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Making it easier to work with shaders
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2022-04-13
Callable shader fix and explicit payload locations for GLSL (#2185)
Alexey Panteleev
2022-04-12
Small doc improvement around 8/16 bit types. (#2180)
jsmall-nvidia
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-11
Added GLSL extensions for 8-bit types (int8_t, uint8_t) (#2182)
Alexey Panteleev
2022-04-11
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-06
Fixed the mapping of the ray tracing instance functions to GLSL (#2177)
Alexey Panteleev
2022-04-05
Fix issue with multiple namespace openings (#2176)
jsmall-nvidia
2022-04-05
Handling static const variables in generics (#2171)
jsmall-nvidia
2022-04-05
Added sample-grad-clamp-lod test. (#2173)
jsmall-nvidia
2022-04-01
Improved type printing (#2172)
Alexey Panteleev
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-24
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
Fix for default initialization with generic field (#2168)
jsmall-nvidia
2022-03-24
C++ extractor parsing slang.h (#2162)
jsmall-nvidia
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-18
Fix type truncation during SCCP. (#2163)
Yong He
2022-03-16
Add -depfile option to save dependency info (#2161)
Alexey Panteleev
2022-03-15
C++ extractor callable support (#2159)
jsmall-nvidia
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
Slangc improvements: help message, downstream error passthrough (#2152)
Alexey Panteleev
2022-03-02
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-03-01
Fix some typos in command line docs. (#2150)
jsmall-nvidia
2022-03-01
Fix folding of no-arg constructs in SCCP pass (#2148)
Theresa Foley
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Add OSX LLVM JIT support (#2130)
jsmall-nvidia
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
Add interface for querying downstream compiler time (#2127)
Yong He
2022-02-10
Add glslang OSX (#2128)
jsmall-nvidia
2022-02-10
OSX CI Test (#2126)
jsmall-nvidia
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
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