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* * Fix comment on VerbosePath flag (#790)jsmall-nvidia2019-01-22
| | | * Only output a 'verbose path' if it's different from the already output nominal path
* Feature/file unique identity (#789)jsmall-nvidia2019-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * * Fix memory bug around expanding va_args - needed buffer to have space for terminating 0 * Fix problem with FileWriter defaults being globals, as memory they allocate, will only be freed after return from main - work around by making StdWriters RefObject derived, and kept in scope such the writers are destroyed before checks for leaks is found * Added SimplifyPathAndHash mode for CacheFileSystem - will simplify the path and see if simplified path is in cache before reading file (limiting amout of underlying file requests) * * Added calcReplaceChar * Renamed DefaultFileSystem to OSFileSystem * Made OSFileSystem convert windows \ to / on linux * Simplified logic for caching in CacheFileSystem. * Added pragma-once-c to add extra test, but also so there is an 'include' directory in preprocessor tests. * Small fixes in pragma once test. * Simplified cache handling path, so that paths/simplified paths area always added. * Improve naming of methods for different caches. * Removed references to 'canonicalPath' and made 'uniqueIdentity' * * Re-add support for canonicalPath to ISlangFileSystem -> not for uniqueIdentifier but as a way to display 'canonicalPath' * Added peliminary support for being able to display verbose paths in a diagnostic * Added 'clearCache' support * Added verbose path support to SourceManager (now needs a ISlangFileSystemExt to do this) * Added support for '-verbose-path' option to slangc and slang-test.
* Improve handling of {} initializer list expressions (#778)Tim Foley2019-01-16
| | | | | | | | | | | | | | | | | | Fixes #775 It was reported (in #775) that Slang doesn't handle initializer-list syntax when initializing matrix variables. When starting on a fix for that it became apparent that the time was right to fix two broad issues in the compiler's current handling of `{}`-enclosed initializer lists. The first issue was that the front-end checking of initializer lists wasn't handling the C-style behavior where an initializer list can either contain nested `{}`-enclosed lists for sub-arrays/-structures, or directly contain "leaf" values for initializing those aggregates. For example, the following two variable declarations ought to be equivalent: ```hlsl int4 a[] = { {1, 2, 3, 4}, {5, 6, 7, 8} }; int4 b[] = { 1, 2, 3, 4, 5, 6, 7, 8 }; ``` Getting this distinction right is important because we want to support initializing a matrix either from a list of vectors for its rows, or a list of scalars for its elements (in row-major order). The front-end semantic checking logic for initializer lists was revamped so that it conceptually tries to "read" an expression of a desired type from the initializer list, and decides at each step whether to consume a single expression by coercing it to the desired type, or to recursively read multiple sub-values to construct the type as an aggregate. The logic for deciding between direct vs aggregate initialization could potentially use some tweaking, but luckily it should always handle the case where users introduce explicit `{}`-enclosed sub-lists to make their intention clear, so that existing Slang code should continue to work as before. The second issue was that initializers without the expected number of elements weren't implemented in code generation, so they would lead to internal compiler errors. This change revamps the codegen logic for initializer lists so that it can synthesize default values for fields/elements that were left out during initialization. This includes an attempt to support default initialization of `struct` fields based on explicitly written initialization expressions.
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
| | | | | | | | | | | | | | | | | | | | | | | | | | * Added support for converting SlangResult to string in PlatformUtil. * * Added reportExternalCompilerError * Made external compilers use this * Made DiagnosticSink accept UnownedStringSlice * Made emitXXX compiler functions return SlangError * Use smart pointers to handle life of Com interfaces * * Make SlangResult compatible with HRESULT for some common cases. * Make PlatformUtil::appendResult return SlangResult * Compile check SLANG_RESULT. * Add tests for checking diagnostics from external compilers. * * Make external compiler tests only run on windows for now. * Added 'windows' and 'unix' categories * Added categories based on what backends are available. Will make more tests run on linux and handle case where dxcompiler is not available on appveyor. * * Added spSessionCheckPassThroughSupport * Use to determine whats available for categories for tests * Add support for outputting source filename/s when using pass through.
