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* Generate IR per-module for loaded modules (#299)Tim Foley2017-11-28
| | | | | | | | | | | | | | | | | | | | | | | | The basic idea here is that for each module that gets loaded via `import`, we should also generate the initial IR for the declarations in that module at the time it gets loaded. Furthermore, when we generate initial IR for a module, we will only generate IR *declarations* (not *definitions*) for any functions/variables in modules it imports. Later, when cloning IR to begin code generation for an entry point, we will effectively "link" all of the loadedm modules together, so that a given global value can get its definition from any of the IR modules present. - Change the `loadedModulesList` and related data structures to hold a new `LoadedModule` type, instead of just the AST (and then have a `LoadedModule` own both the AST and the IR module) - Share some logic between the `import` and `#import` cases, so that we always try to generate IR for modules we load. - Make sure that IR generation always gets skipped if the command-line flags tell us not to use the IR. - A few small fixups for cases that didn't arise in IR lowering so far, but come up when we try to actually generate IR for things like the stdlib. There are some notable gaps in this work right now: - The stdlib modules are exempted from this behavior; we always generate IR for stdlib functions in any user module that calls them. This is just a workaround for the fact that the stdlib modules don't show up in the list of imported modules right now. - We don't currently have logic that does the "linking" step for global variables like we do for functions. We really need to look up the symbols with the same mangled name, and favor any one of them that has a definition (if there is one) - Similarly, the handling of witness tables is incomplete. During initial IR generation, we should probably be generating empty witness tables for any conformances that were declared in other modules (but are being used locally in this module), and then the "linking" step should favor non-empty witness tables over empty ones. Still, all the test cases pass with the code like this, and this seems like an important step in the right direction.
* Add support for global generic parameters (#285)Yong He2017-11-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add support for global generic parameters (In-progress work) This commit include: 1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest` 2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`. 3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR. 4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables. 5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest. 6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types. This commit does not include ProgramLayout specialization. * IR: pass through `[unroll]` attribute (#284) The initial lowering was adding an `IRLoopControlDecoration` to the instruction at the head of a loop, but this was getting dropped when the IR gets cloned for a particular entry point. The fix was simply to add a case for loop-control decorations to `cloneDecoration`. * fix warnings * IR: support `CompileTimeForStmt` (#286) This statement type is a bit of a hack, to support loops that *must* be unrolled. The AST-to-AST pass handles them by cloning the AST for the loop body N times, and it was easy enough to do the same thing for the IR: emit the instructions for the body N times. The only thing that requires a bit of care is that now we might see the same variable declarations multiple times, so we need to play it safe and overwrite existing entries in our map from declarations to their IR values. Of course a better answer long-term would be to do the actual unrolling in the IR. This is especially true because we might some day want to support compile-time/must-unroll loops in functions, where the loop counter comes in as a parameter (but must still be compile-time-constant at every call site). * Add support for global generic parameters (In-progress work) This commit include: 1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest` 2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`. 3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR. 4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables. 5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest. 6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types. progress on parameter binding * Add a more contrived test case for specializing parameter bindings * update render-test to align buffers to 256 bytes (to get rid of D3D complains on minimal buffer size). * adding one more test case for parameter binding specialization. * Cleanup according to @tfoleyNV 's suggestions. * fix a bug introduced in the cleanup
* Cleanup of "suport generic interface method".Yong He2017-11-08
| | | | | | Add a GenericValueParamDecl case in doesGenericSignatureMatchRequirement() Return a substituted DeclaredSubtypeWitness in DeclaredSubtypeWitness::SubstituteImpl() instead of return this.
