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2025-04-22Add SLANG_OVERRIDE to SLANG_IUNKNOWN_ macros (#6864)James0124
2025-04-22Add a new SM profile 6.9 (#6879)Jay Kwak
2025-04-21Add `vk::offset` to specify member offsets for push constants (#6797)Darren Wihandi
* Add struct member offset qualifier for SPIRV * Implement for GLSL target and add tests * clean up * fix formatting * fix typo * renamed GLSLStructOffset to VkStructOffset and added emit-spirv-via-glsl test case
2025-04-21Fix quad control required SPIRV version for emit-spirv-via-glsl (#6869)Darren Wihandi
Co-authored-by: Yong He <yonghe@outlook.com>
2025-04-21Allow simplifying self-referential Phi parameters (#6870)Julius Ikkala
2025-04-19Implement 64bit countbits intrinsic (#6433) (#6845)sricker-nvidia
Change modifies the countbits intrinsic to use generics in order to support 64bit countbits on select platforms where this is supported. On platforms where this is not natively supported, we emulate by converting the 64-bit type into a uint2 (metal and spir-v). This should align with the implementation of other uint64_t intrinsics such as abs, min, max and clamp. Added new countbits64 test to verify changes. Updated documentation for 64bit-type-support.html
2025-04-19Document matrix multiplication operators (#6852)Jay Kwak
* Document matrix multiplication operators This is to address one of cases where a user was confused about why Slang doesn't have operator overloading of multiplication for matrices. It is little confusing that glsl.meta.slang implemented `operator*()` for matrices but Slang/HLSL doesn't. It turned out that HLSL/Slang performs a component-wise multiplication with `operator*()` whereas GLSL performs a matrix multiplication. * Mentioning CUDA * Update based on the review feedback
2025-04-19Fix compiler warning on Windows about -build-id (#6857)Jay Kwak
This PR fixes the compiler warning like following, lld-link: warning: ignoring unknown argument '--no-undefined' lld-link: warning: ignoring unknown argument '--build-id', did you mean '-build-id' chatGPT said that those options are for ELF and not for Windows: These warnings happen because the Clang toolchain on Windows is invoking lld-link, which is the LLVM linker frontend for link.exe compatibility (i.e., it acts like the MSVC linker). The arguments --no-undefined and --build-id are ELF-specific flags, which are valid when targeting Linux, but not valid in the PE/COFF (Windows) environment. Here's a breakdown: ⚠️ Warning messages explained: lld-link: warning: ignoring unknown argument '--no-undefined' → This is a Linux/ELF flag. On Windows, this has no effect and is unknown. lld-link: warning: ignoring unknown argument '--build-id', did you mean '-build-id' → Again, --build-id is for ELF binaries to include a unique build ID. Not valid for Windows targets.
2025-04-18Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak
* Check the available VK extensions before using CoopVec APIs in GFX * Remove a redundant request for cooperative vector extension for vk
2025-04-18Fixed crash in slang-ir-autodiff-loop-analysis.cpp (#6831)Ronan
* Added Dictionary::erase(iterator) and fixed crashing when filtering a dictionary in slang-ir-autodiff-loop-analysis.cpp * Added Dictionary::removeIf(Predicate) * Removed Dictionary::erase(it) --------- Co-authored-by: Julius Ikkala <julius.ikkala@gmail.com>
2025-04-18Copy slang-glsl-module.dll for vk-cts test (#6855)Jay Kwak
2025-04-17Fix regression in partial specialization of existential arguments (#6818)kaizhangNV
Close #6589. In PR #6487, we support partial specialization. However there is a corner case we didn't handle correctly. For the IR like this: %val: specialize(...) = some inst; %arg1: specialize(...) = makeExistential(%val, ...); %arg2: %SomeConcreteType: load(...); call func(%arg1, %arg2); when we specialize the call func instruct, we will also specialize the function parameters. On our existing logic, when we find an argument is a makeExistential, we will always extract the existential value, and use its type as the new parameter. But in this case, %arg1 is not fully specialized yet, so it's type will still be a specialize. In this case, we will change the function's first parameter from an existential type to a specialize. This will result in that we lose the chance to specialize the first argument in the next iteration, because the first parameter of this function is not an existential type any more. The reason behind this is that we should always keep specializing the arguments and parameters at the same time. So this PR just does a check before specializing the parameters that if the argument cannot be fully specialized, we won't specialize the parameter this early. Instead, we will wait for the next iteration until the argument can be specialized.
