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* Fix inaccurate documentation in member function mutability.
* Change throw to result in for specificity.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* add support for finding OptiX headers
* add documentation
* fix linux path
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* Initial implementation of `ResourcePtr<T>`.
* Update docs
* Fix build error.
* Add more discussion.
* Update documentation.
* Update TOC.
* Fix.
* Fix.
* Add test case for custom `getResourceFromBindlessHandle`.
* Add namehint to generated descriptor heap param.
* Fix.
* Fix.
* format code
* Rename to `DescriptorHandle`, and add `T.Handle` alias.
* Fix compiler error.
* Fix.
* Fix build.
* Renames.
* Fix documentation.
* Documentation fix.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add files via upload
Adding first draft at proposal to disambiguate the use of uniform with ray tracing entry points.
* Update and rename 000-shader-record.md to 017-shader-record.md
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* Add `Bindless<T>` proposal.
* Clarify on what happesn if native bindless T has different size/alignment.
* Add discussion on alternatives.
* Update reviewer.
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* Add base vertex and base instance system values
* Fixed incorrect stage in tests
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* Update reflection API chapter in User guide
The new version of the chapter is intended to
accompany the `reflection-api` example program,
and reflects (pun intended) the best practices
that the Slang project team wants to encourage
for interacting with the reflection API.
* Rebuild TOCs
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Remove unnecessary warnings on windows
* Correctly set debug flags on gcc
* Emit debug info for Release builds
* Perform LTO for relwithdebinfo builds
* Release from release builds not relwithdebinfo
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* Split debug info for all targets
Work towards https://github.com/shader-slang/slang/issues/5724
* release separate debug info
Closes https://github.com/shader-slang/slang/issues/5724
* Add split debug info support for MacOS
* Add SLANG_ENABLE_SPLIT_DEBUG_INFO option
* Sign and package debug info on MacOS
* Set --build-id where available
* Correct debug info installing
* Keep cpack macos signing workaround
* Neaten cmake
* Disable sccache if building split debug info on Windows
* Only repack necessary files on MacOS releases
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* Respect explicit bindings in wgsl emit.
* Implement explciit binding generation for metal and wgsl.
* Update toc.
* Fix warnings in tests.
* Fix tests.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Closes https://github.com/shader-slang/slang/issues/5504
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add intrinsics for aligned load/store.
* Fix.
* Update comment.
* Implement aligned load/store as intrinsic_op.
* Fix.
* Add proposal doc.
* fix typo.
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* Make non-suffixed integer literal type resolution conform to C
* Update integer literal tests
* Clean up integer literal implementation a bit
* Update docs on integer literals
* Clean up docs update
* Clean up docs update
* Add comment on INT64_MIN edge case
* Fixed failing test, fixed formatting and cleaned up code
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Modify package config
* Apply formatting.
* Make sure build works for Emscripten
* Add documentation on install target.
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Co-authored-by: obhi-d <obi.de.online@gmail.com>
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* [Docs] Fix dead links when subsection title have underscore
a minor change on build toc script: add underscore to link instead of replacing with "-"
then I re-run the script
also I tested on local server
* Update toc.html
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add WebGPU target doc
This closes #5698.
* Update ToC
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* Minor fixes to AD documentation
* Add a note warning about experimental behavior
* Update vulkan
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix markdown typos
* Fix indentation
* Fix indentation 2
* Fix indentation 3
* Fix indentation more
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Anders Leino <aleino@nvidia.com>
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* Sort filenames when generating table of contents
The order of EnumerateFiles is unspecified
* Add build table of contents bash script
* Add toc checking to CI
* Add --check-only option to toc checking
* regenerate ToC
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The order of EnumerateFiles is unspecified
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Added a note to clarify that vector types cannot have size bigger than 4.
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* Fix broken link in 09-reflection.md
* Fix another link on 08-compiling.md
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* re-run build_toc.ps1
* fix dead link of readme
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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vec3x4 to mat3x4
Co-authored-by: Yong He <yonghe@outlook.com>
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I believe this will fix the dead links that occurred because of sub section renames.
Co-authored-by: Yong He <yonghe@outlook.com>
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It seems that release workflows were unexpectedly broken when STDLIB
was renamed to CORE_MODULE.
Changed the option default because I think it just makes more sense.
Removed explicit calls to enable it. Fixed docs.
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Co-authored-by: Yong He <yonghe@outlook.com>
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slang extensions look pretty same c# extension methods, not partial classes. Partial classes allow extending types to introduce more variables unlike slang extensions. Also c# users that use extension methods much more than partial types, probably.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add datalayout for constant buffers.
* Fixes.
* Fix test.
* Fix glsl codegen.
* Update spirv-specific doc.
* Fix test.
* Fix binding in the presense of specialization constants.
* address comments.
* Add a test for constant buffer layout.
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* Small docs corrections
* fix typo.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Add a clarification on the example provided regarding
documenting only the first overload.
Though the example follows immediately after an existing
explanation that only the first overload is present, and
that _all_ parameters must be documented there, an extra
sentence and the shell of a second overload help drive
home the point.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add link to metal docs
* Regenerate TOC
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Co-authored-by: Yong He <yonghe@outlook.com>
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Closes https://github.com/shader-slang/slang/issues/4262
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add markdown formatting to extras/formatting.sh
* Correct formatting in markdown
* Warn on unrecognized argument in formatting script
* Print all diffs in formatting script
* Correct markdown emph formatting
* Don't format markdown by default
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Co-authored-by: Yong He <yonghe@outlook.com>
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Issue #5567.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Moved the pretty writer code from slang-reflection-test into core
* Moved reflection test code into the slang codebase and added the compiler option -reflection-json to store the reflection data in a separate file.
* Documented -reflection-json command line option
* moved PrettyWriter from core to compiler-core
* Fixed variable shadowing warning
* Use File::writeAllText instead of OSFilesystem and write to stdout if - is used as the path
* format code
* Fixed linker error
* Fix COM Ptr life time issues.
* Move enum to the end.
* Fix formatting.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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