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AgeCommit message (Expand)Author
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
2022-04-12Small doc improvement around 8/16 bit types. (#2180)jsmall-nvidia
2022-04-12Support `[DllImport]` (#2181)Yong He
2022-04-11Added GLSL extensions for 8-bit types (int8_t, uint8_t) (#2182)Alexey Panteleev
2022-04-11Refactor: eliminate BackEndCompileRequest (#2178)Theresa Foley
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-04-06Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev
2022-04-05Fix issue with multiple namespace openings (#2176)jsmall-nvidia
2022-04-05Handling static const variables in generics (#2171)jsmall-nvidia
2022-04-05Added sample-grad-clamp-lod test. (#2173)jsmall-nvidia
2022-04-01Improved type printing (#2172)Alexey Panteleev
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-24Separated out new texture-related structures and texture data generation from...lucy96chen
2022-03-24Fix for default initialization with generic field (#2168)jsmall-nvidia
2022-03-24C++ extractor parsing slang.h (#2162)jsmall-nvidia
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
2022-03-18Fix type truncation during SCCP. (#2163)Yong He
2022-03-16Add -depfile option to save dependency info (#2161)Alexey Panteleev
2022-03-15C++ extractor callable support (#2159)jsmall-nvidia
2022-03-14Small fix in d3d12 transient heap. (#2160)Yong He
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
2022-03-09Initial support for documentation extraction in C++ (#2156)jsmall-nvidia
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-03-08Slangc improvements: help message, downstream error passthrough (#2152)Alexey Panteleev
2022-03-02Small fix to use SlangResult (#2149)jsmall-nvidia
2022-03-01Fix some typos in command line docs. (#2150)jsmall-nvidia
2022-03-01Fix folding of no-arg constructs in SCCP pass (#2148)Theresa Foley
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23Add SPIR-V debug information via GLSLANG (#2142)jsmall-nvidia
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-15Add OSX LLVM JIT support (#2130)jsmall-nvidia
2022-02-15Fix linux gfx issue (#2131)jsmall-nvidia
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-11Add interface for querying downstream compiler time (#2127)Yong He
2022-02-10Add glslang OSX (#2128)jsmall-nvidia
2022-02-10OSX CI Test (#2126)jsmall-nvidia
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He