2025-04-17Add Yet Another Source Code Generator (#6844)Theresa Foley
* Add Yet Another Source Code Generator This change introduces an offline source code generation tool, provisionally called `fiddle`. More information about the design of the tool can be found in `tools/slang-fiddle/README.md`. Yes... this is yet another code generator in a project that already has too many. Yes, this could easily be a very obvious instnace of [XKCD 927](https://xkcd.com/927/). This change is part of a larger effort to change how the AST types are being serialized, and the way code generation for them is implemented. Right now, the source code for the new tool is being checked in and the relevant build step is enabled, just to make sure everything is working as intended, but please note that this change does *not* introduce any code in the repository that actually makes use of the new generator. All of the AST-related reflection information that feeds the current serialization system is still being generated using `slang-cpp-extractor`. The design of the new tool is primarily motivated by the new approach to serialization that I'm implementing, and once that new approach lands we should be able to deprecate the `slang-cpp-extractor`. In addition, the new tool should in principle be able to handle many of the kinds of code generation tasks that are currently being implemented with other tools like `slang-generate` (used for the core and glsl libraries). This tool should also be well suited to the task of generating more of the code related to the IR instructions. * format code * Build fixes caught by CI * Fix another warning coming from CI * Another CI-caught fix * Change bare hrows over to more proper abort execptions * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-17Eliminate back-reference in ChildStmt (#6835)Theresa Foley
* Eliminate back-reference in ChildStmt This change is part of a larger effort to improve the code for AST serialization in the Slang compiler. Tree structures are understandably easier to serialize than DAGs, and DAGs are easier than fully generaal graphs. The Slang AST nodes form a tree structure... except when they don't. Among the exceptions to nice tree-structured ASTs are: 1. References to `Decl`s are encoded as pointers to the AST `Decl` nodes themselves. This can result in cycles in the graph, and requires care in serialization. 2. Nodes that inherit from `Val` represent, well, *values* instead of actual pieces of syntax, and as such they are deduplicated so that identical values will (hopefully) be identical pointers. This results in a DAG structure for `Val`s, but at least it's not a general graph (except for cycles that go through a `Decl`). 3. There are some minor cases of DAG-structured sharing that the parser can introduce to deal with cases when a traditional-style declaration includes multiple declarators. E.g., given: ``` static int a, b; ``` The resulting `DeclGroup` will include distinct `Decl`s for `a` and `b`, which will share the `static` modifier through a `SharedModifiers` node, and the `int` type specifier through a `SharedTypeExpr` node. This duplication can be ignored, for the purposes of serialization, since duplicating those parts of the AST has no major down-sides. 4. There is the case of `ChildStmt`, used for things like `break` and `continue`, which stores a direct `Stmt*` to the enclosing parent statement being targetted. Storing the target is useful so that IR lowering doesn't need to repeat the work that the semantic checking logic did to associate each child statement with its parent. The parent link inside of `ChildStmt` creates a cycle in the AST `Stmt` hierarchy, since the outer statement contains the inner, and the inner statement stores a pointer to the outer. This change eliminates the last of these sources of complication for AST serialization, by changing the `ChildStmt` type to stored an integer ID for the enclosing statement that it matches to, and having each `BreakableStmt` (used to represent the outer `switch`, or loop, or whatever) generate its own unique ID as part of semantic checking. Note: if necessary, it is reasonable for the outer statement to have its unique ID generated as part of parsing, rather than semantic checking. * format code * Change unique ID to be a proper Decl The fix here is to make the "unique ID" representation be a full `Decl`-derived AST node, so that it is both allowed to break the tree-structuring rules cleanly, and it is also trivially guaranteed to be unique across all loaded ASTs. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-17Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak
* Fix compiler warning with clang 18.1.8 on windows
2025-04-17Fix SV_InstanceID for emit-spirv-via-glsl path (#6848)Darren Wihandi
2025-04-16Skip cooperative vector tests when the graphics driver doesn't support it ↵Jay Kwak
(#6841) With this PR, cooperative-vector tests will run only when the hardware can support the feature. Unfortunately, DX12 backend will always reports that cooperative-vector is NOT supported until it is officially supported in May.
