| Age | Commit message (Collapse) | Author |
|
* Checkpoint: interface conformance work
- Add explicit definition of `saturate` for the GLSL target, which calls through to `clamp`
- Needed to add explicit initializer to `__BuiltinFloatingPointType` to allow initialization from a single `float`, so that the `saturate` implementation can be sure that it can initialize a `T` from `0.0` or `1.0`.
- This triggered errors in overload resolution, because the logic in place could not figure out that the `T` of the outer generic (`saturate<T>()`) conformed to the interface required by the callee.
At this point I have the call to the scalar `clamp()` getting past type-checking, but not the vector or matrix cases.
* More fixups for overload resolution inside generics
- Make sure value parameters are treated the same as type parameters: we only want to solve for the parameters of the generic actually being applied, and not accidentally generate constraints for outer generics (e.g., when checking the body of a generic function).
- Make sure that the diagnostics stuff uses the correct source manager when expanding the location of a builtin.
* Fixes for function redeclaration
- Handle case of redeclaring a generic function
- Enumerate siblings in the parent of the *generic* not the parent of the *function*
- Add logic to compare generic signatures
- When generic signatures match, specialize functions to compatible generic arguments before comparing the function signatures
- Fix redeclaration logic to *not* detect prefix/postifx operators as redeclarations of one another
- Build an explicit representation of function redeclaration groups
- First declaration is the "primary" and others are stored in a linked list
- Make overload resolution handle redeclared functions
- Only consider the primary declaration and skip others
|
|
* Bug fix for vector initializer lists
When a vector was initialized with an initializer list:
float4 f = { 0, 1, 2, 3 };
we were following the logic for `struct` types (since `vector<T,N>` is technically a `struct` declaration in our stdlib...), but the type has no field, so we were (silently!) ignoring the actual operands.
I've applied a simple fix where we cast the operands to the element type of the vector, but a more complete fix will be needed sooner or later where we check the operand counts properly, etc.
* Create implicit cast AST nodes when calling initializers
The logic for dealing with implicit conversions was recently beefed up so that it would look at `__init` declarations in the target type, but in those cases the front-end would always create an `InvokeExpr` even when we would rather get an `ImplicitCastExpr` or (in the "rewrite" case) a `HiddenImplicitCastExpr`.
I've fixed this up for now by constructing a dummy expression to stand in for the "original" call expression when creating the final call (luckily our `TypeCastExpr` is already just a specialized `InvokeExpr`).
A better long-term solution might be to have implicit-ness or hidden-ness be modifiers or flags, rather than needing to use specialized forms of call nodes.
* Fix subscript operator for `RWTexture1D`
The index type was being declared as `uint1` instead of `uint`, and that created problems for downstream HLSL compilation when we introduced expressions like `uav[uint1(index)]` - the compiler would complain that a vector is not a valid index type.
* Fix up constant-folding of integer casts.
The old logic was checking for `InvokeExpr` before `TypeCastExpr`, but in the new setup a type cast *is* an `InvokeExpr`, so that case was never triggering.
All of the constant-folding code really needs to be revisited, though, so that it can use a more general-purpose evaluation scheme like the bytecode (so that we can handle a moral equivalent of `constexpr` in the long run).
* Fix implicit conversion costs for vector types
A recent change made it so that the logic for looking up implicit conversions now uses declarations of initializers in the standard library (rather than hand-coding all the cases in `check.cpp`).
One mistake made there was that we dropped the logic for computing implicit conversions between vectors of the same size, but different element types.
These conversions were still allowed by a catch-all (generic) declaration in the standard library, but that declaration didn't include any implicit conversion cost logic (since it was generic, there was no single cost to use).
This change explicitly enumerates the required conversions with their costs.
It is a bit unfortunate that this is an O(N^2) amount of code for N base types, but that seems unavoidable for now.
* Handle "lowering" of overloaded expressions
If we are in the `-no-checking` mode and the user calls an overloaded function from an `__import`ed file in a way such that Slang can't resolve the intended overload, we were failing to emit the definitions of the potential callees.
This change simply adds a case for `OverloadedExpr` in `lower.cpp` that explicitly lowers all the declarations that might have been referenced.
