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* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
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Co-authored-by: Yong He <yonghe@outlook.com>
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The files being checked in here were initially written 2-3 years ago.
They are very clearly incomplete, outdated and, quite often, inaccurate.
The intention of this change is to get an initial skeleton in place for
the large-scale structure of a language reference (for now avoiding
the term "specification" and all the weight it carries).
Future commits should be able to add to flesh out this skeleton and
start to make the document more complete and more accurate.
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* Dont require llvm for building generators
* Fetch slang-llvm.so from correct release (#4847)
* Fetch slang-llvm.so from correct release
Closes https://github.com/shader-slang/slang/issues/4648
Should close https://github.com/shader-slang/slang/issues/4812
* Update docs
* Correct documentation on cmake option
* Neaten cmake script
* Fix fetching on windows
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Co-authored-by: Yong He <yonghe@outlook.com>
* Be a bit more careful dealing with release list fetching failure
* clarify error messages
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Co-authored-by: Yong He <yonghe@outlook.com>
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This reverts commit 579d59c761cb0460701e0e820eb066275fe357b3.
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Designed to work for both value types as well as ref/ptr/buffer types
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fetch slang-llvm.so from correct release
Closes https://github.com/shader-slang/slang/issues/4648
Should close https://github.com/shader-slang/slang/issues/4812
* Update docs
* Correct documentation on cmake option
* Neaten cmake script
* Fix fetching on windows
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Tuple swizzling and element access.
* Update proposal status.
* Cleanup.
* Fix merrge error.
* Address review.
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* Variadic Generics Part 2: IR lowering and specialization.
* Update design doc status.
* Update design doc.
* Resolve review comments.
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* Design proposal: IFunc interface.
* fix code error.
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code should use modules (#4862)
Closes https://github.com/shader-slang/slang/issues/4281
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* Design proposal for Tuple types.
* formatting.
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* Design proposal for variadic generics
* Update IR lowering section.
* fix typo.
* Fix error.
* Fix typos.
* fix typos.
* typo fix.
* update reviewers.
* update implementation info.
* update implementation info.
* update pr link.
* rewording.
* more rewording.
* grammar fix.
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This is intended to be a starting-point proposal/RFC document that will
be discussed and iterated on to arrive at a POR that we can then use
to create multiple bite-sized issues from.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add Metal to user-guide/09-targets.md
Partially resolves #4262
The description of "Parameter passing" part for Metal is related to PR #4022
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix latex renderer errors in auto-diff docs
Adjusted latex expressions to suit Github's quirky markdown system
Fixes #4381
* Update basics.md
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* Move if_let syntax to convenience-features section
* Fix the syntax for setting up an anchor
* update the comment on sample code
* Add example for if_let syntax
* Address the comments
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(#4618)
* Add `dev` cmake preset.
* Fix incorrect codegen when returning initializer list as existential value.
* Fix cmake.
* Fixup.
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* Specialize address space during spirv legalization.
* Fix.
* Fix building doc.
* Fix cmake.
* Update assert.
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* Add reflection API for functions.
This change adds `SlangFunctionReflection` type in the reflection API that provides methods for querying function result type, parameters and user-defined attributes.
`ProgramLayout::findFunctionByName` can now find a function with the given name and returns a `FunctionReflection`.
`IEntryPoint` now has a `getFunctionReflection` method that returns an `FunctionReflection` for the entrypoint.
* More modifiers; make reflection API consistent.
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* Add user guide section on user-defined attributes.
* Update toc
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* Remove premake lua
* Remove premake generated vs project
* remove deps file
* Remove premake driving bat files
* Full test matrix under CMake
* Remove premake based ci workflows
* Wiggle CI
* remove cmake from ci name
* find frameworks correctly on osx
* remove cmake from ci name
* Cope with sccache not being available
* cmake based falcor tests
* ci wobble
* only install ninja if necessary
* more appropriate cache name
* Remove premake from build instructions
* Add some docs on ci setup
* remove premake from regression tests
* remove premake from perf test
* Set SLANGC_PATH
* ci wobble
* bump slang-binaries
* ci wobble
* Bump spirv tools
* dont use timestamp in cache
* remote debug code
* cache key wobble
* Install sccache after building llvm
* Do not build llvm tools
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* Tests spirv via glsl in ci
* Define SLANG_ENABLE_XLIB=1
* osx builds on aarch64
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* package documentation and metadata with cmake
* ci wobble
* Split hlsl double intrinsic tests
* ci wobble
* Correct type for double log10
Fixes https://github.com/shader-slang/slang/issues/4549
* remove working test from expected failures
* add broken test to expected failures
* smaller build for falcor tests
* ci wobble
* A few exclusions in ci
* wip, release script
* Enable examples in ci
* neaten release script
* Correct building docs
* Only use xlib vulkan when slang_enable_xlib is true
* bump slang-llvm version
* Remove toolchain file use
* Bump slang-llvm preset version
* slash direction
* Improve build directions
* Add msvc cross build documentation
* Disable old release files
* Smaller set of releases for test
* Allow not building llvm
* simplify release matrix
* Cross releases
* formatting
* formatting
* ci wiggle
* ci wiggle
* cleaner
* neaten
* ci wobble
* formatting
* Install cross tools on linux
* do not clean build dir
* neaten ci
* neaten ci
* neaten ci
* remove unused release workflow files
* Build llvm on some platforms
* neaten ci
* notarize on osx
* s/x64/x86_64
* ci wobble
* Embed stdlib for release build
* wobble ci
* wobble ci
* s/x64/x86_64
* ci wobble
* ci wobble
* ci wobble
* vk-gl-cts on cmake
* neaten ci
* neaten ci
* bump cache action version
* Cope with windows being weird about case
* old glibc version
* old glibc version
* Correct action file
* Keep cache hot on main branch
* separate small script for old glibc releases
* ci wobble
* ci wobble
* Run cmake outside of docker
* only sign on releases
* Revert "Run cmake outside of docker"
This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.
