| Commit message (Collapse) | Author | Age |
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* Add ASAN support to premake
* Fix StringRepresentation when ASAN is enabled
* Fix deep recursion in slang-generate
* Fix hello-world example
* Fix gpu-printing example
* Linux fix
* Try fixing linux
* Add missing include
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* Various fixes to gfx.
* Fix.
* Fixes.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Various gfx fixes.
* Fixup.
Co-authored-by: Yong He <yhe@nvidia.com>
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* removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan)
* reverted slang-gfx.h change
* declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc
* commit before checking master branch
* commit before merge
* commit before checking master
* commit before merging upstream
* revert vulkan changes
* commit before testing on master
* commit before merge with master
* reverted bad merge changes
* reverted more bad merge changes in render-d3d12.cpp
* reverted buffer transition in _uploadBufferData
* implemented bufferBarrier() in render-d3d12.cpp
* reverted uneccesary transition in createBuffer
* create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource
* renamed AccessFlags to MemoryType
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix `model-viewer` crash when using Vulkan.
Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer.
* Fix formatting.
* Fixes.
* Fix memory leak in vulkan.
* Remove resource `Usage` from `gfx` interface.
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* Reimplement Vulkan shader objects.
This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface.
The Vulkan implementation now passes all test cases, but it still have two issues:
1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point.
2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this.
* Fix up
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* Swapchain resize
* Fix.
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* Refactor window library.
* Fix project file
* Fix warnings.
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* Refactor `gfx` to surface `CommandBuffer` interface.
* Fixes.
* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.
* Update solution files
* Move out-of-date examples to examples/experimental
Co-authored-by: Yong He <yhe@nvidia.com>
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* Explicit swapchain interface in `gfx`.
* Correctly return nullptr when `IRenderer` creation failed.
* Fix crashes on CUDA tests.
* Cleanups.
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* Make gfx library visible to external user.
* Fixup
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* Make `gfx` compile to a DLL.
* Fix cuda
* Fix cuda build
* Bug gl screen capture bug.
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* COM-ify all slang-gfx interfaces.
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* Make `gfx::Renderer` a COM interface.
This is a first step towards making the `gfx` library expose a COM compatible DLL interface. Remaining classes will come as separate PRs.
* Fixup project files
* Fix calling conventions
* Make gfx::create*Renderer() functions increase ref count by 1
* Make renderer createFunc return via out parameter
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Initial steps on GPU printing example
This change is checkpointing work on a new Slang example that shows how a "GPU `printf()`" can be implemented almost entirely in user space thanks to a combination of Slang language and API features.
The example is not perfect as it stands today due to limitations in our current handling of hashed string literals:
* At call sites where a string literal is passed, we currently have to explicitly invoke `getStringHash()` to get the hash code, because we don't currently support `String` as a function argument/parameter type.
* On the implementation side, because strings are passed as their `int` hash codes, we can't tell them apart from ordinary `int` arguments. The current code handles this by assuming an `int` is *always* a hashed string, which obviously isn't appropriate.
There are plenty of other limitations in the implementation presented, but the above are the two main things I'd like to address in follow-up work.
I would like to checkpoint this work on the application first, in order to keep work on the Slang implementation and the example as separate as possible.
* typo
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