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First pass at having an interface to write text to that can be replaced. Simplifed and made more rigerous the interface used to write formatted strings. * Added AppContext to simplify setting up and parsing around of streams. * Added more simplified way to get the std error/out from AppContext. * Work in progress using dll for tools to speed up testing. * First pass at ISlangWriter interface. * Added support for writing VaArgs. Added NullWriter. * Use ISlangWriter for output. * Use ISlangWriter for output - replacing OutputCallback. Make IRDump go to ISlangWriter * SlangWriterTargetType -> SlangWriterChannel Improvements around AppContext * Shared library working with slang-reflection-test. * Dll testing working for render-test. * Include va_list definintion from header. * Fix errors from clang. * Fix typo for linux. * Added -usexes option * Fix typo. * Fix arguments problem on linux. * Fix typo for linux. * Add windows tool shared library projects. * Fix warning from x86 win build. Fix signed warning from slang-test/main.cpp * First attempt at getting premake to work on travis, and run tests. * Try moving build out into script. * Invoke bash scripts so they don't have to be executable. * Drive configuration/tests from env parameters set by travis * Try using source to run travis tests. * Remove the build.linux directory - but doing so will overwrite Makefile. * Made -fno-delete-null-pointer-checks gcc only. * Try to fix warning from -fno-delete-null-pointer-checks * Turn of warnings for unknown switches. * Try to make premake choose the correct tooling. * Disabled missing braces warning. * Disable -Wundefined-var-template on clang. * -Wunused-function disabled for clang. * Fix typo due to SlangBool. * Remove this nullptr tests. * "-Wno-unused-private-field" for clang. * Added "-Wno-undefined-bool-conversion" * Add DominatorList::end fix. * Split scripts into travis_build.sh travis_test.sh * Fix gcc/clang template pre-declaration issue around QualType. * Fix premake to build such that pthread correctly links with slang-glslang
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Rework command-line options handling for entry points and targets Overview: * The biggest functionality change is that the implicit ordering constraints when multiple `-entry` options are reversed: any `-stage` option affects the `-entry` to its *left* instead of to its *right* as it used to. This is technically a breaking change, but I expect most users aren't using this feature. * The options parsing tries to handle profile versions and stages as distinct data (rather than using the combined `Profile` type all over), and treats a `-profile` option that specifies both a profile version and a stage (e.g., `-profile ps_5_0`) as if it were sugar for both a `-profile` and a `-stage` (e.g., `-profile sm_5_0 -stage fragment`). * We now technically handle multiple `-target` options in one invocation of `-slangc`, but do not advertise that fact in the documentation because it might be confusing for users. Similar to the relationship between `-stage` and `-entry`, any `-profile` option affects the most recent `-target` option unless there is only one `-target`. * The logic for associating `-o` options with corresponding entry points and targets has been beefed up. The rule is that a `-o` option for a compiled kernel binds to the entry point to its left, unless there is only one entry point (just like for `-stage`). The associated target for a `-o` option is found via a search, however, because otherwise it would be impossible to specify `-o` options for both SPIR-V and DXIL in one pass. * The handling of output paths for entry points in the internal compiler structures was changed, because previously it could only handle one output path per entry point (even when there are multiple targets). The new logic builds up a per-target mapping from an entry point to its desired output path (if any). Details: * Support for formatting profile versions, stages, and compile targets (formats) was added to diagnostic printing, so that we can make better error messages. This is fairly ad hoc, and it would be nice to have all of the string<->enum stuff be more data-driven throughout the codebase. * Test cases were added for (almost) all of the error conditions in the current options validation. The main one that is missing is around specifying an `-entry` option before any source file when compiling multiple files. This is because the test runner is putting the source file name first on the command line automatically, so we can't reproduce that case. * Several reflection-related tests now reflect entry points where they didn't before, because the logic for detecting when to infer a default `main` entry point have been made more loose * On the dxc path, beefed up the handling of mapping from Slang `Profile`s to the coresponding string to use when invoking dxc. * A bunch of tests cases were in violation of the newly imposed rules, so those needed to be cleaned up. * There were also a bunch of test cases that had accidentally gotten "disabled" at some point because there were comparing output from `slangc` both with and without a `-pass-through` option, but that meant that any errors in command-line parsing produced the *same* error output in both the Slang and pass-through cases. This change updates `slang-test` to always expect a successful run for these tests, and then manually updates or disables the various test cases that are affected. * When merging the updated test for matrix layout mode, I found that the new command-line logic was failing to propagate a matrix layout mode passed to `render-test` into the compiler. This was because the `-matrix-layout*` options were implemented as per-target, but the target was being set by API while the option came in via command line (passed through the API). It seems like we want matrix layout mode to be a global option anyway (rather than per-target), so I made that change here. * Add missing expected output files * A 64-bit fix * Remove commented-out code noted in review
