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Co-authored-by: Yong He <yonghe@outlook.com>
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* Allow glsl set and binding layout qualifiers to be compile time integer exprs
* add new tests
* add comments
* cleanup on asserts
* addressed review comments and cleanup
* fix missing set expr in test
* fixed tests and cleanup
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add more details on PR process
This commit adds more detailed explanations on the PR process.
It also fixed a few typos and grammar mistakes identified by LLM.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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half. (#5814)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Fix pointer offset logic and add executable tests.
* Fix.
* Fix test.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Fix pointer offset logic and add executable tests.
* Fix.
* Fix test.
* Add existential ptr test.
* Allow pointers to existential values.
* Fix.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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linktime const. (#5791)
* Fix crash during emitCast of attributed type.
* Allow [MaxIters] to take link time constants.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Fix reflection for pointer element types.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Report error on nested functions.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Remove unnecessary warnings on windows
* Correctly set debug flags on gcc
* Emit debug info for Release builds
* Perform LTO for relwithdebinfo builds
* Release from release builds not relwithdebinfo
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* Split debug info for all targets
Work towards https://github.com/shader-slang/slang/issues/5724
* release separate debug info
Closes https://github.com/shader-slang/slang/issues/5724
* Add split debug info support for MacOS
* Add SLANG_ENABLE_SPLIT_DEBUG_INFO option
* Sign and package debug info on MacOS
* Set --build-id where available
* Correct debug info installing
* Keep cpack macos signing workaround
* Neaten cmake
* Disable sccache if building split debug info on Windows
* Only repack necessary files on MacOS releases
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* Respect explicit bindings in wgsl emit.
* Implement explciit binding generation for metal and wgsl.
* Update toc.
* Fix warnings in tests.
* Fix tests.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Add API for getting last internal error message
* format code (#5773)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* make message thread_local
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Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add missing float image format inference
* Drop float4 inference and adjust test
* Do wgsl float format fix at emit time
* improve formatting
* format code
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Closes https://github.com/shader-slang/slang/issues/5504
Co-authored-by: Yong He <yonghe@outlook.com>
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Closes https://github.com/shader-slang/slang/issues/5764
Also mention other installed targets in cmake config
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The macros SLANG_NO_INLINE, SLANG_FORCE_INLINE, SLANG_BREAKPOINT and
SLANG_ALIGN_OF end up getting defined twice when using g++ or clang++
with the slang.h header on Windows.
Change the VC specific definitions to depend on SLANG_VC instead of
SLANG_MICROSOFT_FAMILY.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Relocate the step of 'Add bash to PATH'
Relocate the step of 'Add bash to PATH' at beginning of the CI
to avoid the issue of "bash command not found".
* formatting
* Do not remove 'Add bash to PATH' from common-setup
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* Add buffer swizzle store test using structured buffers
This helps to address #5612
* WGPU: Add explanation for tests/bugs/buffer-swizzle-store.slang
This closes #5612.
* Manual formatting fix
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/5689
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* Add intrinsics for aligned load/store.
* Fix.
* Update comment.
* Implement aligned load/store as intrinsic_op.
* Fix.
* Add proposal doc.
* fix typo.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Make non-suffixed integer literal type resolution conform to C
* Update integer literal tests
* Clean up integer literal implementation a bit
* Update docs on integer literals
* Clean up docs update
* Clean up docs update
* Add comment on INT64_MIN edge case
* Fixed failing test, fixed formatting and cleaned up code
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Co-authored-by: Yong He <yonghe@outlook.com>
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In order to emit fast target implementations of some Metal-based
functions (fmin(), fmax(), fmin3(), fmax3(), fmedian3()) on all
targets, remove some specification regarding the handling of NaNs,
and also remove the enforcement of the specification.
These functions are now documented to be basically undefined now
in the presence of NaN input, to make the common "is a number"
case fast.
Also, clarify that powr() is undefined when given a non-positive
base input value, allowing us to remove an additional abs()
operation that was unnecessarily coercing results to be predictable
on non-Metal targets.
Closes #5580
Closes #5581
Closes #5587
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* Modify package config
* Apply formatting.
* Make sure build works for Emscripten
* Add documentation on install target.
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Co-authored-by: obhi-d <obi.de.online@gmail.com>
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* Install PDB files when available
Closes https://github.com/shader-slang/slang/issues/5562
* format code
* format code
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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After #5671, when a build is done, the doc file is regenerated
from the capdef file resulting in a changed file in the build
tree.
Fixing the typo in the capdef file prevents that from happening.
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Move c++ parsing code from slang-cpp-extractor to static library
* Format code
* Remove relative includes
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Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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Closes https://github.com/shader-slang/slang/issues/5067
New tests, covering what's declared supported in the WGSL support docs
- tests/wgsl/semantic-coverage.slang
- tests/wgsl/semantic-depth.slang
- tests/wgsl/semantic-dispatch-thread-id.slang
- tests/wgsl/semantic-group-id.slang
- tests/wgsl/semantic-group-index.slang
- tests/wgsl/semantic-group-thread-id.slang
- tests/wgsl/semantic-instance-id.slang
- tests/wgsl/semantic-is-front-face.slang
- tests/wgsl/semantic-position.slang
- tests/wgsl/semantic-sample-index.slang
- tests/wgsl/semantic-vertex-id.slang
WGSL enabled existing tests:
- tests/compute/compile-time-loop.slang
- tests/compute/constexpr.slang
- tests/compute/discard-stmt.slang
- tests/metal/nested-struct-fragment-input.slang
- tests/metal/nested-struct-fragment-output.slang
- tests/metal/nested-struct-multi-entry-point-vertex.slang
- tests/metal/no-struct-vertex-output.slang
- tests/metal/sv_target-complex-1.slang
- tests/metal/sv_target-complex-2.slang
- tests/bugs/texture2d-gather.hlsl
- tests/render/cross-compile-entry-point.slang
- tests/render/nointerpolation.hlsl
- tests/render/render0.hlsl
- tests/render/cross-compile0.hlsl
- tests/render/imported-parameters.hlsl
- tests/render/unused-discard.hlsl
Can't be enabled due to missing wgsl features
- tests/compute/texture-sampling.slang
Co-authored-by: Yong He <yonghe@outlook.com>
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* [Docs] Fix dead links when subsection title have underscore
a minor change on build toc script: add underscore to link instead of replacing with "-"
then I re-run the script
also I tested on local server
* Update toc.html
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add WebGPU target doc
This closes #5698.
* Update ToC
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