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differentiable args (#4901)
* Explicitly detach derivative when forming a non-differentiable struct out of differentiable args
This fixes an issue where initializer lists get optimized out and lose information about non-differentiability.
There are 2 places where this could have been fixed:
1. When coercing initializer-list exprs, we can check for non-differentiable aggregate types and use a detach derivative on all the args.
2. Add an extra case in the peephole optimization step that adds detach-derivative when simplifying a make-struct of a non-differentiable type.
Even though solution 2 is more elegant, this PR goes with solution 1 simply to avoid having to use a differentiable-type-conformance-context that is used in the auto-diff IR passes to check for differentiability.
* Change test name + add expected vals
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* Migrate cpu-hello-world to new slang API
Migrate cpu-hello-world to new slang API, and also convert this example
as one of the unit test.
* Add 'shader-object' to slang-unit-test
* Convert ray-tracing example into unit-test
Convert ray-tracing example into unit-test
* Fix some replay bugs:
- Wrong decode type in 'getEntryPointHostCallable'.
- Mistakes in computing the output buffer size.
- Wrong decode type in array size in specialize() call.
- When capture entrypoint, we should increase the reference count
for the allocated entrypoint recorder object, because that is
allocated by record layer, it should be owned by the layer, user
should not be able to free it.
- Improve json consumer on the prelude text.
* Test verify change:
In our test, we add a "callIdx" string at beginning of the hash-code
string, as there could be more than one modules in the example, so they
could call 'getEntryPointHash' multiple times, in order for the test
can identify them, add "callIdx: <number>" as the key word.
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* Fix Varying Variable Location Assignments With Hull Shaders
Fixes: #4913
Fixes: #4540
Changes:
1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting.
2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings
* Added a `ZeroLSB` check to UIntSet for this purpose
* add missing return
* code comment adjustment
* cleanup
* comment and HLSL controlBarrier mistake
* assume space for glsl/spriv varying is irrelevant
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Fixes: #4899
Fixes invalid test results since `{...}` was differentiating the constructor of `myvector` when it should not (see #4877). This change modifies the test so it is correct so other PRs may be merged if indirectly/directly fixing the old use-case for this test.
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* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix the slang-test bug
Since we reorganize the build directory, now the libraries are
located at different directory with executables in non-Windows
platform, we have to change the code on how to find the dll directory.
* Integrate the record/replay test into slang-unit-test
We create a unit-test-record-replay.cpp to run the converted slang
examples in child process as our tests for the record-replay layer.
* Disable the test on Apple
Due to the limitation of current examples, we temporarily disable them
on apples.
Change the ci to make this test only be run on the gpu-equipped runners,
for other runners we add a white-list file
"expected-failure-record-replay-tests.txt".
* Remove 'hello-world' example from unit test
"hello-world" doesn't use gfx abstract library, instead it uses vk directly, it's
not a preferable way. So we will drop this test, instead, we will use cpu-hello-world
example.
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The files being checked in here were initially written 2-3 years ago.
They are very clearly incomplete, outdated and, quite often, inaccurate.
The intention of this change is to get an initial skeleton in place for
the large-scale structure of a language reference (for now avoiding
the term "specification" and all the weight it carries).
Future commits should be able to add to flesh out this skeleton and
start to make the document more complete and more accurate.
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* record/replay: Add tests
Modify the hello-world example to generate the hash code for the
entry point spirv code, so that we can compare it with replaying
the example.
Add the test script to run the example and compare the hash code
with replaying it.
* Check nullptr for out Diagnostics
We need to check whether the output Diagnostics is a nullptr,
because it's allowed.
* Fix the double free pointers
* Add triangle example as the new test for record-replay
Change the example base to add the offline rendering path
because we don't want to display anything when we're in the
test mode.
This change involves introducing a TestBase that will parse
the command line option. It will decide whether we are in
the test mode.
Disable all the swapchain and windows related creation, instead
we will only create one single framebuffer for the render target.
* Address comments
TODO:
In the follow up patches, I will add more tests and integrate the test flow into slang-unit-test.
