| Age | Commit message (Collapse) | Author |
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Set the executable bit on Executable artifact files
* Don't zero out other permission bits in makeExecutable
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* Add a bunch of builder emit wrappers for constant indices
To avoid cluttering any calling code with int instruction construction
* Matrix swizzle stores
Closes https://github.com/shader-slang/slang/issues/2512
* Matrix swizzle store tests
* Squash vs warnings
* Select scalar for singular swizzles
* Test singular swizzle materialization
* Use IRIntegerValue over UInt for IR wrappers
* Correct size of swizzle vector type
* Remove variable shadowing
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Previously we were always setting mimeType as "mimeType"
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* Downgrade github runner to 20.04
Specify gcc10 also
* Select gcc with update-alternatives
* Ignore persistent cache test on linux.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
* WIP artifact container format.
* Make the root a special case.
* Special case if the artifact doesn't have children/associated.
* First pass handling of interpretting a file system into artifact hierarchy.
* Explain the final structure. Make the file system available.
* Remove addArtifact from IArtifact interface - means will be compatible with previous version.
* Rename function to get compile result as a filesytem.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix scoping issue for filecheck lib.
* Small fix for file check issue.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
* WIP artifact container format.
* Make the root a special case.
* Special case if the artifact doesn't have children/associated.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to slang-llvm v13.x-38
* Hack to not release IFileCheck on windows debug.
* Update to slang-llvm build with cast.
* Disable IFileCheck
* Disable IFileCheck.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to slang-llvm v13.x-38
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* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
* Implement FileCheck tests for several test commands
- SIMPLE, SIMPLE_EX
- SIMPLE_LINE
- REFLECTION, CPU_REFLECTION
- CROSS_COMPILE
It does not currently support the render tests or the COMPARE_COMPUTE commands
It is invoked by adding `(filecheck=MY_FILECHECK_PREFIX)` to the test command, for example
TEST:CROSS_COMPILE(filecheck=SPIRV): -target spirv-assembly
* Move LLVM FileCheck interface to slang-llvm
* Neaten slang-test tests
* Refine handling of expected output in slang-test
* Add example FileCheck buffer test
* Add cuda-kernel-export tests
Which were waiting on FileCheck
* Bump vs project files
* Make createLLVMFileCheck_V1 return a void* rather than specifically an IFileCheck
* Remove use of CharSlice from filecheck interface
* Bump slang-llvm version
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Cleaner impl of unary stdlib derivative functions.
* fixup
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose on attempt to specialize with interface type.
Fixes ##1445.
* Enable fixed test.
* Fix test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add SLANG_IID_PPV_ARGS
To mirror IID_PPV_ARGS from the COM Coding Practices: https://learn.microsoft.com/en-us/windows/win32/LearnWin32/com-coding-practices#the-iid_ppv_args-macro
* Make getTypeGuid constexpr
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix issue with resolving overloaded custom forward derivative methods.
* Add test
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Fixes #1685
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix linking issue in slangpy + no mask param for kernels.
* add cuda header changes
* fix
* More correct change of active mask insertion.
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Co-authored-by: Yong He <yhe@nvidia.com>
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of registered types. (#2777)
* Create high-order-forward-diff-struct.slang
* Add a small pass to register differentials for differentials of registered types
* Remove type reg pass and apply logic in differentiable type loading instead
* Update slang-ir-autodiff.cpp
* Fix comments.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Initial support for realtime clock.
* Add realtime-clock render feature where seems appropriate.
* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP in handling artifacts/SourceFiles.
* Add getUniqueIdentity to IPathArtifactRepresentation
* Simplification because around using the representation to provide the uniqueIdentity.
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attributes (#2773)
* Fix compiler crash if referencing undefined method in the deriavative decorator
* Delete sample.comp
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Emit simpler vector element access code
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Detect when calls to execv fail
* Use pipe+fcntl instead of pipe2
pipe2 is not available on macOS
* remove outdated comment
* Use _exit in child if execv fails
* Prevent Process::create leaks on some failures, and more robust in setting std streams for child
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Remove extra qualification in cuda device impl
Only MSVC accepts this illegal code
* Enable CUDA render api on unix
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix IRArrayType emit logic.
* Fix test.
* Fix ast constant folding.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update checkpoint policy to make obvious recompute decisions.
Also adds an optimization to fold updateElement chains on the same array or struct into a single makeArray or makeStruct.
* Bug fixes around array types with different int typed count.
* change test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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