* Feature/premake linux (#689)jsmall-nvidia2018-10-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Premake work in progress for linux. * Added dump function. * Remove examples on linux Small warning fix. * * Don't build render-test on linux * Removed work around virtual destructor warning, and just used virtual dtor for simplicity * Git ignore obj directories * Fix premake working on windows. * * Fix sprintf_s functions * Make generates arg parsing more robust * Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions. * Work around problems building on linux with getClass claiming a strict aliasing issue. * Fix for targetBlock appearing potentiall used unintialized to gcc. * Linux slang link options -fPIC to make dll. * Add -fPIC to build options on linux. * Add -ldl for linux on slang. * Fixes to try and get premake working with .so on linux. * Make core compile with -fPIC * Try to fix linux linking with --no-as-needed before -ldl * Add rpath back. * Remove render-gl from linux build. * Re-add location for linux. * Don't include <malloc.h> except on windows. * Remove unused line to fix warning on osx. * Remove ambiguity on OSX for operator <<. * Fixing ambiguity with operator overloading and Int types for OSX. * Fix ambiguity around UInt and operator * Fix ambiguity of UInt conversion for OSX. * Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
* Feature/include refactor (#675)jsmall-nvidia2018-10-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor of path handling. * Added PathInfo * Changed ISlangFileSystem - such that has separate concepts of reading a file, getting a relative path and getting a canonical path * Added support for getting a canonical path for windows/linux * Made maps/testing around canonicalPaths * User output remains around 'foundPath' - which is the same as before * Small improvements around PathInfo * Added a type and make constructors to make clear the different 'path' uses * Fixed bug in findViewRecursively * Checking and reporting for ignored #pragma once. * Removed SLANG_PATH_TYPE_NONE as doesn't serve any useful purpose. * Improve comments in slang.h aroung ISlangFileSystem * Remove the need for <windows.h> in slang-io.cpp * Ran premake5. * Improvements and fixes around PathInfo. * Fix typo on linix GetCanonical * Make the ISlangFileSystem the same as before, and ISlangFileSystem contain the new methods. Internally it always uses the ISlangFileSystemExt, and will wrap a ISlangFileSystem with WrapFileSystem, if it is determined (via queryInterface) that it doesn't implement the full interface.
* Feature/source loc review (#672)jsmall-nvidia2018-10-12
| | | | | | | | | | | | | | * Fixes/improvements based around review comments. * SourceUnit -> SourceView * * Removed the HumaneSourceLoc as it's POD-like ness seemed to make that unnecessary * Made exposed member variables in SourceManager protected - so make clear where/how can be accesed * Improved description about SourceLoc and associated structures * Changed SourceLocType to 'Actual' and 'Nominal'. * Improved a comment.
* Feature/source loc refactor (#668)jsmall-nvidia2018-10-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * * Remove the need for IRHighLevelDecoration in Emit * Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier * Initial look at at variable byte encoding, and simple unit test. * Fixing problems with comparison due to naming differences with slang/fxc. * * More tests and perf improvements for byte encoding. * Mechanism to detect processor and processor features in main slang header. * Split out cpu based defines into slang-cpu-defines.h so do not polute slang.h * Support for variable byte encoding on serialization. * Removed unused flag. * Fix warning. * Fix calcMsByte32 for 0 values without using intrinsic. * Fix a mistake in calculating maximum instruction size. * Introduced the idea of SourceUnit. * Small improvements around naming. Add more functionality - including getting the HumaneLoc. * Add support for #line default * Compiling with new SourceLoc handling. * Fix off by one on #line directives. * Can use 32bits for SourceLoc. Fix serialize to use that. * Small fixes and comment on usage. * Premake run. * Fix signed warning. * Fix typo on StringSlicePool::has found in review.
* Add support for explicit register space bindings (#542)Tim Foley2018-05-02
| | | | | | | | | | | | | | | | | | | | | | | This change adds support for specifying explicit register spaces, like: ```hlsl // Bind to texture register #2 in space #1 Texture2D t : register(t2, space1); ``` I added a test case to confirm that the register space is properly propagated through the Slang reflection API. This change also adds proper error messages for some error/unsupported cases that weren't being diagnosed: * Specifying a completely bogus register "class" (e.g., `register(bad99)`) * Failing to specify a register index (`register(u)`) * Specifying a component mask (`register(t0.x)`) * Using `packoffset` bindings I added test cases to cover all of these, as well as the new errors around support for register `space` bindings. In order to get the existing tests to pass, I had to remove explicit `packoffset` bindings from some DXSDK test shaders. None of these `packoffset` bindings were semantically significant (they matched what the compiler would do anyway, for both Slang and the standard HLSL compiler). Removing them is required for Slang now that we give an explicit error about our lack of `packoffset` support. In a future change we might add logic to either detect semantically insignificant `packoffset`s, or to just go ahead and support them properly (as a general feature on `struct` types).