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* Fix a false failure when using the latest SPIR-V
---------
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Fix a mistake on a command line argument for building slang-llvm
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* Dont require llvm for building generators
* Fetch slang-llvm.so from correct release (#4847)
* Fetch slang-llvm.so from correct release
Closes https://github.com/shader-slang/slang/issues/4648
Should close https://github.com/shader-slang/slang/issues/4812
* Update docs
* Correct documentation on cmake option
* Neaten cmake script
* Fix fetching on windows
---------
Co-authored-by: Yong He <yonghe@outlook.com>
* Be a bit more careful dealing with release list fetching failure
* clarify error messages
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Allow creating draft releases from tags containing "draft"
* make draft releases prereleases too
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This reverts commit 579d59c761cb0460701e0e820eb066275fe357b3.
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Designed to work for both value types as well as ref/ptr/buffer types
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support dependent generic constraints.
* Fix warning.
* Update comment.
* Fix.
* Add a test case to verify fix of #3804.
* Address review.
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* Fix `tests\autodiff\reverse-while-loop-3.slang` test
Fixes: #4876
Fix `tests\autodiff\reverse-while-loop-3.slang` test to have correct listed output values
* set default to 1 (different val)
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Exclude synthesized code from code auto documentation system
Fixes #4888
Changes to exclude synthesized code from code-auto-documentation system
* syntax change for cleanup
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hang (#4885)
* Track uninitialized values of `Ptr<Specialize<T>>` inside type `T` without hang
Fixes #4878
Track uninitialized values of `Ptr<Specialize<T>>` inside type `T` without hang
* change method used to resolve base of specialization
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track containor-decl with `DifferentialType` scope varaible synthesized
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* Fetch slang-llvm.so from correct release
Closes https://github.com/shader-slang/slang/issues/4648
Should close https://github.com/shader-slang/slang/issues/4812
* Update docs
* Correct documentation on cmake option
* Neaten cmake script
* Fix fetching on windows
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement Path::createDirectoryRecursive
Implement Path::createDirectoryRecursive with existing Path::createDirectory
that uses system call instead of c++ standard lib.
* Change the use of 'while(1)' to 'for(;;)'
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* Remove using SpvStorageClass values casted into AddressSpace values
Also removes support for specific storage classes in __target_intrinsic snippets
* remove SLANG_RETURN_NEVER macro
* squash warnings
* Make nonexhaustive switch statement error on gcc
* Add SLANG_EXHAUSTIVE_SWITCH_BEGIN/END macros
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Tuple swizzling and element access.
* Update proposal status.
* Cleanup.
* Fix merrge error.
* Address review.
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* Variadic Generics Part 2: IR lowering and specialization.
* Update design doc status.
* Update design doc.
* Resolve review comments.
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Previously, the warnings were:
```
environment.slang(22): warning 41022: inout parameter 'seed' is never written to
public float3 environment_sample(StructuredBuffer <Environment_sample_data> sample_buffer, inout int seed)
^~~~~~~~~~~~~~~~~~
hit.slang(5): warning 41022: inout parameter 'seed' is never written to
float3 sample_lights(inout uint seed)
^~~~~~~~~~~~~
```
With this commit they should not be emitted.
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* Design proposal: IFunc interface.
* fix code error.
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code should use modules (#4862)
Closes https://github.com/shader-slang/slang/issues/4281
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* Refactoring benchmark CI pipeline
* Combine setup and run steps
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* Make precompileForTargets work with Slang API
precompileForTargets, renamed to precompileForTarget, does not need
an EndToEndCompileRequest and some objects created from it are not
necessary either.
Take only a target enum and a diagnostic blob as input and handle
everything else internally, such as creating the TargetReq with
chosen profile.
Fixes #4790
* Update slang-module.cpp
* Update slang-module.cpp
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* Design proposal for Tuple types.
* formatting.
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* Design proposal for variadic generics
* Update IR lowering section.
* fix typo.
* Fix error.
* Fix typos.
* fix typos.
* typo fix.
* update reviewers.
* update implementation info.
* update implementation info.
* update pr link.
* rewording.
* more rewording.
* grammar fix.
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* Do not zero-initialize groupshared and rayquery variables
Fixes: #4824
`-zero-initialize` option will explicitly not:
1. Set any groupshared values to defaults
2. Set any rayQuery object to a default state (currently invalid code generation)
* grammer
* disallow groupshared initializers
disallow groupshared initializers & adjust tests accordingly
* remove disallowed groupshared-init expression
* do not default init if non-copyable
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix the issue that NonUniformResourceIndex is ignored
Fix the issue that after `specializeFunctionCalls`,
`NonUniformResourceIndex` is ignored in the generated specialized
function.