* Support generic interface methods (#251)Yong He2017-11-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * improve diagnostic messages and prevent fatal errors from crashing the compiler. * fix top level exception catching. * spelling fix * change wording of invalidSwizzleExpr diagnostic * add speculative GenericsApp expr parsing * add new test case of cascading generics call. * Fixing bugs in compiling cascaded generic function calls. Add implementation of DeclaredSubTypeWitness::SubstituteImpl() This is not needed by the type checker, but needed by IR specialization. When input source contains cascading generic function call, the arguments to `specialize` instruction is currently represented as a substitution. The arg values of this subsittution can be a `DeclaredSubTypeWitness` when a generic function uses one of its generic parameter to specialize another generic function. When the top level generics function is being specialized, this substitution argument, which is a `DeclaredSubTypeWitness`, needs to be substituted with the witness that used to specialize the top level function in the specialized specialize instruction as well. * add a test case for cascading generic function call. * parser bug fix * fixes #255 * add test case for issue #255 * Generate missing `specialize` instruction when calling a generic method from an interface constraint. When calling a generic method via an interface, we should be generating the following ir: ... f = lookup_interface_method(...) f_s = specailize(f, declRef) ... This commit fixes this `emitFuncRef` function to emit the needed `specialize` instruction. * fixes #260 This fix follows the second apporach in the disucssion. It generated mangled name for specialized functions by appending new substitution type names to the original mangled name. * Disabling removing and re-inserting specailized functions in getSpecalizeFunc() I am not sure why it is needed, it seems HLSL and GLSL backends are generating forward declarations anyways, so the order of functions in IRModule shouldn't matter. * cleanup and complete test cases. * fix warnings
* Attach correct types to subscript accessorsTim Foley2017-11-07
| | | | | | | | | | | | | | | | | | Subscript declarations can have nested "accessor" declarations for the get/set behavior: ``` __subscript(int index) -> float { get { ... } set { ... } } ``` The AST type checks an expression like `a[i]` into a call to an appropriate `__subscript` declaration, and reads the return type off of that, but doesn't drill down to the individual getters/setters. During IR code generation, we need to resolve a call to the subscript operation down to the actual getter or setter, since those are what will have the executable code (or be intrinsics). If we have a non-intrinsic accessor, then we end up asking for its "return type" and get NULL, which crashes the compiler. The fix in this case is to add a bit more semantic checking for accessors, mostly just so that we can have them copy the return type from their parent declaration. While we are at it, this change goes ahead and has an accessor validate that the parent declaration is one that should be allowed, and emit a diagnostic if it is nested in an improper place.
* small cleanupsYong He2017-11-05
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* style fixesYong He2017-11-04
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* naming cleanupYong He2017-11-04
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* fix warningsYong He2017-11-04
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* merge with fixWarnings branchYong He2017-11-04
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| * fix linux buildYong He2017-11-04
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| * Merge branch 'master' of https://github.com/shader-slang/slangYong He2017-11-04
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| * | fixed all warningsYong He2017-11-04
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| * | fix all unreachable code warningsYong He2017-11-04
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* | | Passing both assoctype-simple and assoctype-complex test cases.Yong He2017-11-04
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* | | Merge https://github.com/shader-slang/slangYong He2017-11-04
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| * | Fix #248 (#249)Tim Foley2017-11-03
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix up test runner output for compute. We want compute-based tests to produce a `.actual` file when compilation fails, so we can easily diagnose the issue. I thought I'd added this capability previous, but it seemst to not be present any more. * Compute result types for constructor decls Fixes #246 When the parser sees an `init()` declaration, it can't easily know what type is is supposed to return, so it leaves the type as NULL. This was causing some downstream crashes. Rather than special-case every site that cares about the result type of a callable, we will instead ensure that we install an actual result type on an initializer/constructor as part of its semantic checking. This code needs to handle both the case where the initializer is declared inside a type, as well as the case where it is declared inside an `extension`.
* | work in-progressYong He2017-11-04
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* | associatedtypes: generating almost correct HLSL, but is not calling ↵Yong He2017-11-03
| | | | | | | | correctly mangled function.
