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path: root/source/slang/diagnostics.cpp
AgeCommit message (Collapse)Author
2017-07-19Try to improve handling of failures during compilationTim Foley
The change is mostly about trying to make sure the compiler "fails safe" when it encounters an internal assumption that isn't met. Most internal errors will now throw exceptions (yes, exceptions are evil, but this will work for now), and these get caught in `spCompile` so that they don't propagate to the user (they just see a message that compilation aborted due to an internal error). Subsequent changes are going to need to work on diagnosing as many of these situations as possible, so that users can at least know what construct in their code was unexpected or unhandled by the compiler.
2017-07-12Properly register error on downstream compiler failureTim Foley
- The old code was just doing `exit(1)` if glslang or `D3DCompile` failed, which is obviously unacceptable - The new approach adds the output to the diagnostic buffer (or invokes the callback), and tracks the error count just like any other errors
2017-07-06Fix many warnings-as-errors issues.Tim Foley
The code should now compile cleanly with warnings as errors for VS2015 with `W3`. Most of the changes had to do with propagating a real pointer-sized integer type through code that had been using `int`.
2017-06-15Remove more "core" code that isn't used.Tim Foley
It is always easier to add back code when you need it, than it is to maintain code you aren't using.
2017-06-15Rename `CoreLib::*` to `Slang`Tim Foley
Getting rid of more namespace complexity and stripping things down to the basics. This also gets rid of some dead code in the "core" library.
2017-06-15Rename `Slang::Compiler` -> `Slang`Tim Foley
This gets rid of one unecessary namespace.
2017-06-09Initial import of code.Tim Foley