* IR: next phase of "everything is an instruction" (#433)Tim Foley2018-03-03
| | | | | | | | | | | | | The main practical change here is that things that used to be `IRValue`s, like literals, are now being expressed as instructions in the global scope. In order to validate that things are actually being handled correctly, this change introduces an explicit "validation" pass that can be run on the IR to check for different invariants (although it doesn't check many of the important ones right now). I've left the validation pass turned off by default, but with a command-line flag to enable it. We may want to make it be on by default in debug builds, just to keep us honest. The main invariant for the moment is that when on IR instruction is used as an operand to another, it had better come from the same IR module. Some of the existing passes were violating this rule, in particular when it came to cloning of witness tables related to global generic parameter substitution. Those features can in theory be handled better now by allowing `specialize` instructions at other scopes, but I didn't want to over-complicate this change, so I make just enough fixes to ensure that these steps always clone witness tables they get from the "symbols" on an IR specialization context. In order for this to work when recursively specializing, I had to ensure that the logic for generic specialization had a notion of a "parent" specialization context that it would fall back to to perform cloning when necessary. This change keeps the logic that was caching and re-using the instructions for literal values within a module, but adds some logic that isn't really being tested right now for picking the right parent instruction to insert a constant instruction into. This logic doesn't trigger right now because all of the cases we are using it on have zero operands (and so they always get "hoisted" to the global scope), but eventually for things like types we want to be able to support instructions with operands (e.g., `vector<float, 4>`) and handle the case where some of those operands come from different scopes (e.g., when nested inside a generic). The final change here is mostly cosmetic: the `IRBuilder` is now more abstract about where insertion occurs: it tracks a single `IRParentInst` to insert into, and then an optional `IRInst` to insert before. In the common case, that parent is an `IRBlock`, but it could conceivably also be the global scope, or a witness table, etc. Use sites where we used to change those fields directly now use distinct methods `setInsertInto(parent)` and `setInsertBefore(inst)` which capture the two cases we care about. Accessors are also defined to extract the current block (if the current parent is a block), and the current "function" (global value with code, if the current parent is a global value with code, or a block inside one). With this work in place, it should be possible for a follow-on change to start putting `specialize` instructions at the global scope and thus clean up some of the on-the-fly specialization work. This work should also help with some of the requirements around a distinct IR-level type system and more explicit generics.
* Allow extension on interface (#369)Yong He2018-01-16
| | | | | | | This completes item 5 in issue #361. The interesting change is that when checking for interface conformance, we include the requirements (include transitive interfaces) defined in extensions as well. (check.cpp line 1946) All the other changes are for one thing: reoder the semantic checkings to two explicit stages: check header and check body. In check header phase, we check everything except function bodies, register all extensions with their target decls, then check interface conformances for all concrete types. In body checking phase, we look inside the function bodies and check concrete statements/expressions. This change ensures that we take extension into consideration in all places where it should be.
* Bug fix for humane source location computation. (#346)Tim Foley2018-01-02
| | | | | | | | | | | Fixes #345 A brief refresher: a `SourceLoc` in the Slang implementation is just an integer (more or less an absolute byte index into all of the source compiled so far). We convert that integer to a "humane" source location (a file name and line/column numbers) by finding the file and line that match the integer via binary search. The data structures used for that search are owned by a `SourceManager`. In order to avoid running out of source locations when used in a long-running application (that might reload shaders many times), the implementation creates one `SourceManager` per `CompileRequest`, along with a single shared `SourceManager` that is used for locations in the builtin libraries. The root of the bug here was that some code was using the `SourceManager` for a compile request when it should have been using the one for the builtins. This happened because one source manager was asked to translate a `SourceLoc` into a humane location, which first involves "expanding" that location (figuring out which file it belongs to, and which source manager owns that file), and failed to realize that the expanded location might use a different source manager (either the current one or one of its "parents"). I fixed this by reworking the API so that the mapping from an expanded location to a humane one is no longer a member of a source manager (since the correct source manager can be looked up in the associated expanded location). Hopefully this will prevent this class of error in the future.