* | in-progress workYong He2017-11-03
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* | work inprogressYONGH\yongh2017-11-02
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* | Adding support for associated types.Yong He2017-11-01
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* | work in-progress: type checking associated typesYong He2017-10-31
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* Allow for implicit `this` expressions.Tim Foley2017-10-30
| | | | | | | | - When peforming ordinary lookup, if the container declaration for a scope is an aggregate type or `extension` decl, then use a "breadcrumb" to make sure that we use a `this` expression as the base of any resulting declaration reference - Add a test case for implicit `this` usage - Update constrained generic test case to use implicit `this` for member reference, as was originally intended
* Support explicit `this` expressionsTim Foley2017-10-30
| | | | | | | | | | | | | | | | | | | | This is the first step towards supporting traditional object-oriented method definitions; the second step will be to allow `this` expressions to be implicit. - Add a test case using explicit `this`, and expected output - Update parsing logic for expressions so that it handled identifiers similarly to the declaration and statement logic: first try to parse using a syntax declaration looked up in the curent scope, and otherwise fall back to the ordinary `VarExpr` case. * As long as I'm making that change: switch `true` and `false` to be parsed via the callback mechanism rather than be special-cased. * This change will also help out if we ever wanted to add `super`/`base` expressions, `new`, `sizeof`/`alignof` or any other expression keywords. - Add a `ThisExpr` node and register a parser callback for it. - Add semantic checks for `ThisExpr`: basically just look upwards through scopes until we find either an aggregate type declaration or an `extension` declaration, and then use that as the type of the expression. - TODO: eventually we need to guard against a `this` expression inside of a `static` member. - The IR generation logic already handled creation of `this` parameters in function signatures; the missing piece was to register the appropriate parameter in the context, so that we can use it as the lowering of a `this` expression.
* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust.
* in-progress work: allow render-test to generate and bind various resource ↵YONGH\yongh2017-10-20
| | | | | | inputs for running test shaders with arbitrary parameter definitions. This commit contains the parser of the resource input definition.
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
| | | | | | | | | | | The big addition here is that the Slang "bytecode" is no longer treated as just a "code generation target" (`CodeGenTarget`) akin to DX bytecode (DXBC) or SPIR-V, but instead is a `ContainerFormat` that can be used to emit all the results of a compile request (well, currently just the IR-as-BC, but the intention is there). Getting to this goal involved some prior checkins that eliminated bogus "targets" that weren't really akin to SPIR-V or DXBC: `-target slang-ir-asm` and `-target reflection-json`. Those targets were really in place to support testing, and so they've been made more explicit testing/debug options. This change eliminates `-target slang-ir` and instead tries to allow the user to specify `-o foo.slang-module` as an output file name, that indicates the intention to output a "container" file that will wrap up all the generated code. I've also gone ahead and generalized the existing `-target` option so that we are actually building up a *list* of code generation targets. This is largely just a cleanup, since it forces code to be more aware of when it is doing something target-specific vs. target independent. For example, reflection layout information lives on a requested target, and not on the compile request as a whole, and similarly output code is per-target, per-entry-point. As a cleanup, I eliminated support for per-translation-unit output. This was vestigial code from back when I used to try and do HLSL generation for a whole translation unit instead of per-entry-point (which turned out to be a lot of complexity for little gain), and it was only being used in the `hello` example and the `render-test` test fixture - in both cases fixing it up was easy enough. I've stubbed out the old `spGetTranslationUnitSource` API, but haven't removed it yet.
