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* Document supported compiler versions in building.md
Closes https://github.com/shader-slang/slang/issues/7376
* multiple checked versions
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Co-authored-by: Nathan V. Morrical <natemorrical@gmail.com>
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Compiler word was missing after C/C++ in CPU target documentation. Thank you in advance!
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Update spirv-tools to commit:
108b19e5c6979f496deffad4acbe354237afa7d3
Update spirv-headers to commit:
2a611a970fdbc41ac2e3e328802aed9985352dca
Update spirv-tools-generated from the spirv-tools build.
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* Revert "Disable OptiX tests by default. (#1331)"
This reverts commit e45f8c1f49855cebe90b6722324ec24146ff5a3d.
* Enable optix submodule to build
Add support for default entry points in compilation
Implemented logic to check for defined entry points in the module
when no explicit entry points are provided. If found, these entry points
are added to the `specializedEntryPoints` list, with the assumption that
no specialization is needed for them at this time.
* Disable optix if cuda is not enabled
* Add submodule OptixSDK path in search
* Distinguish user-explicit vs auto-detected SLANG_ENABLE_OPTIX
When SLANG_ENABLE_OPTIX is explicitly set by user and CUDA is not available,
show SEND_ERROR to maintain strict validation. When OptiX is auto-detected
(e.g., local submodule present) but CUDA unavailable, gracefully disable
with STATUS message to allow builds to continue.
This addresses review feedback to keep error for explicit requests while
handling auto-detection gracefully.
* Apply CMake formatting to SLANG_ENABLE_OPTIX validation logic
* revert: slang-rhi changes
as those are merged independently as in PR # slang-rhi#400
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* Update ci.yml
* Update ci.yml
---------
Co-authored-by: Harsh Aggarwal (NVIDIA) <haaggarwal@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix cuda_fp16 header issue
This fixes the header include issue. However, it does not add a
diagnostic. That will be added in a separate PR.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* update slang-rhi
* enable all slang-rhi tests
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Note that this change does not actually *enable* on-demand deserialization of ASTs, because doing so is incompatible with the current compiler architecture where we have both an `ASTBuilder` and a `SharedASTBuilder`, and there are important invariants about how all AST nodes related to the core module must be created before those of any module using the core module.
Instead, this change simply adds the *infrastructure* for on-demand deserialization, and ensures that those code paths get used at runtime, but actually "demands" all of the nodes in a given serialized AST immediately as part of the deserialization process.
Important notes about the implementation approach:
* PR #7242 ensured that all of the code accessing the direct member declarations of a `ContainerDecl` went through a small(-ish) set of accessor methods. This change takes advantage of that work by further abstracting the storage of the direct member declarations out in a type, `ContainerDeclDirectMemberDecls`, which makes it easy to add custom serialization logic for just that type.
* The `ContainerDeclDirectMemberDecls` type also stores two pointers (one a `RefPtr` and the other a plain pointer) that are only used in the case where the members of a given `ContainerDecl` are being accessed through on-demand deserialization. This can be queried using the `isUsingOnDemandDeserialization()` method but any code accessing a `ContainerDecl` through the intended public API should never need to care about that detail.
* Many of the accessor methods that were added in PR #7242 now branch on whether `isUsingOnDemandDeserialization()` is set. The normal code path is unchanged, and the implementation logic for the on-demand-deserialization case is largely held in `slang-serialize-ast.cpp`, to keep it close to the definitions of the serialized data structures themselves.
* A few types in the `slang-ast-*.h` headers have had `FIDDLE()` annotations added to them, so that they can be used to synthesize some of the serialization logic that was previously hand-written.
* The `_registerBuiltinDeclsRec()` function (which is used to scan the built-in module ASTs for the various "magic" declarations that the `SharedASTBuilder` needs to know about) was factored a bit to support the way that registration needs to behave differently in the case of loading a serialized module (if we kept using the existing recursive search, then it would force every declaration in the core module to be loaded right away). The new `_collectBuiltinDeclsThatNeedRegistrationRec()` function mirrors the overall traversal pattern to produce a flat list that gets included in the serialized AST module. Note in particular that we no longer call `registerBuiltinDecls()` from within `_readBuiltinModule()`.
