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Making it easier to work with shaders
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Age
*
Fix bug with overload resolution under nested generics (#3107)
Sai Praveen Bangaru
2023-08-15
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Add auto-diff support for `IRSwizzleStore` (#3102)
Sai Praveen Bangaru
2023-08-14
*
Update target-deps.json (#3103)
Yong He
2023-08-14
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Fix issue with nested loop unrolling (#3100)
Sai Praveen Bangaru
2023-08-14
*
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-11
*
Add scalar version of `distance`. (#3096)
Yong He
2023-08-10
*
Upgrade to glslang 12.3.1 (#3095)
Yong He
2023-08-10
*
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-10
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Allow member lookup through modified type. (#3091)
Yong He
2023-08-10
*
Support nested structs in function bodies. (#3078)
Yong He
2023-08-09
*
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-09
*
Various fixes in GLSL emit. (#3074)
Yong He
2023-08-09
*
Clean up and improve Val deduplication performance. (#3069)
Yong He
2023-08-09
*
Set Full GPU CI timeout to 100 minutes. (#3070)
Yong He
2023-08-08
*
Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)
Yong He
2023-08-08
*
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-08-07
*
Add spirv-dis as a downstream compiler (#3059)
Ellie Hermaszewska
2023-08-07
*
Default target intrinsic should not apply to SPIR-V (#3054)
Ellie Hermaszewska
2023-08-07
*
Fix -fvk-use-entrypoint-name. (#3066)
Yong He
2023-08-07
*
Validate generated SPIR-V on output (#3061)
Ellie Hermaszewska
2023-08-07
*
Unify Type and Constant sections for SPIR-V (#3057)
Ellie Hermaszewska
2023-08-07
*
Casting and vector/scalar correct arithmetic ops for SPIR-V (#3056)
Ellie Hermaszewska
2023-08-07
*
Add missing header in slang-glslang (#3055)
Ellie Hermaszewska
2023-08-07
*
Diagnostic improvements for direct spirv (#3053)
Ellie Hermaszewska
2023-08-07
*
Fix `Val` deduplication bug. (#3050)
Yong He
2023-08-07
*
Add missing empty case to Array::makeArray (#3058)
Ellie Hermaszewska
2023-08-08
*
Allow parsing some SPIR-V enums in intrinsics (#3062)
Ellie Hermaszewska
2023-08-08
*
Simplify SpvTypeInstKey (#3063)
Ellie Hermaszewska
2023-08-08
*
sv_groupindex support for spirv (#3060)
Ellie Hermaszewska
2023-08-08
*
Fail on an unhandled spv operand (#3052)
Ellie Hermaszewska
2023-08-08
*
Correct return type for emitFieldAddress (#3051)
Ellie Hermaszewska
2023-08-07
*
Add option to use original entrypoint in spirv output. (#3047)
Yong He
2023-08-04
*
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-08-04
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
Fix around texture footprint support for NVAPI. (#3046)
jsmall-nvidia
2023-08-03
*
Disable code motion for expensive insts (call & div) (#3042)
Sai Praveen Bangaru
2023-08-03
*
Only define atomics for `float2` and `float4` when CUDA arch<900 (#3041)
Sai Praveen Bangaru
2023-08-02
*
Add mailmap (#3043)
Ellie Hermaszewska
2023-08-02
*
Fix literals needing cast (#3039)
jsmall-nvidia
2023-08-01
*
Update footprint-queries.md
jsmall-nvidia
2023-08-01
*
Generalize collectInductionValues (#3031)
Ellie Hermaszewska
2023-08-01
*
Fix for #elif evaluation issue (#3038)
jsmall-nvidia
2023-07-31
*
Fix push constant on global variables. (#3034)
Yong He
2023-07-27
*
Fix -fvk-u-shift not applying to global constant buffer. (#3033)
Yong He
2023-07-27
*
Include NonSemanticDebugInfo when calling glslang (#3030)
Yong He
2023-07-27
*
Refactor `dmul(This, Differential)` to `dmul<T:Real>(T, Differential)` (#3029)
Sai Praveen Bangaru
2023-07-26
*
Fix scalar swizzle causes invalid glsl output. (#3028)
Yong He
2023-07-26
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