* Work towards target-specific function overloads (#210)Tim Foley2017-10-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Checkpoint: interface conformance work - Add explicit definition of `saturate` for the GLSL target, which calls through to `clamp` - Needed to add explicit initializer to `__BuiltinFloatingPointType` to allow initialization from a single `float`, so that the `saturate` implementation can be sure that it can initialize a `T` from `0.0` or `1.0`. - This triggered errors in overload resolution, because the logic in place could not figure out that the `T` of the outer generic (`saturate<T>()`) conformed to the interface required by the callee. At this point I have the call to the scalar `clamp()` getting past type-checking, but not the vector or matrix cases. * More fixups for overload resolution inside generics - Make sure value parameters are treated the same as type parameters: we only want to solve for the parameters of the generic actually being applied, and not accidentally generate constraints for outer generics (e.g., when checking the body of a generic function). - Make sure that the diagnostics stuff uses the correct source manager when expanding the location of a builtin. * Fixes for function redeclaration - Handle case of redeclaring a generic function - Enumerate siblings in the parent of the *generic* not the parent of the *function* - Add logic to compare generic signatures - When generic signatures match, specialize functions to compatible generic arguments before comparing the function signatures - Fix redeclaration logic to *not* detect prefix/postifx operators as redeclarations of one another - Build an explicit representation of function redeclaration groups - First declaration is the "primary" and others are stored in a linked list - Make overload resolution handle redeclared functions - Only consider the primary declaration and skip others
* Bug fixing (#207)Tim Foley2017-10-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Bug fix for vector initializer lists When a vector was initialized with an initializer list: float4 f = { 0, 1, 2, 3 }; we were following the logic for `struct` types (since `vector<T,N>` is technically a `struct` declaration in our stdlib...), but the type has no field, so we were (silently!) ignoring the actual operands. I've applied a simple fix where we cast the operands to the element type of the vector, but a more complete fix will be needed sooner or later where we check the operand counts properly, etc. * Create implicit cast AST nodes when calling initializers The logic for dealing with implicit conversions was recently beefed up so that it would look at `__init` declarations in the target type, but in those cases the front-end would always create an `InvokeExpr` even when we would rather get an `ImplicitCastExpr` or (in the "rewrite" case) a `HiddenImplicitCastExpr`. I've fixed this up for now by constructing a dummy expression to stand in for the "original" call expression when creating the final call (luckily our `TypeCastExpr` is already just a specialized `InvokeExpr`). A better long-term solution might be to have implicit-ness or hidden-ness be modifiers or flags, rather than needing to use specialized forms of call nodes. * Fix subscript operator for `RWTexture1D` The index type was being declared as `uint1` instead of `uint`, and that created problems for downstream HLSL compilation when we introduced expressions like `uav[uint1(index)]` - the compiler would complain that a vector is not a valid index type. * Fix up constant-folding of integer casts. The old logic was checking for `InvokeExpr` before `TypeCastExpr`, but in the new setup a type cast *is* an `InvokeExpr`, so that case was never triggering. All of the constant-folding code really needs to be revisited, though, so that it can use a more general-purpose evaluation scheme like the bytecode (so that we can handle a moral equivalent of `constexpr` in the long run). * Fix implicit conversion costs for vector types A recent change made it so that the logic for looking up implicit conversions now uses declarations of initializers in the standard library (rather than hand-coding all the cases in `check.cpp`). One mistake made there was that we dropped the logic for computing implicit conversions between vectors of the same size, but different element types. These conversions were still allowed by a catch-all (generic) declaration in the standard library, but that declaration didn't include any implicit conversion cost logic (since it was generic, there was no single cost to use). This change explicitly enumerates the required conversions with their costs. It is a bit unfortunate that this is an O(N^2) amount of code for N base types, but that seems unavoidable for now. * Handle "lowering" of overloaded expressions If we are in the `-no-checking` mode and the user calls an overloaded function from an `__import`ed file in a way such that Slang can't resolve the intended overload, we were failing to emit the definitions of the potential callees. This change simply adds a case for `OverloadedExpr` in `lower.cpp` that explicitly lowers all the declarations that might have been referenced. - There is a potentially for breakage here if we are outputting GLSL and one of the overloads is stage-specific. - A more refined approach might try to recognize which over the overloaded options are even potentially applicable, and then output only those, but doing this would be way more complicated. I've added a test case for this behavior, but it is a bit brittle because we need to confirm that we still produce the same error message as unmodified HLSL.
