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2024-09-19Update spirv-tools version (#5089)cheneym2
* Update spirv-headers and spirv-tools versions * Fix compute-derivative regressions with upgraded spirv headers Extension was promoted from NV to KHR while retaining same enums. Fixes #5106 * Prevent DCE on ray trace position fetch Adds dummy usage to the intersection positions fetched from HitTriangleVertexPositions to prevent DCE from removing their usage. Fixes #5105 * Update spirv-tools-generated * More DerivativeGroup*KHR test fixes Add fixes for a missing test intrinsic-derivative-function-in-compute.slang Use the {{NV|KHR}} syntax to tolerate either enum. Fixes #5106 * Squash tabs in closesthit test * HACK test CI * Avoid multiple IncomingRayPayloadKHR storage params * Revert "HACK test CI" This reverts commit c2556ea2baef0bd48e4c86f90cf17dfab80015c1. * Avoid multiple IncomingRayPayloadKHR storage params in anyhit
2024-07-18Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak
The following external directories are updated. It is to use a new SPIRV keyword, "OpExtInstWithForwardRefs". Related to #4304 external/spirv-header: > commit 2acb319af38d43be3ea76bfabf3998e5281d8d12 > Author: Kévin Petit kevin.petit@arm.com > Date: Wed Jun 12 16:41:14 2024 +0100 > SPV_ARM_cooperative_matrix_layouts (#433) external/spirv-tools: > commit ce46482db7ab3ea9c52fce832d27ca40b14f8e87 > Author: Nathan Gauër brioche@google.com > Date: Thu Jun 6 12:17:51 2024 +0200 > Add KHR suffix to OpExtInstWithForwardRef opcode. (#5704) > The KHR suffix was missing from the published SPIR-V extension. > This is now fixed, but requires some patches in SPIRV-Tools. external/spirv-tools-generated: This is generated from spirv-tools
2024-04-09Update spirv-tool to upstream/main branch (#3915)kaizhangNV
spirv-tools is updated to upstream/main: 3983d15 spirv-headers is updated to vulkan-sdk-1.3.280.0 spirv-tools-generated is updated based on spirv-tool build
2024-01-16Update spirv-tools (#3445)kaizhangNV
Update spirv-tools, spirv-headers and spirv-tools-generated repos. spirv-tools is updated to tag: v2023.6.rc1, branch: vulkan-sdk-1.3.275 commit: 3bb36c2a3f1a72f14e931cc2daca4311733b0014 spirv-headers is updated to branch: vulkan-sdk-1.3.275 commit:1c6bb2743599e6eb6f37b2969acc0aef812e32e3 spirv-tools-generated/*inc, *.h are generated from spirv-tools repo. source/slang/slang-spirv-core-grammar-embed.cpp is generated during slang build.
2023-10-05Use designated compiler ID in SPIRV backend. (#3261)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-11Make sure glsl source in spirv is included when compiling with -g3 (#3099)Yong He
* Make sure glsl source in spirv is included when compiling with -g3. * Exclude vulkan tests on github linux CI. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-15Upgrade GLSLANG 12.0.0 (#2651)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Update to glslang 12.0.0. Update SPIRV-Tools SPIRV-Headers.
2022-11-14glslang: 11.10.0-16-g42398c93 -> 11.12.0-32-gf74f37c5 (#2507)Ellie Hermaszewska
2022-07-01Upgrade to glslang 11.10.0+ (#2306)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade to glslang 11.10.0 Co-authored-by: Yong He <yonghe@outlook.com>
2022-05-23Update SPIR-V Headers (#2246)Theresa Foley
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-10Glslang upgrade (#2228)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Update SPIR-V headers/opt. Update glslang. * Set the SPIR-V emit version. * Use the merged hash from shader-slang/glslang * Improve comment around spirv version for emitting spir-v directly.
2021-10-27SPIR-V fixes (#1992)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use updated slang-binaries that have SPIR-V diagnostics improvements. * Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation. * If optimization fails use the SPIR-V we have. * Update SPIR-V headers and generated files. Updated documentation. * Update spirv-headers/tools. Revert slang-binaries. * Remove hack around spir-v optimization as no longer needed. disable nv-ray-tracing-motion-blur.slang
2021-10-13Update spirv/glslang generated files (#1976)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Update glslang/spir-v generated files. * Update spirv-headers and spirv-tools * Fix readme.
2021-07-16Upgrade glslang to 11.5.0 (#1910)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade glslang to 11.5.0 * Remove no longer needed section from glslang-generated/README.md
2021-01-20Update glslang to 11.1.0 (#1662)Tim Foley
* Update glslang to 11.1.0 This change pulls new versions of glslang, spirv-headers, and spirv-tools as submodules, and makes the necessary changes to other files in the repository to get it all building (at least on Windows). This change also enables building of glslang from source by default, so that we can easily generate new binaries for inclusion in the `slang-binaries` repository. * fixup: missing file
2020-07-31Upgrade to Glslang 11.0.0 (#1466)jsmall-nvidia
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * Small improvements to glslang building process documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2019-10-17Enable spriv-opt on spirv (#1076)Robert Stepinski
* Add spirv-tools module and set ENABLE_OPT to be true * Add spirv-headers dependency * Build spirv-opt into glslang project * Add optimization pass * Add generated spirv-opt files Modify solution to avoid obj file conflicts * Add optimization pass to SPIR-V generation * Don't pass additional optimizer options to glslang * Build spirv-opt in Linux