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Making it easier to work with shaders
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2022-03-24
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
Fix for default initialization with generic field (#2168)
jsmall-nvidia
2022-03-24
C++ extractor parsing slang.h (#2162)
jsmall-nvidia
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-18
Fix type truncation during SCCP. (#2163)
Yong He
2022-03-16
Add -depfile option to save dependency info (#2161)
Alexey Panteleev
2022-03-15
C++ extractor callable support (#2159)
jsmall-nvidia
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
Slangc improvements: help message, downstream error passthrough (#2152)
Alexey Panteleev
2022-03-02
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-03-01
Fix some typos in command line docs. (#2150)
jsmall-nvidia
2022-03-01
Fix folding of no-arg constructs in SCCP pass (#2148)
Theresa Foley
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Add OSX LLVM JIT support (#2130)
jsmall-nvidia
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
Add interface for querying downstream compiler time (#2127)
Yong He
2022-02-10
Add glslang OSX (#2128)
jsmall-nvidia
2022-02-10
OSX CI Test (#2126)
jsmall-nvidia
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
Generic experiments (#2119)
jsmall-nvidia
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-03
'Explicit specialization' experiments with extensions (#2099)
jsmall-nvidia
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-31
Revise entrypoint renaming interface. (#2113)
Yong He
2022-01-27
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
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