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
| | | | | | | | | | | | | | | | | | | | | | * IR: overhaul IR design/implementation Closes #192 Closes #188 This is a major overhaul of how the IR is implemented, with the primary goal of just using the AST-level type representation as the IR's type representation, rather than inventing an entire shadow set of types (as captured in issue #192). One consequence of this choice is that types in the IR are no longer explicit "instructions" and are not represented as ordinary operands (so a bunch of `+ 1` cases end up going away when enumerating ordinary operands). Along the way I also got rid of the embedded IDs in the IR (issue #188) because this wasn't too hard to deal with at the same time. Another related change was to split the `IRValue` and `IRInst` cases, so that there are values that are not also instructions. Non-instruction values are now used to represent literals, references to declarations, and would eventually be used for an `undef` value if we need one. IR functions, global variables, and basic blocks are all values (because they can appear as operands), but not instructions. The main benefit of this approach is that the top-level structure of a bytecode (BC) module is much simpler to understand and walk, and BC-level types are represented much more directly (such that we could conceivably use them for reflection soon). * fixup: 64-bit build fix * fixup: try to silence clang's pedantic dependent-type errors * fixup: bug in VM loading of constants
* First attempt at a Linux build (#193)Tim Foley2017-09-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First attempt at a Linux build - Fix up places where C++ idioms were written assuming lenient behavior of Microsoft's compiler - Add a few more alternatives for platform-specific behavior where Windows was the only platform accounted for. - Add a basic Makefile that can at least invoke our build, even if it isn't going good dependency tracking, etc. - Build `libslang.so` and `slangc` that depends on it, using a relative `RPATH` to make the binary portable (I hope) - Add an initial `.travis.yml` to see if we can trigger their build process. * Fixup: const bug in `List::Sort` I'm not clear why this gets picked up by the gcc *and* clang that Travis uses, but not the (newer) gcc I'm using on Ubuntu here, but I'm hoping it is just some missing `const` qualifiers. * Fixup: reorder specialization of "class info" Clang complains about things being specialized after being instantiated (implicilty), and I hope it is just the fact that I generate the class info for the roots of the hierarchy after the other cases. We'll see. * Fixup: add `platform.cpp` to unified/lumped build * Fixup: Windows uses `FreeLibrary` and not `UnloadLibrary` * Fixup: fix Windows project file to include new source file This obviously points to the fact that we are going to need to be generating these files sooner or later.
* Support IR-based codegen for a few more examples.Tim Foley2017-09-11
| | | | | | The main interesting change here is around support for lowering of calls to "subscript" operations (what a C++ programmer would think of as `operator[]`). An important infrastructure change here was to add an explicit AST-node representation for a "static member expression" which we use whenever a member is looked up in a type as opposed to a value. The implementation of this probably isn't robust yet, but it turns out to be important to be able to tell such cases apart.
* Move implicit conversion operations to stdlibTim Foley2017-09-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Previously, there were a variety of rules in `check.cpp` to pick the conversion cost for various cases involving scalar, vector, and matrix types. - The main problem of the previous approach is that any lowering pass would need to convert an arbitrary "type cast" node into the right low-level operation(s). - The new approach is that a type conversion (implicit or explicit) always resolves as a call to a constructor/initializer for the destination type. This means that the existing rules around marking operations as builtins should work for lowering. - The support this, the checking logic needs to perform lookup of intializers/constructors when asked to perform conversion between types. It does this by re-using the existing logic for lookup and overload resolution if/when a type was applied in an ordinary context. - Next, we define a modifier that can be attached to constructors/initializers to mark them as suitable for implicit conversion, and associate them with the correct cost to be used when doing overload comparisons. - We add the modifier to all the scalar-to-scalar cases in the stdlib, using the logic that previously existed in semantic checking. - Next we add cases for general vector-to-scalar conversions that also convert type, using the same cost computation as above. - This probably misses various cases, but at this point they can hopefully be added just in the stdlib. - One gotcha here is that in lowering, we need to make sure to lower any kind of call expression to another call expression of the same AST node class, so that we don't lose information on what casts were implicit/hidden in teh source-to-source case. Two notes for potential longer-term changes: 1. There is still some duplication between the type conversion declarations here and the "join" logic for types used for generic arguments. Ideally we'd eventually clean up the "join" logic to be based on convertability, but that isn't a high priority right now, as long as joins continue to pick the right type. 2. It is a bit gross to have to declare all the N^2 conversions for vector/matrix types to duplicate the cases for scalars. For the simple scalar-to-vector case, we might try to support multiple conversion "steps" where both a scalar-to-scalar and a scalar-to-vector step can be allowed (this could be tagged on the modifiers already introduced). That simple option doesn't scale to vector-to-vector element type conversions, though, where you'd really want to make it a generic with a constraint like: vector<T,N> init<U>(vector<U,N> value) where T : ConvertibleFrom<U>; Here the `ConvertibleFrom<U>` interface expresses the fact that a conforming type has an initializer that takes a `U`. What doesn't appear in this context is any notion of conversion costs. We'd need some kind of system for computing the conversion cost of the vector conversion from the cost of the `T` to `U` converion.