2025-04-16Remove support for ad hoc Slang IR compression (#6834)Theresa Foley
* Remove support for ad hoc Slang IR compression This change is part of a larger effort to clean up the approach to serialization in the Slang compiler. The overall goal is to simplify and streamline all of the serialization-related logic, so that we are left with code that is less "clever," and easier to understand for contributors to the codebase. Removing support for compression of serialized Slang IR has benefits that include: * Reduction in code complexity: consider things like the subtle way that the `FOURCC`s for compressed chunks were being computed from the uncompressed versions, and the mental overhead that goes into understanding that, for anybody who would dare to touch this code. * Reduction in testing burden: there have been, de facto, two very different code paths for serialization of the Slang IR, and it is not clear that the existing test corpus for Slang has sufficient coverage for both options. By having only a single code path, every test that performs any amount of IR serialization helps with test coverage of that one path. * Opportunity to explore alternatives. This is perhaps a reiteration of the first point, but once the code is stripped down to the simplest thing that could possibly work (I am not claiming it has reached that point yet), it becomes easier for contributors to understand, and it becomes more tractable for somebody to come along with an improved approach that performs better (in either compression ratio or performance) while still being maintainable. In my own local setup, I found that removing support for Slang IR compression led to the `slang-core-module-generated.h` file increasing in size from 46.1MB to 47.4MB. This increase in the `.h` file size for the core library binary only resulted in a release build of `slang.dll` increasing from 20.0MB to 20.2MB. Removing the ad hoc compression support has almost no impact on the size of actual binary Slang modules *so long* as the additional LZ4 compression step is being applied to them. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-15Use the latest Ubuntu version not specific old version (#6825)Jay Kwak
* Use the latest Ubuntu version not specific old version
2025-04-15Add cooperative matrix 1 support (#6565)Darren Wihandi
* initial wip for spirv * working tiled example * clean up store and load * minor fixes * fix loadAny name * add initial tests, including broken/unimplemented intrinsics * fix subscript * run tests at 16x16, remove not supported arithmetic tests * minor fixups on implementation * rename CoopMatMatrixUse * Update tests to pass validation layers locally * Add mat-mul-add test and minor fixes * Add more tests * Remove dead code * Add coopMatLoad function and tests, enforce constexpr for matrix layout * Use getVectorOrCoopMatrixElementType in place of getVectorElementType
2025-04-15Document CoopVec functions (#6777)Jay Kwak
Documenting CoopVec related functions. This commit also fixes a few warning printed from the doc generation tool. Some of comments are removed or converted from /// to //, because the overloading functions can have /// style comment only once.
2025-04-14Consume `;` after parsing typedef decl. (#6759)Yong He
* Consume `;` after parsing typedef decl. * Fix. * Fix regressions.
2025-04-14Update the access tokens used for auto labeling CI (#6811)sricker-nvidia
The auto labeling CI has been failing as a result of the SLANGBOT_PAT token not having all of the necessary permissions. Change updates the tokens used for requests to use new tokens that were created with the specific permissions needed for the operations in this CI workflow.
2025-04-14Fix matrix division by scalar for Metal and WGSL targets (#6752)Darren Wihandi
* Fix matrix division by scalar for Metal and WGSL targets * Add tests * Minor fix * Fix compilation error * Convert to multiplication for WGSL * Minor cleanup --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-04-14try to find cuda headers in /usr/include (#6800)Simon Kallweit
Co-authored-by: Simon Kallweit <simon.kallweit@gmail.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-04-14Fix User Attribute string reflection (#6799)Devon
* Fix User Attribute string reflection Fixes #6794 * Fix strings not being properly escaped --------- Co-authored-by: Darren Wihandi <65404740+fairywreath@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-04-14Add SV_PointCoord to match gl_PointCoord (#6795)Julius Ikkala
* Add gl_PointCoord support in GLSL compat mode * Add SV_PointCoord * Test on metal as well * Update SPIRV system value semantics table in docs * Update metal docs for SV_PointCoord
2025-04-13Fix pointer field/member access for GLSL (#6798)Darren Wihandi
* Fix pointer field access for GLSL * Add test * Fix SPIRV test * add spirv via glsl test
2025-04-12Add slang-test check for D3D11 double support (#6761)aidanfnv
Fixes #6171 This commit adds logic for reporting double support to the d3d11 backend, for running tests on GPUs that do not support D3D11_FEATURE_DOUBLES, and add checks for that support to tests that require the feature.
