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* Fix return code bug in createTypeConformance (#1930)Yong He2021-09-08
* Fix crash: dynamic dispatch of generic interface method. (#1929)Yong He2021-09-03
* Two small fixes. (#1928)Theresa Foley2021-09-02
* Bug fix for createDynamicObject (#1927)Yong He2021-09-01
* Improving glslang -O1 passes (#1926)jsmall-nvidia2021-09-01
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add `createDynamicObject` stdlib function. (#1923)Yong He2021-08-25
* Bug fix for optix SBT access (#1922)Nathan V. Morrical2021-08-23
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Handle unexpected character in mangled names (#1919)Theresa Foley2021-08-11
* Fix a few issues around opaque types as outputs (#1918)Theresa Foley2021-08-11
* Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...Nathan V. Morrical2021-08-10
* Improvements around glslang optimization (#1916)jsmall-nvidia2021-07-29
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Option to build all slang-repro in a directory (#1911)jsmall-nvidia2021-07-20
* Minor refactor to gfx D3D12 implementation. (#1913)Yong He2021-07-20
* Enable swiftshader in linux CI builds (#1909)Yong He2021-07-19
* Upgrade glslang to 11.5.0 (#1910)jsmall-nvidia2021-07-16
* Fix typo in comment. (#1907)Andrew Adams2021-07-09
* Make Scope non ref counted (#1904)jsmall-nvidia2021-07-09
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* [gfx] Inline raytracing fixes in response to code review. (#1905)Yong He2021-07-09
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* Update VS projects to 2019. (#1901)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Fix uninitialized access identified by Valgrind (#1898)jsmall-nvidia2021-06-30
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Update Vulkan headers (#1896)Yong He2021-06-25
* Small fixes to make compile on CentOS (#1897)jsmall-nvidia2021-06-25
* Remove StructTag and associated systems (#1895)jsmall-nvidia2021-06-24
* Change default VS version to 2017. (#1893)Yong He2021-06-23
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* StructTag versioning (#1888)jsmall-nvidia2021-06-18
* Initial support for variadic macros (#1887)Theresa Foley2021-06-16
* Improve comments around -Xarg and C++/CUDA layout (#1884)jsmall-nvidia2021-06-14
* Properly fill `declref` in `Linkage::getContainerType`. (#1882)Yong He2021-06-11
* CUDA layout corner cases/testing (#1881)jsmall-nvidia2021-06-10
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Enable some VK texture tests (#1878)jsmall-nvidia2021-06-09
* Fix CUDA vector layout logic. (#1879)Yong He2021-06-09
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Fix RWTexture issues on CUDA (#1876)jsmall-nvidia2021-06-08
* Made 'slang-test' the startup project on visual studio (#1873)jsmall-nvidia2021-06-06
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Include a "stack trace" with nested-import errors (#1872)T. Foley2021-06-06
* Fix a bug in preprocessor "busy" logic (#1875)T. Foley2021-06-06
* Enable tracing rays with OptiX backend (#1871)Nathan V. Morrical2021-06-04