* Add an explicit `Name` typeTim Foley2017-08-14
| | | | | | | | | | | | | Fixes #23 Up to this point, the compiler has used the ordinary `String` type to represent declaration names, which means a bunch of lookup structures throughout the compiler were string-to-whatever maps, which can reduce efficiency. It also means that things like the `Token` type end up carying a `String` by value and paying for things like reference-counting. This change adds a `Name` type that is used to represent names of variables, types, macros, etc. Names are cached and unique'd globally for a session, and the string-to-name mapping gets done during lexing. From that point on, most mapping is from pointers, which should make all the various table lookups faster. More importantly (possibly), this brings us one step closer to being able to pool-allocate the AST nodes.
* Rename `Name` fields to `name`Tim Foley2017-08-14
| | | | This is in preparation for using `Name` as a type name.
* Data-driven parsing of modifiersTim Foley2017-08-12
| | | | | | | | | | | | | | Just like the previous change did for declaration keywords, this change uses the lexical environment to drive the lookup and dispatch of modifier parsing. This allows us to easily add modifiers to Slang, even when they might conflict with identifiers used in user code (because the modifier names are no longer special keywords, but ordinary identifiers). There was already some support for ideas like this with `__modifier` declarations (`ModifierDecl`) used to introduce some GLSL-specific keywords (so that they wouldn't pollute the namespace of HLSL files). The new approach changes these to be actual `syntax` declarations (`SyntaxDecl`) with the same representation as those used to introduce declaration keywords. Because many modifiers just introduce a single keyword that maps to a simple AST node (no further tokens/data), I modified the handling of syntax declarations so that they can take a user-data parameter, and this allows the common case ("just create an AST node of this type...") to be handled with minimal complications. This also adds in a general-purpose string-based lookup path for AST node classes, that should support programmatic creation in more cases. Statements are now the main case of keywords that need to be made table driven.
* Look up declaration keywords using ordinary scoping.Tim Foley2017-08-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The existing parser code was doing string-based matching on the lookahead token to figure out how to parse a declaration, e.g.: ``` if(lookAhead == "struct") { /* do struct thing */ } else if(lookAhead == "interface") { /* do interface thing * } ... ``` That approach has some annoying down-sides: - It is slower than it needs to be - It is annoying to deal with cases where the available declaration keywords might differ by language - Most importantly, it is not possible for us to introduce "extended" keywords that the user can make use of, but which can be ignored by the user and treated as an ordinary identifier. That last part is important. Suppose the user wanted to have a local variable named `import`, but we also had a Slang extension that added an `import` keyword. Then a line of code like `import += 1` would lead to a failure because we'd try to parse an import declaration, even when it is obvious that the user meant their local variable. This would mean that Slang can't parse existing user code that might clash with syntax extensions. This issue is the reason why we currently have keywords like `__import`. A traditional solution in a compiler is to map keywords to distinct token codes as part of lexing, which eliminates the first conern (performance) because now we can dispatch with `switch`. It can also aleviate the second concern if we add/remove names from the string->code mapping based on language (the rest of the parsing logic doesn't have to know about keywords being added/removed). The solution we go for here is more aggressive. Instead of mapping keyword names to special token codes during lexing, we instead introduce logical "syntax declarations" into the AST, which are looked up using the ordinary scoping rules of the language. Depending on what code is imported into the scope where parsing is going on, different keywords may then be visible. This solves our last concern, since a user-defined variable that just happens to use the same name as a keyword is now allowed to shadow the imported declaration for syntax (this is akin to, e.g., Scheme where there really aren't any "keywords"). This also opens the door to the possibility of eventually allowing user to define their own syntax (again, like Scheme). For now I'm only using this for the declaration keywords. With this change it should be pretty easy to also add statement keywords in the same fashion.
