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Making it easier to work with shaders
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Author
2021-07-16
Upgrade glslang to 11.5.0 (#1910)
jsmall-nvidia
2021-07-09
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
Make Scope non ref counted (#1904)
jsmall-nvidia
2021-07-09
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
Update VS projects to 2019. (#1901)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
Fix uninitialized access identified by Valgrind (#1898)
jsmall-nvidia
2021-06-25
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
Update Vulkan headers (#1896)
Yong He
2021-06-25
Small fixes to make compile on CentOS (#1897)
jsmall-nvidia
2021-06-24
Remove StructTag and associated systems (#1895)
jsmall-nvidia
2021-06-23
Change default VS version to 2017. (#1893)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-18
StructTag versioning (#1888)
jsmall-nvidia
2021-06-16
Initial support for variadic macros (#1887)
Theresa Foley
2021-06-14
Improve comments around -Xarg and C++/CUDA layout (#1884)
jsmall-nvidia
2021-06-11
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-10
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-09
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
Fix CUDA vector layout logic. (#1879)
Yong He
2021-06-08
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-06
Made 'slang-test' the startup project on visual studio (#1873)
jsmall-nvidia
2021-06-06
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-06-06
Fix a bug in preprocessor "busy" logic (#1875)
T. Foley
2021-06-04
Enable tracing rays with OptiX backend (#1871)
Nathan V. Morrical
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
Escape `\` in slang-embed. (#1870)
Yong He
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
Downstream compiler location fix. (#1866)
jsmall-nvidia
2021-06-02
JSONBuilder (#1865)
jsmall-nvidia
2021-06-01
JSONValue / Container (#1864)
jsmall-nvidia
2021-05-28
Glslang refactor bugfix (#1863)
jsmall-nvidia
2021-05-27
Fix initializer lists for derived structs (#1862)
T. Foley
2021-05-27
Fix a bug in struct inheritance (#1861)
T. Foley
2021-05-27
JSON Parser and Writer (#1859)
jsmall-nvidia
2021-05-26
small tweak to allow for dumping out intermediate source for cuda targets (#1...
Nathan V. Morrical
2021-05-26
Fix a bug for enumerations with explicit "tag type" (#1856)
T. Foley
2021-05-25
JSON Lexing and string encoding/decoding (#1858)
jsmall-nvidia
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
OptiX ray payload read/write support in raytracing pipeline shaders (#1853)
Nathan V. Morrical
2021-05-22
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
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