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Making it easier to work with shaders
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Author
Age
*
Misc. SPIRV Fixes. (#3146)
Yong He
2023-08-23
*
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-23
*
Retain int casts when unifying generic params (#3145)
Ellie Hermaszewska
2023-08-23
*
Make `-fvk-u-shift` work on AppendStructuredBuffer. (#3144)
Yong He
2023-08-22
*
Add test case for RayQuery parameter. (#3140)
Yong He
2023-08-22
*
color spirv-val output (#3132)
Ellie Hermaszewska
2023-08-22
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Allow loop counters to be used as constexpr arguments. (#3139)
Yong He
2023-08-18
*
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-18
*
SPIRV: Fix matrix layout tests. (#3137)
Yong He
2023-08-18
*
Be more careful about merge blocks during loop inversion (#3136)
Ellie Hermaszewska
2023-08-17
*
Update README.md
jsmall-nvidia
2023-08-17
*
Update README.md
jsmall-nvidia
2023-08-17
*
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-17
*
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-17
*
Add loop inversion pass (#2899)
Ellie Hermaszewska
2023-08-17
*
Run vk tests on spirv backend with expected failure list. (#3128)
Yong He
2023-08-16
*
Correct check for empty target flags (#3115)
Ellie Hermaszewska
2023-08-16
*
Simplify IfElse instructions with a single trivial block (#3114)
Ellie Hermaszewska
2023-08-16
*
squash warnings (#3113)
Ellie Hermaszewska
2023-08-15
*
Remove -use-glsl-matrix-layout-modifier from test (#3104)
Ellie Hermaszewska
2023-08-15
*
SPIRV: debug source and debug line. (#3109)
Yong He
2023-08-15
*
Fix a bug that warning 39001 can't be fully disabled. (#3112)
Yong He
2023-08-16
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Fix ByteAddressBuffer array legalization. (#3106)
Yong He
2023-08-15
*
Disable strict aliasing for gcc (#3105)
Ellie Hermaszewska
2023-08-15
*
Fix bug with overload resolution under nested generics (#3107)
Sai Praveen Bangaru
2023-08-15
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Add auto-diff support for `IRSwizzleStore` (#3102)
Sai Praveen Bangaru
2023-08-14
*
Update target-deps.json (#3103)
Yong He
2023-08-14
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Fix issue with nested loop unrolling (#3100)
Sai Praveen Bangaru
2023-08-14
*
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-11
*
Add scalar version of `distance`. (#3096)
Yong He
2023-08-10
*
Upgrade to glslang 12.3.1 (#3095)
Yong He
2023-08-10
*
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-10
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Allow member lookup through modified type. (#3091)
Yong He
2023-08-10
*
Support nested structs in function bodies. (#3078)
Yong He
2023-08-09
*
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-09
*
Various fixes in GLSL emit. (#3074)
Yong He
2023-08-09
*
Clean up and improve Val deduplication performance. (#3069)
Yong He
2023-08-09
*
Set Full GPU CI timeout to 100 minutes. (#3070)
Yong He
2023-08-08
*
Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)
Yong He
2023-08-08
*
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-08-07
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Add spirv-dis as a downstream compiler (#3059)
Ellie Hermaszewska
2023-08-07
*
Default target intrinsic should not apply to SPIR-V (#3054)
Ellie Hermaszewska
2023-08-07
*
Fix -fvk-use-entrypoint-name. (#3066)
Yong He
2023-08-07
*
Validate generated SPIR-V on output (#3061)
Ellie Hermaszewska
2023-08-07
*
Unify Type and Constant sections for SPIR-V (#3057)
Ellie Hermaszewska
2023-08-07
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