* The interface of the `Module` type was slightly expanded so that there is a more complete API for accessing the declarations exported from the module. Previously they could only be queried by their mangled name, but the new API also allows the entire list to be iterated over. The `ensureLookupAcceleratorBuilt()` method factors out the logic for building those data structures for a module. Note that in the case where on-demand deserialization is being used for a module, the `findExportedDeclByMandledName()` query will use serialized data directly, rather than build the lookup accelerators as C++ data structures (this is required if we are to avoid immediately deserializing all of the (exported) declarations in the core module as soon as it is loaded).
* A few methods related to loading serialized modules (e.g., `loadSerializedModule()`) have been updated so that along with a pointer to the serialized `ModuleChunk` (which, for those who aren't aware, is a pointer directly into the serialized bytes of the module file), they receive an `ISlangBlob` that refers to the entire blob holding the serialized data (which the `ModuleChunk` is part of). Passing this pointer down allows code running under these methods to retain a reference-counted pointer to the blob to stop the memory of the serialized module from being released until deserialization has been completed.
* The data types defined in `slang-fossil.h` have been overhauled significantly:
* The most important change that is relevant to this work is the introduction of the `Fossilized<T>` template, which is used to statically map a "live" C++ type `T` to its binary fossilized representation. The `slang-fossil.h` file provides infrastructure allowing `Fossilized<T>` to be specialized for user-defined types, and also provides the necessary mappings for the core types like strings, arrays, and dictionaries.
* A key point is that in C++ code, one can take a value of some type `Foo`, serialize it using a `Fossil::SerialWriter`, get a pointer to that serialized data, and then directly cast it to a `Fossilized<Foo>*` and navigate the serialized data directly (without deserializing it back into a `Foo`). For that process to work, any specialization of `Fossilized<T>` must be sure to match the layout that will be produced by the `serialize()` implementation for `T`, when writing to a `Fossil::SerialWriter`.
* Another key change in the public interface of `slang-fossil.h` is that dynamically-typed traversal of the data used to be handled just with `FossilizedValRef`, but now uses a few different types. The `Fossil::ValRef<T>` and `Fossil::AnyValRef` types are used to capture the use cases that want reference-like behavior (basically a `Fossil::ValRef<T>` can be thought of as sort of like a `T&`), while `Fossil::ValPtr<T>` and `Fossil::AnyValPtr` are used for cases that want pointer like behavior (akin to `T*`).
* Then there are related changes in `slang-serialize-fossil.*`:
* The implementation of `Fossil::SerialReader` has been changed to use `Fossil::AnyValPtr` in most places where it formerly used `FossilizedValRef`. Using pointers (that can be null) instead of a weird kind of pseudo-reference (that could still be null) to traverse things was making the code harder to follow than it ought to be, in terms of understanding the levels of indirection in various places.
* Some of the state that was previously in `Fossil::SerialReader` has been split into `Fossil::ReadContext`. This type allows multiple `Fossil::SerialReader`s to be created to read from the same serialized blob(s), while maintaining a persistent mapping from fossilized data pointers to live object pointers. The `ReadContext` also maintains the work list of deferred deserialization actions waiting to be performed, and only flushes that list when the last currently-open `SerialReader` is about to go out of scope.
* In order to support the split of `Fossil::SerialReader` described above (and also to clean up something that didn't quite feel right in the original serialization design) the base serialization framework in `slang-serialize.h` has been tweaked so that a `Serializer` now wraps *two* pointers instead of just one. The first pointer continues to be an implementation of `ISerializerImpl`, which handles the actual reading/writing of data, while the other pointer is an explicit "context" pointer for operations that need additional user-defined context.
* Similar to the changes made to the accessors for direct member declarations in a `ContainerDecl`, the `Module::findExportedDeclByMangledName()` method was updated to conditionally execute a different code path in the case of a module that has been loaded from serialized data.