2025-04-11Fix benchmark/compile.py nested f-string and deprecated constant issues (#6773)Gangzheng Tong
This commit resolves three issues in the benchmark script: 1. Fixed nested f-string syntax error that was causing CI failures (fixes #6772) 2. Fixed key access error handling for timing dictionary The nested f-string was causing a syntax error in CI, and the proper fix is to create the key variable separately before using it. Also improved error handling for cases where compilation fails and timing data might be missing. Fixes: #6772
2025-04-11Fix user-guide typos (#6789)Gangzheng Tong
* Fix user-guide typos Use LLM to scan each of the markdown files to fix typos. Try not to change anything but the typos in this CL. * typo not caught by LLM * add output of ./build_toc.ps1
2025-04-11Add flag to hoist instructions (#6740)jarcherNV
This fixes issue #6654 Only hoist instructions that are optimized by prepareFuncForForwardDiff. Add flag hoistLoopInvariantInsts to IRSimplificationOptions and set this to true only if called from prepareFuncForForwardDiff, then only hoist if the flag is set. Additionally, do not hoist loops if they only have a single trivial iteration.
2025-04-11Add a more specific diagnostic message when passing concrete value to ↵Julius Ikkala
interface-typed output parameter (#6788) * More specific diagnostic for invalid concrete-to-interface arg coercion * Add test for the new error message * Fix typo in expected test result
2025-04-10Add a workflow for auto labeling issues (#6776)sricker-nvidia
Change introduces a workflow that will automatically run on new issues and add a "Dev Opened" label if opened by select dev members. This workflow can be used to add additional labels in the future.
2025-04-10Fix downstream compiler locale (#6734)Julius Ikkala
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-04-09Get real value for typeAdapter (#6762)Gangzheng Tong
* Get real value for typeAdapter When the type is mismatch and typeAdapter is used, get the real value from typeAdapter so that we don't get nullptr for irValue. This fixes the assert if uint is used for SV_VertexID, which is an int in the system binding semantic. Fixes: #6525 * Add test case; add nullptr check
2025-04-09void field rework (#6739)kaizhangNV
* void field rework * move void cleanup pass earlier
2025-04-08warn when the user puts a file extension in an implementing directive (#6757)Ellie Hermaszewska
Closes https://github.com/shader-slang/slang/issues/5995
2025-04-07Return non-escaped strings from user-defined attributes (#6735)aidanfnv
Fixes #6624 This commit changes the behavior of getArgumentValueString() to return the string's value, instead of returning the string's token, as that token also contains the surrounding quotation marks. This commit also modifies the relevant unit test accordingly, to not check for the surrounding quotations.