* Support generic interface methods (#251)Yong He2017-11-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * improve diagnostic messages and prevent fatal errors from crashing the compiler. * fix top level exception catching. * spelling fix * change wording of invalidSwizzleExpr diagnostic * add speculative GenericsApp expr parsing * add new test case of cascading generics call. * Fixing bugs in compiling cascaded generic function calls. Add implementation of DeclaredSubTypeWitness::SubstituteImpl() This is not needed by the type checker, but needed by IR specialization. When input source contains cascading generic function call, the arguments to `specialize` instruction is currently represented as a substitution. The arg values of this subsittution can be a `DeclaredSubTypeWitness` when a generic function uses one of its generic parameter to specialize another generic function. When the top level generics function is being specialized, this substitution argument, which is a `DeclaredSubTypeWitness`, needs to be substituted with the witness that used to specialize the top level function in the specialized specialize instruction as well. * add a test case for cascading generic function call. * parser bug fix * fixes #255 * add test case for issue #255 * Generate missing `specialize` instruction when calling a generic method from an interface constraint. When calling a generic method via an interface, we should be generating the following ir: ... f = lookup_interface_method(...) f_s = specailize(f, declRef) ... This commit fixes this `emitFuncRef` function to emit the needed `specialize` instruction. * fixes #260 This fix follows the second apporach in the disucssion. It generated mangled name for specialized functions by appending new substitution type names to the original mangled name. * Disabling removing and re-inserting specailized functions in getSpecalizeFunc() I am not sure why it is needed, it seems HLSL and GLSL backends are generating forward declarations anyways, so the order of functions in IRModule shouldn't matter. * cleanup and complete test cases. * fix warnings
* Work towards target-specific function overloads (#210)Tim Foley2017-10-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Checkpoint: interface conformance work - Add explicit definition of `saturate` for the GLSL target, which calls through to `clamp` - Needed to add explicit initializer to `__BuiltinFloatingPointType` to allow initialization from a single `float`, so that the `saturate` implementation can be sure that it can initialize a `T` from `0.0` or `1.0`. - This triggered errors in overload resolution, because the logic in place could not figure out that the `T` of the outer generic (`saturate<T>()`) conformed to the interface required by the callee. At this point I have the call to the scalar `clamp()` getting past type-checking, but not the vector or matrix cases. * More fixups for overload resolution inside generics - Make sure value parameters are treated the same as type parameters: we only want to solve for the parameters of the generic actually being applied, and not accidentally generate constraints for outer generics (e.g., when checking the body of a generic function). - Make sure that the diagnostics stuff uses the correct source manager when expanding the location of a builtin. * Fixes for function redeclaration - Handle case of redeclaring a generic function - Enumerate siblings in the parent of the *generic* not the parent of the *function* - Add logic to compare generic signatures - When generic signatures match, specialize functions to compatible generic arguments before comparing the function signatures - Fix redeclaration logic to *not* detect prefix/postifx operators as redeclarations of one another - Build an explicit representation of function redeclaration groups - First declaration is the "primary" and others are stored in a linked list - Make overload resolution handle redeclared functions - Only consider the primary declaration and skip others
* First attempt at a Linux build (#193)Tim Foley2017-09-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First attempt at a Linux build - Fix up places where C++ idioms were written assuming lenient behavior of Microsoft's compiler - Add a few more alternatives for platform-specific behavior where Windows was the only platform accounted for. - Add a basic Makefile that can at least invoke our build, even if it isn't going good dependency tracking, etc. - Build `libslang.so` and `slangc` that depends on it, using a relative `RPATH` to make the binary portable (I hope) - Add an initial `.travis.yml` to see if we can trigger their build process. * Fixup: const bug in `List::Sort` I'm not clear why this gets picked up by the gcc *and* clang that Travis uses, but not the (newer) gcc I'm using on Ubuntu here, but I'm hoping it is just some missing `const` qualifiers. * Fixup: reorder specialization of "class info" Clang complains about things being specialized after being instantiated (implicilty), and I hope it is just the fact that I generate the class info for the roots of the hierarchy after the other cases. We'll see. * Fixup: add `platform.cpp` to unified/lumped build * Fixup: Windows uses `FreeLibrary` and not `UnloadLibrary` * Fixup: fix Windows project file to include new source file This obviously points to the fact that we are going to need to be generating these files sooner or later.
