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Making it easier to work with shaders
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Author
Age
*
More renaming in jvp pass. (#2475)
Yong He
2022-10-27
*
Rename 'IDifferentiable.zero' -> `IDifferentiable.dzero`. (#2474)
Yong He
2022-10-27
*
Rename `[__custom_jvp]` -> `[ForwardDerivative]`. (#2473)
Yong He
2022-10-27
*
Rename `JVPDerivativeModifier` -> `ForwardDifferentiableAttribute`. (#2472)
Yong He
2022-10-27
*
Rename `__jvp`-->`__fwd_diff`. (#2471)
Yong He
2022-10-27
*
Extend test coverage for differential method synthesis. (#2470)
Yong He
2022-10-27
*
Auto synthesis of IDifferntial interface methods. (#2469)
Yong He
2022-10-27
*
Adding a differentiable standard library (#2465)
Sai Praveen Bangaru
2022-10-26
*
Auto synthesis of Differential type (#2466)
Yong He
2022-10-26
*
Legalize array return types. (#2463)
Yong He
2022-10-26
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-26
*
Rework differentiation of member access through `[DerivativeMember(DiffType.f...
Yong He
2022-10-24
*
Modified the new type system to support generic differentiable types … (#2413)
Sai Praveen Bangaru
2022-10-20
*
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-20
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Allow multi-level breaks to break out of `switch` statements. (#2451)
Yong He
2022-10-13
*
Shader cache index header (#2448)
lucy96chen
2022-10-13
*
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-13
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Fix missing implementations in ConjunctionSubtypeWitness. (#2449)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Add support for SV_ViewID (#2440)
Ellie Hermaszewska
2022-10-12
*
Add specialization args test (#2444)
lucy96chen
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Small IR cleanups. (#2441)
Yong He
2022-10-11
*
Ignore d3d12 tests on x86. (#2439)
Yong He
2022-10-11
*
Support multi-level break + single-return conversion + general inline. (#2436)
Yong He
2022-10-10
*
Fixes around byte decode lite (#2438)
jsmall-nvidia
2022-10-08
*
Fix for issue with user attribute lookup (#2437)
jsmall-nvidia
2022-10-08
*
Prevent out of bounds access by unaligned access in decodeLiteUInt32 (#2435)
sdawson-nvidia
2022-10-07
*
Add syntax for multi-level break. (#2431)
Yong He
2022-10-06
*
Update README.md
jsmall-nvidia
2022-10-06
*
Improvements around absolute paths and file systems (#2433)
jsmall-nvidia
2022-10-06
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
Fix `ApplyExtensionToType` on own type being extended. (#2430)
Yong He
2022-10-04
*
Squash some warnings from gcc 12.2 (#2428)
Ellie Hermaszewska
2022-10-04
*
Set slang-tag-version.h on windows builds (#2429)
jsmall-nvidia
2022-10-04
*
Shader container proposal (#2387)
jsmall-nvidia
2022-10-04
*
IMutableFileSystem::saveFileBlob (#2427)
jsmall-nvidia
2022-10-03
*
Don't run aarch64 builds on PR. (#2426)
Yong He
2022-09-29
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
Split out MemoryFileSystem (#2422)
jsmall-nvidia
2022-09-29
*
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
*
RIFF filesystem improvements (#2418)
jsmall-nvidia
2022-09-29
*
Fix release CI script. (#2421)
Yong He
2022-09-28
*
Fix build script for macos aarch64. (#2420)
Yong He
2022-09-28
*
Fix release CI script. (#2419)
Yong He
2022-09-28
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