| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-17 | Remove old code paths from render-test (#1760) | Tim Foley | |
| * Remove old code paths from render-test Historically, the `render-test` tool was using three different code paths: * One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan * One for CPU that used reflection-based parameter setting but shared no code with the first * One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path Recently we've updated `render-test` to include a fourth option: * Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`. Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity). * fixup: CUDA detection logic | |||
| 2021-03-08 | Refactor window library. (#1739) | Yong He | |
| * Refactor window library. * Fix project file * Fix warnings. | |||
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He | |
| * Refactor `gfx` to surface `CommandBuffer` interface. * Fixes. * Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states. * Update solution files * Move out-of-date examples to examples/experimental Co-authored-by: Yong He <yhe@nvidia.com> | |||
| 2021-01-17 | Make `gfx` compile to a DLL. (#1660) | Yong He | |
| * Make `gfx` compile to a DLL. * Fix cuda * Fix cuda build * Bug gl screen capture bug. | |||
| 2021-01-06 | Refactor GUI/Window utils out of gfx library (#1649) | Yong He | |
| Co-authored-by: Yong He <yhe@nvidia.com> | |||
| 2020-12-04 | Projects in 'build' and Slang API separation (#1624) | jsmall-nvidia | |
| * #include an absolute path didn't work - because paths were taken to always be relative. * Move reflection to reflection-api. * Slight reorg to pull out potentially Slang internal functions from the reflection API impls. * Remove visual studio projects * Fix for slang-binaries copy. * Add the visual studio projects in build/visual-studio * Remove miniz project. * Differentiate the linePath from the filePath. * Improve comment in premake5.lua + to kick of CI. * Kick CI. | |||
