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Making it easier to work with shaders
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Age
*
Fix return code bug in createTypeConformance (#1930)
Yong He
2021-09-08
*
Fix crash: dynamic dispatch of generic interface method. (#1929)
Yong He
2021-09-03
*
Two small fixes. (#1928)
Theresa Foley
2021-09-02
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Bug fix for createDynamicObject (#1927)
Yong He
2021-09-01
*
Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-09-01
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
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Add `createDynamicObject` stdlib function. (#1923)
Yong He
2021-08-25
*
Bug fix for optix SBT access (#1922)
Nathan V. Morrical
2021-08-23
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Handle unexpected character in mangled names (#1919)
Theresa Foley
2021-08-11
*
Fix a few issues around opaque types as outputs (#1918)
Theresa Foley
2021-08-11
*
Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...
Nathan V. Morrical
2021-08-10
*
Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-07-29
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Option to build all slang-repro in a directory (#1911)
jsmall-nvidia
2021-07-20
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
Upgrade glslang to 11.5.0 (#1910)
jsmall-nvidia
2021-07-16
*
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
*
Make Scope non ref counted (#1904)
jsmall-nvidia
2021-07-09
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
Update VS projects to 2019. (#1901)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Fix uninitialized access identified by Valgrind (#1898)
jsmall-nvidia
2021-06-30
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Update Vulkan headers (#1896)
Yong He
2021-06-25
*
Small fixes to make compile on CentOS (#1897)
jsmall-nvidia
2021-06-25
*
Remove StructTag and associated systems (#1895)
jsmall-nvidia
2021-06-24
*
Change default VS version to 2017. (#1893)
Yong He
2021-06-23
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[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
Initial support for variadic macros (#1887)
Theresa Foley
2021-06-16
*
Improve comments around -Xarg and C++/CUDA layout (#1884)
jsmall-nvidia
2021-06-14
*
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-11
*
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
*
Fix CUDA vector layout logic. (#1879)
Yong He
2021-06-09
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Made 'slang-test' the startup project on visual studio (#1873)
jsmall-nvidia
2021-06-06
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-06-06
*
Fix a bug in preprocessor "busy" logic (#1875)
T. Foley
2021-06-06
*
Enable tracing rays with OptiX backend (#1871)
Nathan V. Morrical
2021-06-04
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