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* More renaming in jvp pass. (#2475)Yong He2022-10-27
* Rename 'IDifferentiable.zero' -> `IDifferentiable.dzero`. (#2474)Yong He2022-10-27
* Rename `[__custom_jvp]` -> `[ForwardDerivative]`. (#2473)Yong He2022-10-27
* Rename `JVPDerivativeModifier` -> `ForwardDifferentiableAttribute`. (#2472)Yong He2022-10-27
* Rename `__jvp`-->`__fwd_diff`. (#2471)Yong He2022-10-27
* Extend test coverage for differential method synthesis. (#2470)Yong He2022-10-27
* Auto synthesis of IDifferntial interface methods. (#2469)Yong He2022-10-27
* Adding a differentiable standard library (#2465)Sai Praveen Bangaru2022-10-26
* Auto synthesis of Differential type (#2466)Yong He2022-10-26
* Legalize array return types. (#2463)Yong He2022-10-26
* Fix d3d debug layer error on setting clear value. (#2458)Yong He2022-10-26
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Rework differentiation of member access through `[DerivativeMember(DiffType.f...Yong He2022-10-24
* Modified the new type system to support generic differentiable types … (#2413)Sai Praveen Bangaru2022-10-20
* Cache eviction policy test refinement (#2456)lucy96chen2022-10-20
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Allow multi-level breaks to break out of `switch` statements. (#2451)Yong He2022-10-13
* Shader cache index header (#2448)lucy96chen2022-10-13
* Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen2022-10-13
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Fix missing implementations in ConjunctionSubtypeWitness. (#2449)Yong He2022-10-13
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12
* Add support for SV_ViewID (#2440)Ellie Hermaszewska2022-10-12
* Add specialization args test (#2444)lucy96chen2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* Small IR cleanups. (#2441)Yong He2022-10-11
* Ignore d3d12 tests on x86. (#2439)Yong He2022-10-11
* Support multi-level break + single-return conversion + general inline. (#2436)Yong He2022-10-10
* Fixes around byte decode lite (#2438)jsmall-nvidia2022-10-08
* Fix for issue with user attribute lookup (#2437)jsmall-nvidia2022-10-08
* Prevent out of bounds access by unaligned access in decodeLiteUInt32 (#2435)sdawson-nvidia2022-10-07
* Add syntax for multi-level break. (#2431)Yong He2022-10-06
* Update README.mdjsmall-nvidia2022-10-06
* Improvements around absolute paths and file systems (#2433)jsmall-nvidia2022-10-06
* Various gfx fixes. (#2434)Yong He2022-10-05
* Fix `ApplyExtensionToType` on own type being extended. (#2430)Yong He2022-10-04
* Squash some warnings from gcc 12.2 (#2428)Ellie Hermaszewska2022-10-04
* Set slang-tag-version.h on windows builds (#2429)jsmall-nvidia2022-10-04
* Shader container proposal (#2387)jsmall-nvidia2022-10-04
* IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia2022-10-03
* Don't run aarch64 builds on PR. (#2426)Yong He2022-09-29
* GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He2022-09-29
* Split out MemoryFileSystem (#2422)jsmall-nvidia2022-09-29
* Add "wave-ops" feature to D3D12 device (#2423)skallweitNV2022-09-29
* RIFF filesystem improvements (#2418)jsmall-nvidia2022-09-29
* Fix release CI script. (#2421)Yong He2022-09-28
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
* Fix release CI script. (#2419)Yong He2022-09-28