* python3 on build image
* less parallel
* ci wobble
* ci wobble
* ci wobble
* newer git
* ci wobble
* ci wobble
* Use newer docker image
* Use newer docker image
* sccache wobble
* permissions issue
* neaten
* build llvm in ci
* build llvm in ci
* Remove linux clang build in ci
* Only install crossbuild tools on non-aarch64 systems
* neaten ci.yml
* Correct github matrix
* Simplify github matrix
* ci wobble
* Disable broken test
See https://github.com/shader-slang/slang/issues/4589
* ci wobble
* Neater slang-llvm archive filename
* Neater path for uploading artifacts
* Neater ci names
* Use Windows SDK 10.0.19041.0 in cmake builds
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Bug: 4511
Author: Shannon Woods
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Closes #4448
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Put space between control-flow and `(`. This is a default formatting
setting of Visual Studio 2019 and 2022. And we have been writing the
code in this style for a while.
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* capability upgrade warning/error
adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.
* add glsl profile caps
* add GLSL and HLSL capabilities to the associated capability
* syntax error in capdef
* only error if user explicitly enables capabilities
1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line
* Change capability atom definitions and how Slang manages them to fix errors
1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).
* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)
* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv
* apply workaround for glslang bug with rayquery usage
* ensure capabilities targetted by a profile and added together by a user are valid
* remove additions to `spirv_1_*` wrapper
* spirv_* -> glsl_spirv fix
* fix bug where incompatable profiles would cause invalid target caps
* try to avoid joining invalid capabilities
* fix the warning/error & printing
* run through tests to fix capability system and test mistakes
many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario
* set some sm_4_1 intrinsics to sm_4_0
* replace `GLSL_` defs with `glsl_`
* swap the unsupported render-test syntax for working syntax
* set d3d11/d3d12 profile defaults
this is required since sm version changes compiled code & behavior
* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default
* cleanup
* address review
* incorrect styling
* change `bitscanForward` to work as intended on 32 bit targets
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add option to preserve shader parameter declarations in output.
* Add test.
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* Improve doc and example consistency
Improve consistency of formatting in example shaders and remove
trailing spaces in documentation files. Fix minor typos.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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Fixed as I was testing release `v2024.1.17` (latest)
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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And also add an actual test case from the User Guide example.
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I think the sentence was saying the opposite of what it meant!
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix pointer example
Make the example shown for pointers something that would compile. Don't redefine pNext and do define MyType.
* Fix formatting of struct in pointer example
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Adding (limited) to the header in a previous doc change broke the link.
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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add member init expr and constructor logic to the docs
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Co-authored-by: Yong He <yonghe@outlook.com>
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* `slangc` tool experience improvements.
Fixes #4123.
Fixes #4127.
* Update doc.
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Slang does have some support for pointers. Remove an outdated
comment stating the contratry, and update the section that
describes pointer support to also list some relevant limitations.
Fixes #3970
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support derivative functions in compute & capabilities adjustments
fixes #4000
PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V & GLSL. Tests reflect fragment and compute paths.
PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures.
Remarks:
1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier.
2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]`
* remove -emit-spirv-directly
* fixes
1. fix minor issue fwidth change where I returned the wrong type
2. fix issue where glslang{glsl->spirv} is wrong, so we don't run that test and just run the glsl test & direct spir-v test for intrinsic-texture.slang
* adjust as per review and refine code
1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not.
2. naming
3. use entry point ref graph for c-like-targets
4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed).
* Grammer
* split up source file + issolate GLSL emit path change.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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