* Some improvements have been made to the fiddle tool:
* Most importantly, the error-handling logic around Lua script execution has been cleaned up to better match correct Lua idiom. Native functions exposed to the Lua scripts have been changed to just use `lua_call` instead of `lua_pcall`, so rather than attempt to intercept Lua errors they will just automatically propagate them.
* All Lua-related errors are caught at the top level, and reported in a way that uses the source location of the fiddle template that was being evaluated when the error was raised. In most cases, a Lua error should be accompanied by a stack trace of the Lua evluation state. The file paths and line numbers given should be accurate, but aren't directly double-clickable in the Visual Studio output panel, because they use a different format (a good future change might be to process the Lua stack trace and rewrite it into a format that is better for our needs).
* Fixed a subtle bug where having "raw" content (parts of the template that should neither be evaluated nor emitted into the output) that consisted of only whitespace could result in a template being translated to invalid Lua code.
* The bulk of the change is, unsurprisingly, in `slang-serialize-ast.cpp`.
* This file has been refactored enough to look like a complete rewrite. A lot of work has been put into comments that describe the overall approach being taken, so hopefully it can be understood even by somebody who wasn't familiar with the previous code. Some of these are just plain cleanups, rather than being directly related to on-demand serialization.
* Where possible, the code for reading and writing types that needed custom serialization has been moved so that the read/write functions are next to one another, making it easier to visually confirm that the serialized representations match on the read and write sides.
* Where possible, the serialization logic for all types (not just the AST nodes, as was the case before) is being generated via fiddle.
* Rather than just defining `serialize()` overloads for each of the relevant types, the code now defines `Fossilized<...>` specializations for these types as well, to enable statically-typed in-memory traversal of the serialized data. Note, however, that for the most part the `Fossilized<...>` representation types are *not* being used by the code (really only the `ASTModuleInfo` and `ContainerDeclDirectMemberDeclsInfo` types are traversed directly). This can be considered more as work to prove out the design of the `Fossil<...>` template approach, and it may or may not end up being relevant in the future.
* The trivial bit of work to enable on-demand deserialization is in `ASTSerialReadContext::handleContainerDeclDirectMemberDecls()` where, rather than recursively reading the contained declarations, the method effectively just grabs the current cursor of the `Fossil::SerialReader` (which is pointed into the fossilized data) and stashes it into the `ContainerDeclDirectMemberDecls`, along with a `RefPtr` to the `ASTSerialReadContext` itself. Those stashed pointers are what enables the accessors on `ContaienrDeclDirectMemberDecls` to look up information on-demand.
* The more interesting bits of the approach mostly come at the end of the file, where the accessor operations for on-demand deserialization are implemented. Once all the relevant work has been done to write the data structures, and produce `Fossilized<...>` types with the right layout, the work itself may seem almost trivial: a little bit of array iteration, and a little bit of binary-search lookup.
* As a reminder, all of this infrastructure for on-demand deserialization is now in place and able to be invoked by the rest of the compiler, but declarations are currently all being loaded eagerly. The `SLANG_DISABLE_ON_DEMAND_AST_DESERIALIZATION` macro is being used to enable a small bit of extra logic in `ASTSerialReadContext::_cleanUpASTNode` so that the "cleanup" on a just-deserialized `ContainerDecl` includes eagerly querying its list of direct member declarations, which will cause them to be recursively deserialized.
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* Fix the ignored unit-tests on retry
* Retrigger CI
* Add more error messages
* Don't use test-server for retry of unit-test to see error messages
* Clean up cl.yml
Remove 'has-gpu' because it is unused after debug became full-gpu-test.
Renamed files to make the meaning more clear:
- Renamed expected-failure.txt to expected-failure-via-glsl.txt
- Renamed expected-failure-github-runner.txt to expected-failure-no-gpu.txt
* Rename cpu-hello-world.slang to avoid name conflict to example
We have an example whose executable name is cpu-hello-world.exe.
It gets built when you run `cmake --build`, but it gets overwritten by
slang-test when it tests `tests/cpu-program/cpu-hello-world.slang`.
This PR renames to avoid the name conflict.
* Remove debug code
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix coopvector neg intrinsic.