- There is a potentially for breakage here if we are outputting GLSL and one of the overloads is stage-specific.
- A more refined approach might try to recognize which over the overloaded options are even potentially applicable, and then output only those, but doing this would be way more complicated.
I've added a test case for this behavior, but it is a bit brittle because we need to confirm that we still produce the same error message as unmodified HLSL.
|
|
* IR: overhaul IR design/implementation
Closes #192
Closes #188
This is a major overhaul of how the IR is implemented, with the primary goal of just using the AST-level type representation as the IR's type representation, rather than inventing an entire shadow set of types (as captured in issue #192).
One consequence of this choice is that types in the IR are no longer explicit "instructions" and are not represented as ordinary operands (so a bunch of `+ 1` cases end up going away when enumerating ordinary operands).
Along the way I also got rid of the embedded IDs in the IR (issue #188) because this wasn't too hard to deal with at the same time.
Another related change was to split the `IRValue` and `IRInst` cases, so that there are values that are not also instructions. Non-instruction values are now used to represent literals, references to declarations, and would eventually be used for an `undef` value if we need one. IR functions, global variables, and basic blocks are all values (because they can appear as operands), but not instructions.
The main benefit of this approach is that the top-level structure of a bytecode (BC) module is much simpler to understand and walk, and BC-level types are represented much more directly (such that we could conceivably use them for reflection soon).
* fixup: 64-bit build fix
* fixup: try to silence clang's pedantic dependent-type errors
* fixup: bug in VM loading of constants
|
|
This seems to be a case where I edited the generated output file, which meant that its timestamp was newer than the input and it didn't trigger a rebuild, so I didn't notice the problem until the change went into CI (which did a fresh build).
|
|
None of these changes are made "live" at the moment. I'm just trying to get them checked in to avoid divering too far from `master` at any point during development.
- Add basic emit logic to produce GLSL from the IR in a few cases (the existing IR emit logic was ad hoc and HLSL-specific)
- When lowering a function declaration, walk up its chain of parent declarations to collect additional parameters as needed
- When lowering a call, make sure to add generic arguments that come from the declaration reference being called
- Attach a "mangled name" to symbols when lowering, so that we can eventually use that name to resolve things for linkage.
- After the above work, I had to apply some fixups to make sure that generic arguments *don't* get added when the user is calling an `__intrinsic_op` function, since those should map 1-to-1 down to instructions with just their ordinary parameter list.
A big open question right now is whether I should continue to represent the generic arguments as just part of the ordinary argument list for a function, or split them out into separate `applyGeneric` and `apply` steps.
A strongly related question is whether a declaration with generic parameters should lower into a single declaration, or one declaration nested inside an outer generic declaration.
A good future step at this point would be to eliminate a lot of the `__intrinsic_op` stuff in favor of having the builtin functions include their own definitions, which might be in terms of a new expression-level construct for writing inline IR operations. This can't be done until the existing AST-to-AST path is no longer needed for cross-compilation purposes.
More immediate next steps here:
- We need a way to round-trip calls to external declaration that get handled by this mangled-name logic. Basically, if we are asked to output HLSL and we see a call to `_S...GetDimensions...(float4, t, a, ...)` we need to be able to walk the mangled name and get back to `t.getDimensions(a, ...)` without a whole lot of manual definitions to make things round-trip.
- In the other case, where a declaration isn't built-in for the chosen target, we need to be able to load a module of target-specific definitions (which will somehow map back to symbols with certain mangled names) and then look these up (by mangled name) and then load/link/inline them into the user's IR to satisfy requirements in their code.
|
|
The goal here is to get the Slang "standard library" code out of string literals and into something a bit more like an actual code file.
This is handled by having a `slang-generate` tool that can translate a "template" file that mixes raw Slang code (or any language we want to generate...) with generation logic that is implemented in C++ (currently).
This work isn't final by any stretch of the imagination, but it moves a lot of code and not merging it ASAP will complicate other changes.
My expectation is that the generator tool will be beefed up on an as-needed basis, to get our stdlib code working.
Similarly, the stdlib code does not really take advantage of the new approach as much as it could. That is something we can clean up along the way as we do modifications of the stdlib.
|