| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Migrate examples (#4920) | kaizhangNV | 2024-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Migrate cpu-hello-world to new slang API Migrate cpu-hello-world to new slang API, and also convert this example as one of the unit test. * Add 'shader-object' to slang-unit-test * Convert ray-tracing example into unit-test Convert ray-tracing example into unit-test * Fix some replay bugs: - Wrong decode type in 'getEntryPointHostCallable'. - Mistakes in computing the output buffer size. - Wrong decode type in array size in specialize() call. - When capture entrypoint, we should increase the reference count for the allocated entrypoint recorder object, because that is allocated by record layer, it should be owned by the layer, user should not be able to free it. - Improve json consumer on the prelude text. * Test verify change: In our test, we add a "callIdx" string at beginning of the hash-code string, as there could be more than one modules in the example, so they could call 'getEntryPointHash' multiple times, in order for the test can identify them, add "callIdx: <number>" as the key word. | ||
| * | Feature/capture unit test (#4898) | kaizhangNV | 2024-08-22 |
| * record/replay: Add tests Modify the hello-world example to generate the hash code for the entry point spirv code, so that we can compare it with replaying the example. Add the test script to run the example and compare the hash code with replaying it. * Check nullptr for out Diagnostics We need to check whether the output Diagnostics is a nullptr, because it's allowed. * Fix the double free pointers * Add triangle example as the new test for record-replay Change the example base to add the offline rendering path because we don't want to display anything when we're in the test mode. This change involves introducing a TestBase that will parse the command line option. It will decide whether we are in the test mode. Disable all the swapchain and windows related creation, instead we will only create one single framebuffer for the render target. * Address comments TODO: In the follow up patches, I will add more tests and integrate the test flow into slang-unit-test. | |||
