| Age | Commit message (Collapse) | Author |
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP artifact container format.
* WIP Artifact/shader cache document.
* Some more thoughts around caching system.
* Small improvements around source hash.
* More improvements to container discussion.
* Discussions about naming and combining options.
* Small fixes to container format doc.
* Small improvements around container doc.
* Some more improvements to container doc.
* First effort around API and container format.
* More improvements around container doc.
* First stab at a proposed approach.
* Fix some typos.
* Some other small improvements.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small improvements to cpu-target documentation.
* More improvements to cpu-target.md doc.
* More CPU target doc improvements.
* More improvements around cpu-target.md
* More fixes and improvements.
* Added test for behavior of actual global and reflection.
* Add category to determine cpu word size, so that reflection tests can target width.
* Fix some typos in cpu-target.md
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small improvements to cpu-target documentation.
* More improvements to cpu-target.md doc.
* More CPU target doc improvements.
* More improvements around cpu-target.md
* More fixes and improvements.
* Added test for behavior of actual global and reflection.
* Add category to determine cpu word size, so that reflection tests can target width.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make ISlangSharedLibrary atomic ref counted.
Update docs to say most COM interfaces are *not* atomic ref counted.
* Upgrade slang-llvm to use version that atomic ref counts ISlangSharedLibrary.
* Fix some typos in docs.
* Fix ref count typo.
* Fix missing 'override'
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small improvements to cpu-target documentation.
* More improvements to cpu-target.md doc.
* More CPU target doc improvements.
* More improvements around cpu-target.md
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small improvements to cpu-target documentation.
* More improvements to cpu-target.md doc.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Attempt to describe how to multi-thread slang.
* Fix HTML typo.
* Improve multithreading doc.
* Small typo fix.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add extension required by SPIRVOpDecoration into part of emit (could be a prior pass).
* Add [[vk::spirv_instruction]] attribute
* Add documentation for [[vk::spirv_instruction].
* Update 08-attributes.md
* Update 08-attributes.md
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Checking in more in-progress proposals in the hopes of sparking discussion and/or guiding future implementation work.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typo in docs.
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This change adds a `docs/proposals/` directory to give us a place to iterate on proposals for language/compiler features that are a bit too large to handle as issues.
The first proposal I'm checking in here is a sketch of what our built-in numeric interfaces might want to look like.
I do not propose that the design in the document is perfect or even *finished*.
The goal here is to get things checked into source control to foster subsequent discussion and iteration.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added information of 8 and 16 bit types.
* Link to target compatibility.
* Updated 8-bit support added via #2182
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split doc extractor such that can be used in C++ extractor.
* Compiles. Update the stdlib docs.
* Fix issue on release builds.
* Add support for extracting documentation to C++ extractor.
* Dump out markup.
Make enum value backing type take tokens.
* Node::Type -> Node::Kind
* More improvements around Node::Type -> Node::Kind
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix some typos around command line docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typos in introduction and conventional features.
* Struct inheritance is allowed.
Fix some typos.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix some typos.
* Fix some more typos.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Improve shader playground docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typos in docs.
* Fix some typos.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typos in docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Typos in 07-declarations.md
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished)
* Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated
* Changes to accommodate new formats finished, debugging slang-literal unit test
* First format unit test working
* One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing
* Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file
* All unit tests added for BC and Srgb formats
* Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless
* Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests
* Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes)
* re-run premake
* Added Sint versions of test shaders; Vulkan and D3D11 tests also pass
* Size struct for format unit tests no longer use initializer lists
* Fixed a Size struct missed in the previous pass
* Fixed minor bugs causing tests to fail
* Added documentation detailing all currently unsupported formats
* Skip tests causing unsupported format warnings due to swiftshader
* updated several test using old Format enum names
* Revert change to compareComputeResult() that was added for debugging purposes
* DEBUGGING: Added prints to identify which formats are failing on CI
* Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums
* Fixed incorrect array sizes in d3d11 _initSrvDesc()
* Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader
* Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support"
This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing
changes made to 6081e95827315fee50e18409394d5abd62fac787.
* Added a fuzzy comparison function for use with floats
* submodule update
* Revert messed up changes caused by previous revert after automatically merging on github
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* #include an absolute path didn't work - because paths were taken to always be relative.
* First integration of slang-pack.
* Use .os
* Add optional dependency support.
* Update github actions/scripts to update deps. aarch64 needs special handling.
* Upgrade to latest slang-pack for ignore-deps support.
* Fix linux build issues.
* Copying slang-llvm from dependencies.
* Add support for LLVM for host callable.
Added CodeGenTransitionMap.
* Remove hack to enable host callable for LLVM.
* Small improvements around transitions/downstream compiler.
* Fix typo in method name.
* Fix comment.
* Update visual studio project.
* Updage slang-llvm to include initialization fix.
* Fix handling extraction of clang version number.
* Fix some formatting problems.
* hack - to see if there is a version problem on CI.
* Remove progress on github action linux.
* Allow version lines to have text before 'prefix'.
* Update slang-binaries to include centos-7 premake binaries.
* Upgrade slang-binaries.
* Upgrade slang-binaries.
* Update slang binaries to have certificates.
* Fix handling of dependency path.
* Update README to include LLVM
Update building to include --deps and --arch
* Include slang-llvm in packages.
* Update building docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to GLSLANG 11.16.0+
* Small edit to readme - really to kick another build.
* Upgrade slang-binaries to include new glslang binaries.
* Update slang-binaries to include linux-x86
* Upgrade slang-binaries.
* Support for GL_NV_ray_tracing_motion_blur extension.
* Fix issues with doc output around spirv_direct
Updated docs.
* Remove spirv_direct from names of codegen targets.
* Improvements around spirv_direct in docs.
* Updated stdlib docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add repro-directory feature.
* Added writer support to repro-directory.
* Upgrade glslang to 11.5.0
* Add -load-repro-directory option
* Improve repro doc.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Alter comments around layout size/alignment to reflect nuance on C++/CUDA.
* Fix some errors in -X documentation, and clarify some of the behavior.
* Small doc improvements.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
* Make render test use x-args parsing and CommandArgReader.
* Added missing diagnostics.
* More DownstreamArgs to linkage so can be seen by 'components'.
Added dxc-x-arg test.
* Used combination of name and args instead of two Lists, which whilst equivalent was perhaps a little confusing.
* Added documentation for -X support.
* Added test for x-args parsing diagnostic. Improved diagnostic with list of known names.
* Fix issues from merge.
* Fix lookup for -matrix-layout-column-major in render test.
* Remove commented out line.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix for writing to RWTexture with half types on CUDA.
* CUDA half functionality doc updates.
* First pass support for sust.p RWTexture format conversion on write.
* Tidy up implementation of $C.
Made clamping mode #define able.
* A simple test for RWTexture CUDA format conversion.
* Add support for float2 and float4.
* WIP conversion testing.
* Use $E to fix byte addressing in X in CUDA.
* Do not scale when accessing via _convert versions of surface functions.
* Revert to previous test.
* Test with half/float convert write/read.
* More broad half->float read conversion testing.
* Improve documentation around half and RWTexture conversion.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix for writing to RWTexture with half types on CUDA.
* CUDA half functionality doc updates.
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* Add gfx user's guide.
* Add getting started chapter in gfx-guide
* Fixes
* Fix
* Polishing doc template
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update matrix documentation.
* Small fixes.
* Some small fixes.
* Fixes and improvements to matrix doc.
* Small fixes.
* Additional matrix doc layout clarification.
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* Fix errors in matrix-layout documentation
* Fixup
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* Add doc on matrix layout
* Fixup
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