* Add test case.
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* Use 1-based argument index for DebugLocalVariable
GLSLANG/DXC NSDI uses 1-based index of the argument. Slang should
follow this convention like other SPIR-V generators.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #6817
This change deletes the GFX User Guide, as GFX is being deprecated. It also removes the rebuild of its TOC from the TOC rebuilding scripts and replaces the link to the guide in the README with a note that it is being deprecated in favor of slang-rhi.
Co-authored-by: Gangzheng Tong <tonggangzheng@gmail.com>
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* fix: add sampleCount and mipMaps to st2DMS_f32v4
Fix VUID-VkImageCreateInfo-samples-02257:
The Vulkan spec states: If an OpTypeImage has an MS operand 1,
its bound image must not have been created with
VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT
* Fix VUID-VkShaderModuleCreateInfo-pCode-08740
Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
* fix: add sampleCount and mipMaps to st2DMS_f32v4
Fix VUID-VkImageCreateInfo-samples-02257:
The Vulkan spec states: If an OpTypeImage has an MS operand 1,
its bound image must not have been created with
VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT
* Fix VUID-VkShaderModuleCreateInfo-pCode-08740
Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
* Fix VUID-vkCmdDispatch-None-06479
Use correct format for combined depth texture.
* Fix VUID-vkCmdDispatch-format-07753 by setting format
Parse filtering mode for sampler because the RGBA8* formats do not
support linear filtering
* Create MS texture type for sample count > 1
* Use different texture formats for depth compare and gather ops
* Use clearTexture for init the data for MS textures
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* Fix false negative result for CUDA with recent versions
From CUDA version 12.8 and above, nvrtc returns an exit code treated as
an error. Some of slang-test test cases had to change from TEST to
DIAGONOSTIC_TEST to handle it properly.
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* Fix out of bound buffer access in the preprocessor.
* Fix test regression.
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Add additional completion keywords.
* LanguageServer: Enhance auto completion for `override`.
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Fixes: #7453
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- fix path conversion from linux to windows
- add exit on fail for lib copy
This ensures the slang backend built in CI is
indeed the one used for tests.
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close #4187.
This PR makes some cleanup on the variable name.
During CFG normalization, we introduce a variable to replace the break, but the variable indicates that we should continue running the loop if it's true, and break the loop if it's false.
Previously we named this variable as 'breakVar', which is opposite to its purpose. So rename it to keepRunning.
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* Cast if there is a signedness mismatch on the swizzle
* Move isSignedType to slang-util and add test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Require `override` keyword for overriding default interface methods.
* Update doc.
* Fix test.
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The "textDocument/publishDiagnostics" Notification in the official
Language Server Protocol, or LSP for short, is a notification that
the server sends to the client such as VSCode or Visual Studio
without the client having to ask for it. Its purpose is to provide
a list of errors, warnings, or other informational "squiggles" for
a specific file.
Because the notification is an asynchronous push notification, it
is receieved as an unexpected RPC message during the slang-test CI
tests. When a notificatoin is unexpectedly sent to slang-test, the
communication goes out-of-sync and the rest of language-server
based tests intermittently fails.
In order to address the problem, this PR adds a new command-line
argument to change the behavior of the notification and it will
be sent in a more deterministic manner where the notification can
be sent only in one of three cases: didOpen, didChange, and
didClose. Because these evets are only ways to cause a new
notification, we can still expect to get the same diagnostic
messages without missing any of them. For slang-test CI test,
this new option will be used to make the notification more
deterministic.
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* Add test case for missing import attribution
Add a test case that imports a non-existent file, followed by a valid
file. Tests for absence of a bug where slang reports existent files as
non-existent if they're imported after a non-existent file.
* Skip processing imports after errors
Skip processing additional imports after the first error. This
behavior is already observed in Linkage::loadSourceModuleImpl, but
since that happenes after import processing already started, a false
diagnostic gets generated for a missing import.
By hoisting this check out before the import is processed, the
diagnostic message for a missing file is no longer erroneously
generated.