* Major naming overhaul:Tim Foley2017-08-09
| | | | | | | | | | - `ExpressionSyntaxNode` becomes `Expr` - `StatementSyntaxNode` becomes `Stmt` - `StructSyntaxNode` becomes `StructDecl` - `ProgramSyntaxNode` becomes `ModuleDecl` - `ExpressionType` becomes `Type` - Existing fields names `Type` become `type` - There might be some collateral damage here if there were, e.g., `enum`s named `Type`, but I can live with that for now and fix those up as a I see them
* Remove uses of global variablesTim Foley2017-08-07
| | | | | | | | | | | | | | | | | | | | There were two main places where global variables were used in the Slang implementation: 1. The "standard library" code was generated as a string at run-time, and stored in a global variable so that it could be amortized across compiles. 2. The representation of types uses some globals (well, class `static` members) to store common types (e.g., `void`) and to deal with memory lifetime for things like canonicalized types. In each case the "simple" fix is to move the relevant state into the `Session` type that controlled their lifetime already (the `Session` destructor was already cleaning up these globals to avoid leaks). For the standard library stuff this really was easy, but for the types it required threading through the `Session` a bit carefully. One more case that I found: there was a function-`static` variable used to generate a unique ID for files output when dumping of intermediates is enabled (this is almost strictly a debugging option). Rather than make this counter per-session (which would lead to different sessions on different threads clobbering the same few files), I went ahead and used an atomic in this case. Note that the remaining case I had been worried about was any function-`static` counter that might be used in generating unique names. It turns out that right now the parser doesn't use such a counter (even in cases where it probably should), and the lowering pass already uses a counter local to the pass (again, whether or not this is a good idea). This change should be a major step toward allowing an application to use Slang in multiple threads, so long as each thread uses a distinct `SlangSession`. The case of using a single session across multiple threads is harder to support, and will require more careful implementation work.
* Try to improve handling of failures during compilationTim Foley2017-07-19
| | | | | | | The change is mostly about trying to make sure the compiler "fails safe" when it encounters an internal assumption that isn't met. Most internal errors will now throw exceptions (yes, exceptions are evil, but this will work for now), and these get caught in `spCompile` so that they don't propagate to the user (they just see a message that compilation aborted due to an internal error). Subsequent changes are going to need to work on diagnosing as many of these situations as possible, so that users can at least know what construct in their code was unexpected or unhandled by the compiler.
* Add a compile-time loop construct to SlangTim Foley2017-07-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | The basic syntax is: $for(i in Range(0,99)) { /* stuff goes here */ } Note that the exact form is very restrictive. All that you are allowed to change is `i`, `0`, `99` or `/* stuff goes here */`. As a tiny bit of syntax sugar, the following should work: $for(i in Range(99)) { /* stuff goes here */ } Note that the range given is half-open (C++ iterator `[begin,end)` style). Both the beginning and end of the range must be compile-time constant expressions that Slang knows how to constant-fold. The implementation will basically generate code for `/* stuff goes here */` N times, once for each value in the half-open range. Each time, the variable `i` will be replaced with a different compile-time-constant expression. While I was working on a test case for this, I also found that our build of glslang had an issue with resource limits, so I fixed that. Clients will need to build a new glslang to use the fix.