2025-04-07Use GITHUB_TOKEN for fetching prebuilt (#6712)Gangzheng Tong
* Use GITHUB_TOKEN for fetching prebuilt This PR extends Commit c6b702c to use GITHUB_TOKEN if set for fetching prebuilt binaries. This allows webgpu-dawn and slang-tint to be downloaded for certain IPs where the github API rate is limited. Fixes #6689 * Don't ignore download failure if github token is provided * Update readme for getting github access token * format code * combine cmake_parse_arguments calls * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-04-07Support for Payload Access Qualifiers (#3448) (#6595)Harsh Aggarwal (NVIDIA)
* Add support for Ray Payload Access Qualifiers (PAQs) (#3448) - Added [raypayload] attribute for struct declarations - Implemented field validation requiring read/write access qualifiers - Added diagnostic error for missing qualifiers - Enabled PAQs in DXC compiler and HLSL emission - Added new test demonstrating PAQ syntax - Implemented proper handling of ray payload attributes in IR generation * format code * Cleanup: Remove unused vars * Add check to enablePAQ only for profile >= lib_6_7 * Review Fix - Add PAQ support for DX Raytracing add enablePAQ flag to DownstreamCompileOpitons, improve PAQ handling update raypayload-attribute-paq.slang to ensure hlsl and dxil is validated * Add diagnostic test for missing paq for lib_6_7 Compile using `-disable-payload-qualifiers` aka lib_6_6 profile raypayload-attribute-no-struct.slang and raypayload-attribute.slang --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-04-06Add defer statement (#6619)Julius Ikkala
2025-04-05Fix crash when using GLSL global uniforms and varying inputs/ouputs together ↵Darren Wihandi
(#6651) * Fix incorrect assert on mixed global uniform and varyings * add test * remove unnecessary include * fix incorrect logic * fix comment grammar * address review comments and improve test * minimize diff * fix more issues for cuda build * remove unnecessary line for diff
2025-04-04Implement subgroup quad operations for Metal (#6745)Darren Wihandi
2025-04-04Add a loop analysis step to infer the exit values of loop phi parameters. ↵Sai Praveen Bangaru
(#6696) * Initial loop analysis pass * More changes for a single-pass implication propagation * Update slang-ir-autodiff-loop-analysis.cpp * Cleanup + new system for loop analysis * Fixup bugs in loop analysis * Remove some relation types to simplify the analysis. Add test * Remove unused * Address comments * Fix issue with continue loops * Update reverse-loop-exit-value-inference-1.slang * Update reverse-continue-loop.slang
2025-04-04Do no fail on missing no_diff annotation on non-differentiable (inputs and ↵Ellie Hermaszewska
output) function outputs (#6737) Closes https://github.com/shader-slang/slang/issues/6632
2025-04-04fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531) Root cause - Incorrect parameter passing in slang-rhi 1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer 2. Prevent render tests from overwriting reference images * Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png * Add more expected images from texture2d-gather * Add new option: skipReferenceImageGeneration For Github CI we set this to true - So we don't overwrite the expected images --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2025-04-03Add sparse texture Load intrinsic for SPIRV (#6702)DarrelFW321
* Implement sparse texture Load intrinsics for SPIRV * changed test name from TEST_load to TEST_sparse --------- Co-authored-by: Darren Wihandi <65404740+fairywreath@users.noreply.github.com>
2025-04-03Implement parameter block to slang-gfx for Metal backend (#6577)kaizhangNV
* implement parameterblock for metal Metal uses argument buffer to pass parameter buffer to pipeline, in this change, we implement a simple way to copy the data to argument buffer. In argument buffer tier2 rule, all the fields in parameter block will be flatten to ordinary data, therefore - we keep the m_data as in ShaderObjectImpl a CPU buffer to track on the data set in. - For resource types, they will be represeted as device pointer or resource id in argument buffer, we will just set their address or id at corresponsing offset in the CPU buffer every time when 'setResource' or 'setSampler' is called. - When binding the pipeline, we just simply copy the CPU argument buffer to GPU argument buffer. - The only special case is nested parameter block. Because nested parameter block is represented as a device pointer which will be another argument buffer, we will just recursively call `_ensureArgumentBufferUpToDate` to get sub-object's argument buffer, and fill the GPU address of those 'sub'-argument buffer to the root argument buffer at correct offset. * Inform command encoder to hazard track the bindless resources Since for all the resources within argument buffer are bindless, Metal won't automatically hazard track those resources, we will have to call 'useResources' to inform Metal to hazard track those resources, otherwise we will have to call wait fence after each command submission. * nullptr check * address comment
2025-04-03Fixed generic interface specialization crashes (#6601): (#6688)Ronan
* Fixed generic interface specialization crashes: - Add an export decoration to specialized generic interfaces. * Fixed generic interface specialization crashes: - Add an export decoration to specialized generic interfaces. - Use getTypeNameHint(...) instead of a manual mangler. * In cloneInstDecorationsAndChildren: specialize all linkage decorations, not just the exports. - If a linkage decoration is already present, it is not specialized and replaced by the specialized one. - If a specialization uses the TypeNameHint, sanitize it to be used as an identifier. - Use the identifier name sanitizer from slang-mangle. * Added tests/generics/generic-interface-linkage.slang - See #6601 and #6688