Fixes #6453
* Revert "Skip processing imports after errors"
This reverts commit 6b2fef09782414de4c5e017c4ecb5f2affa0c199.
* Remove early abort of import processing
Partial revert of commit 04f1bad
Reverts an early return in Linkage::loadSourceModuleImpl() whenever any
error diagnostic message has already been generated. This was causing
earlier errors to prevent subsequent imports from succeeding, and was
misattributing them to a missing file.
Fixes #6453
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Print CUDA version on CI servers
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* Use aliased SPIRV-Headers::SPIRV-Headers to also work with an installed SPIRV-Headers
SPIRV-Headers standalone is only defined when using sources directly.
When consuming an installed SPIRV-Headers via find_package, the full SPIRV-Headers::SPIRV-Headers must be used.
The full syntax is supported by both source and installed builds.
* Fix SLANG_USE_SYSTEM_SPIRV_HEADERS
- Use find_package to bring in SPIRV-Headers cmake targets
- Set SPIRV-Headers_SOURCE_DIR as a workaround when including
spirv-tools
- Query cmake for SLANG_SPIRV_HEADERS_INCLUDE_DIR location, supporting
default, SLANG_OVERRIDE_SPIRV_HEADERS_PATH and find_package builds.
- Cleanup unnecessary SPIRV_HEADER_DIR (unconditionally overwritten in
spirv-tools)
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Close #6176.
If the struct has a `no_diff` member, it should not be its Differential
type. We miss this check.
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* enable building slang-rhi-tests
* re-enable running slang-rhi-tests
* format code
* fix typo
* update slang-rhi
* build slang-rhi-tests without glfw dependency
* skip fence tests
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: amey asgaonkar <160177341+aasgaonkar@users.noreply.github.com>
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On Linux/MacOS, the test file lists were not in a sorted order and the order was non-deterministic.
It causes intermittent CI failures.
This commit is to make the list sorted and CI more reliable.
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* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Recent separate debugging support added two new functions which broke
backwards compatibility. This change restores the old API and moves the
new functions to an IComponentType2 interface which can be used if
separate debug files are needed.
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* Fix issue of missing scope for 'Differential' type
When we synthesize the struct decl for Differential type, we should
add the ownedScope for this decl, because the scope is used in lots
of locations in the following synthesized processes, e.g. constructor
synthesize. And that could cause surprising behavior, e.g. the 'this'
expression could access the members of parent struct decl.
Fix the issue by adding the scope. The containerDecl will be the
Differential struct decl itself, parent scope will be the parent struct.
* Add a unit-test
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Results of these tests had been marked ignored, because they failed on
VK with the GLSL backend. This change removes them from the
expected-failure.txt file and adds the correct command line option to
avoid using the GLSL target.
Addresses concern raised on #7282
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* Add the missing generator expression for install build targts
Fixes #7351.
* Formatted
---------
Co-authored-by: Harsh Aggarwal (NVIDIA) <haaggarwal@nvidia.com>
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* Diagnose on use of struct inheritance.
* fix test.
* Fix tests.
* fix.
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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This PR replaces enable/disable style C function calls with C++ RAII style code.
In debug build, when an assertion failed in between enable and disable functions, an exception is thrown and the disable function is not called. RAII style code is safer for an exception
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fixes: #7417
Define was called `SLANG_ENABLE_IR_BREAK_ALLOC,`. This is incorrect, supposed to be `SLANG_ENABLE_IR_BREAK_ALLOC`.
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Missing DebugLine in some basic blocks that include OpBranchConditional
causes invalid line number '0' presented in the line table of '.debug_line'
section. Emiting Debugline before IfElse fixes the issue.
Modified maybeEmitDebugLine() to handle the case without Stmt.
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* Fix an issue in extension override.
* Fix typo in comment.
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Apply argument buffer tier2 rule when using parameter block for Metal target.
Close #6803.
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This allows checking capabilities in any stage, needed specifically for
the hlsl_2018 capability which is defined for sm_5_1 and above. Stage
specific capabilities such as cs_5_1 would not find this in any stage
other than compute, so we need to restrict the check to only desired
stages.
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