* Improve diagnostics for overlapping/conflicting bindingsTim Foley2017-08-15
| | | | | | | | | | | | | Closes #38 - Change overlapping bindings case from error to warning (it is *technically* allowed in HLSL/GLSL) - Make diagnostic messages for these cases include a note to point at the "other" declaration in each case, so that user can more easily isolate the problem - Unrelated fix: make sure `slangc` sets up its diagnostic callback *before* parsing command-line options so that error messages output during options parsing will be visible - Unrelated fix: make sure that formatting for diagnostic messages doesn't print diagnostic ID for notes (all have IDs < 0). - Note: eventually I'd like to not print diagnostic IDs at all (I think they are cluttering up our output), but doing that requires touching all the test cases...
* Add an explicit `Name` typeTim Foley2017-08-14
| | | | | | | | | | | | | Fixes #23 Up to this point, the compiler has used the ordinary `String` type to represent declaration names, which means a bunch of lookup structures throughout the compiler were string-to-whatever maps, which can reduce efficiency. It also means that things like the `Token` type end up carying a `String` by value and paying for things like reference-counting. This change adds a `Name` type that is used to represent names of variables, types, macros, etc. Names are cached and unique'd globally for a session, and the string-to-name mapping gets done during lexing. From that point on, most mapping is from pointers, which should make all the various table lookups faster. More importantly (possibly), this brings us one step closer to being able to pool-allocate the AST nodes.
* Rename `Name` fields to `name`Tim Foley2017-08-14
| | | | This is in preparation for using `Name` as a type name.
* Make source location lightweightTim Foley2017-08-10
| | | | | | | | | | | | | | | | Fixes #24 So far the code has used a representation for source locations that is heavy-weight, but typical of research or hobby compilers: a `struct` type containing a line number and a (heap-allocated) string. This is actually very convenient for debugging, but it means that any data structure that might contain a source location needs careful memory management (because of those strings) and has a tendency to bloat. The new represnetation is that a source location is just a pointer-sized integer. In the simplest mental model, you can think of this as just counting every byte of source text that is passed in, and using those to name locations. Finding the path and line number that corresponds to a location involves a lookup step, but we can arrange to store all the files in an array sorted by their start locations, and do a binary search. Finding line numbers inside a file is similarly fast (one you pay a one-time cost to build an array of starting offsets for lines). More advanced compilers like clang actually go further and create a unique range of source locations to represent a file each time it gets included, so that they can track the include stack and reproduce it in diagnostic messages. I'm not doing anything that clever here.
* Major naming overhaul:Tim Foley2017-08-09
| | | | | | | | | | - `ExpressionSyntaxNode` becomes `Expr` - `StatementSyntaxNode` becomes `Stmt` - `StructSyntaxNode` becomes `StructDecl` - `ProgramSyntaxNode` becomes `ModuleDecl` - `ExpressionType` becomes `Type` - Existing fields names `Type` become `type` - There might be some collateral damage here if there were, e.g., `enum`s named `Type`, but I can live with that for now and fix those up as a I see them
* Try to improve handling of failures during compilationTim Foley2017-07-19
| | | | | | | The change is mostly about trying to make sure the compiler "fails safe" when it encounters an internal assumption that isn't met. Most internal errors will now throw exceptions (yes, exceptions are evil, but this will work for now), and these get caught in `spCompile` so that they don't propagate to the user (they just see a message that compilation aborted due to an internal error). Subsequent changes are going to need to work on diagnosing as many of these situations as possible, so that users can at least know what construct in their code was unexpected or unhandled by the compiler.
* Properly register error on downstream compiler failureTim Foley2017-07-12
| | | | | | - The old code was just doing `exit(1)` if glslang or `D3DCompile` failed, which is obviously unacceptable - The new approach adds the output to the diagnostic buffer (or invokes the callback), and tracks the error count just like any other errors
* Fix many warnings-as-errors issues.Tim Foley2017-07-06
| | | | | The code should now compile cleanly with warnings as errors for VS2015 with `W3`. Most of the changes had to do with propagating a real pointer-sized integer type through code that had been using `int`.
* Remove more "core" code that isn't used.Tim Foley2017-06-15
| | | | It is always easier to add back code when you need it, than it is to maintain code you aren't using.
* Rename `CoreLib::*` to `Slang`Tim Foley2017-06-15
| | | | | | Getting rid of more namespace complexity and stripping things down to the basics. This also gets rid of some dead code in the "core" library.
* Rename `Slang::Compiler` -> `Slang`Tim Foley2017-06-15
| | | | This gets rid of one unecessary namespace.
* Initial import of code.Tim Foley2017-06-09