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL technically supports varying (`in`, `out`) parameters of `struct` type, but there are some annoying constraints (not allowed for VS input), and it doesn't work with how an HLSL user would usually put "system-value" inputs/outputs into a `struct` together with ordinary inputs/outputs. To work around this, this change adds support for using an imported Slang `struct` type for an `in` or `out` parameter, in which case it will (1) be scalarized and (2) will have system-value semantics mapped appropriately, just as for an entry-point parameter when cross-compiling an HLSL-style `main()`. Changes: - Add a notion of a `VaryingTupleExpr` and `VaryingTupleVarDecl`, similar to those for the resources-in-structs case - Trigger use of these when we have a global-scope varying in/out using an imported `struct` type - Also use these in the cross-compilation case for ordinary varying input/output (since this approach seems like it should be more general, and can hopefully handle stuff like GS input/output some day) - When generating parameter binding information, special case global-scope input/output, and treat it the same as entry-point-parameter input/output - Revamp how used resource ranges are computed so that we can eventually make this specific to an entry point - Actually implement first signs of life for `maybeMoveTemp` so that assignments to the tuple-ified outputs will work better - Add first test case that actually seems to work - Add diagnostics for conflicting explicit bindings on a parameter - Add diagnostic for different parameters with overlapping bindings - Make global-scope varying input/output use a tracking data structure specific to the translation unit for computing locations (so that they are independent of other TUs)
* Don't report error on assigning to an erroneous expressionTim Foley2017-07-12
| | | | An expression with error type may still fail the l-value check, but we don't want to emit an error in that case.
* Fix constant folding for `ParenExpr`Tim Foley2017-07-08
| | | | Adding an explicit AST node for `(expr)` was a good change, but it broke constant folding because I forgot to handle it.
* Add back `UnparsedStmt`Tim Foley2017-07-08
| | | | | | | If the user doesn't use any `import` declarations, there is no reason to parse their code at all, so having the option of falling back to `UnparsedStmt` can potentially save us some headaches down the road. The new rule now is that if you have the "no checking" flag on, *and* the parser hasn't yet seen any `import` declarations, then it still used `UnparsedStmt` to avoid touching function bodies. Otherwise, I go ahead and parse function bodies, and assume I can rewrite any code I can semantically understand.
* Revise how hidden implicit casts are recognized.Tim Foley2017-07-08
| | | | | | The old approach used an `isRewriter` flag in the emit logic, but I kind of need that flag to go away. Instead, I now how the semantic checking pass detect whether an implicitly-generated type cast is in rewriter code, and if so it uses the new `HiddenImplicitCastExpr` AST node. The emit logic then looks for that specific node and eliminates it.
* Fully parse function bodies, even in "rewriter" modeTim Foley2017-07-08
| | | | | | | | | | | This is in anticipation of needing to have more complete knowledge to be able to handle user code that `import`s library functionality. The big picture of this change is just to remove the `UnparsedStmt` class that was used to hold the bodies of user functions as opaque token streams, and thus to let the full parser and compiler loose on that code. That is the easy part, of course, and the hard part is all the fixes that this requires in the rest of the compielr to make this even remotely work. Subsequent commit address a lot of other issues, so this particular commit mostly represents work-in-progress. One detail is that this change puts a conditional around nearly every diagnostic message in `check.cpp` to suppress thing when in rewriter mode. I have yet to check how that works out if there are errors in anything we actually need to understand for the purposes of generating reflection data.
* Fix up visitor approach.Tim Foley2017-07-07
| | | | | | | | | | | The existing code used a catch-all `visit()` method, and then relied on overloading to find the right version (allowing fallback to a `visit()` method taking a base-class parameter). This approach works, but has some big down-sides: - When browsing the code, you have a bunch of identically-named methods, and it can be hard to find the one you want. - It is impossible to use inheritance to implement fallback for `visit()` methods, because *any* method in the derived class with that name hides *all* methods with the same name in a base class This change makes the `visit()` methods use the name of the corresponding syntax class, and then has visitors inherit the fallback methods they need from the base visitor template class.
* Fix many warnings-as-errors issues.Tim Foley2017-07-06
| | | | | The code should now compile cleanly with warnings as errors for VS2015 with `W3`. Most of the changes had to do with propagating a real pointer-sized integer type through code that had been using `int`.