The reason is that if the function has a non-uniform resource parameter,
we will legalize it by replacing the resource parameter with a index,
and indexing of the resource will be moved inside the specialized function.
e.g.
```
void func(ResourceType resource) { ... }
func(resource[NonUniformResourceIndex(0)])
```
will be specialized into
```
void func(int index) { resource[index]; }
func(0);
```
In this case, inside the function, we will loose the information about
whether the resource is a non-uniform. So we add the handling for this
corner case by adding insert a `NonUniformResourceIndex` into the
specialized function:
```
void func(int index) {
int nonUniformIdx = NonUniformResourceIndex(index);
resource[nonUniformIdx];
}
```
* Fix the issue that arguments mismatch after specilization callsite
specializeCall() call could cause arguments mismatch with the parameters
of the specialized function.
For example, if the function parameter contains a resource type
```
void func(ResourceType res) { ... }
int index = ...
func(resources[index]);
```
This will be specialized into
```
void func(int index) { resources[index] }
int index = ...
func(index);
```
However, if we have more than 1 call sites, and the other call site
doesn't use `int` as the index, e.g.
```
uint index = ...
func(resources[index]);
```
this call site will be specialized into
```
uint index = ...
func(index);
```
this will be invalid, because the argument doesn't match the parameter.
so we just add the data type of the new arguments into the function key such that
For the uniformity info, we add a new attribute "IROp_NonUniformAttr",
so we will form a IRAttributedType that encodes both uniformity and data
type, and use it as the key of call info. So if there is call site using the different
data type for the resource index, we will specialize a new function for this.
* Handle the intCast and uintCast operation
Since after intCast/uintCast of nonuniformIndex, it's still a
nonuniformIndex. So we will handle this case as well.
Also, add a new test to cover this.
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Adds a new Github CI action for benchmarking the slangc compiler on the MDL shaders. For now, the results are only dumped to the output of the CI, which can be later viewed through raw logs. The next step is to use github-action-benchmark to push these results into a page which will show the benchmark results over time as commits are pushed.
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This commit prevents GIT from adding carrage return characters to shell
script files whose file extension is ".sh".
Currently git automatically adds a carrage return characters to all
lines in text files, which makes them Windows text file.
This causes a trouble when a shell script is submitted and it is ran on
WSL, because bash on WSL expects the script files in a unix text file
format.
Co-authored-by: Yong He <yonghe@outlook.com>
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This commit adds a quick build step for MacOS on CONTRIBUTION.md.
It is unclear what are the conditions that slang-llvm needs to be
rebuilt locally. An issue is filed for it, #4812
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Fixes #4818
Emit memory qualifier once for GLSL targets.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support unicode identifier names.
* Fix.
* Fix language server.
* Fix build errors.
* Fix.
* Fix offset translation in language server.
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Addresses #4698 as one approach to diagnose the potential problem.
Emit warnings when a user marks a parameter as `inout` but never writes to it in the function. A new intrinsic function `unmodified(out T)` has been added to explicitly indicate that an `inout` variable will not be modified in the function.
This is only one way to address the specific validation error in #4698. In general it seems that DXC does some more extensive checks on actual struct fields (as opposed to observing arbitrary struct writes), so that will be the next step.
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* More reflection API features.
+ Lookup methods and members (by string) on types
+ Fix issue with looking up non-static members through the scope operator '::'
+ `GenericReflection`: Cast a decl to generic to access unspecialized generic parameter names and constraints
+ `GenericReflection`: Use `getGenericContainer()` from function, variable or type to access the 'nearest' generic parent along with specialization info
+ `GenericReflection::getConcreteType` and `GenericReflection::getConcreteIntVal`: to get the concrete type of a param in the context of the reflection object
+ `GenericReflection::getOuterGenericContainer` to go up one level and get the outer generic declarations (if there are more than one enclosing generic scopes)
+ `DeclReflection::getParent`: go to parent declaration.
+ Change `VariableReflection` to be a `DeclRef` rather than a decl (allows us to return properly substituted types for methods, members, and more)
* Fix Falcor issue
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* Fix auto-diff synthesized method naming conventions
* Update tests; remove unused var
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Some debug code was left in by accident which called DXC to
disassemble the DXIL it produced.
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