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* Fix bug with overload resolution under nested generics (#3107)Sai Praveen Bangaru2023-08-15
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Add auto-diff support for `IRSwizzleStore` (#3102)Sai Praveen Bangaru2023-08-14
* Update target-deps.json (#3103)Yong He2023-08-14
* Support per field matrix layout (#3101)Yong He2023-08-14
* Fix issue with nested loop unrolling (#3100)Sai Praveen Bangaru2023-08-14
* Make sure glsl source in spirv is included when compiling with -g3 (#3099)Yong He2023-08-11
* Add scalar version of `distance`. (#3096)Yong He2023-08-10
* Upgrade to glslang 12.3.1 (#3095)Yong He2023-08-10
* Fix `Texture2D.Load()` with offset. (#3094)Yong He2023-08-10
* Add support for ConstBufferPointer on Vulkan. (#3089)Yong He2023-08-10
* Allow member lookup through modified type. (#3091)Yong He2023-08-10
* Support nested structs in function bodies. (#3078)Yong He2023-08-09
* Support implciit casted swizzled lvalue. (#3077)Yong He2023-08-09
* Various fixes in GLSL emit. (#3074)Yong He2023-08-09
* Clean up and improve Val deduplication performance. (#3069)Yong He2023-08-09
* Set Full GPU CI timeout to 100 minutes. (#3070)Yong He2023-08-08
* Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)Yong He2023-08-08
* Add warning on mutation of function parameter (#3067)Theresa Foley2023-08-07
* Add spirv-dis as a downstream compiler (#3059)Ellie Hermaszewska2023-08-07
* Default target intrinsic should not apply to SPIR-V (#3054)Ellie Hermaszewska2023-08-07
* Fix -fvk-use-entrypoint-name. (#3066)Yong He2023-08-07
* Validate generated SPIR-V on output (#3061)Ellie Hermaszewska2023-08-07
* Unify Type and Constant sections for SPIR-V (#3057)Ellie Hermaszewska2023-08-07
* Casting and vector/scalar correct arithmetic ops for SPIR-V (#3056)Ellie Hermaszewska2023-08-07
* Add missing header in slang-glslang (#3055)Ellie Hermaszewska2023-08-07
* Diagnostic improvements for direct spirv (#3053)Ellie Hermaszewska2023-08-07
* Fix `Val` deduplication bug. (#3050)Yong He2023-08-07
* Add missing empty case to Array::makeArray (#3058)Ellie Hermaszewska2023-08-08
* Allow parsing some SPIR-V enums in intrinsics (#3062)Ellie Hermaszewska2023-08-08
* Simplify SpvTypeInstKey (#3063)Ellie Hermaszewska2023-08-08
* sv_groupindex support for spirv (#3060)Ellie Hermaszewska2023-08-08
* Fail on an unhandled spv operand (#3052)Ellie Hermaszewska2023-08-08
* Correct return type for emitFieldAddress (#3051)Ellie Hermaszewska2023-08-07
* Add option to use original entrypoint in spirv output. (#3047)Yong He2023-08-04
* Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He2023-08-04
* Added D3D12 RenderTargetView TextureCube case (#3048)SirKero2023-08-04
* Fix around texture footprint support for NVAPI. (#3046)jsmall-nvidia2023-08-03
* Disable code motion for expensive insts (call & div) (#3042)Sai Praveen Bangaru2023-08-03
* Only define atomics for `float2` and `float4` when CUDA arch<900 (#3041)Sai Praveen Bangaru2023-08-02
* Add mailmap (#3043)Ellie Hermaszewska2023-08-02
* Fix literals needing cast (#3039)jsmall-nvidia2023-08-01
* Update footprint-queries.mdjsmall-nvidia2023-08-01
* Generalize collectInductionValues (#3031)Ellie Hermaszewska2023-08-01
* Fix for #elif evaluation issue (#3038)jsmall-nvidia2023-07-31
* Fix push constant on global variables. (#3034)Yong He2023-07-27
* Fix -fvk-u-shift not applying to global constant buffer. (#3033)Yong He2023-07-27
* Include NonSemanticDebugInfo when calling glslang (#3030)Yong He2023-07-27
* Refactor `dmul(This, Differential)` to `dmul<T:Real>(T, Differential)` (#3029)Sai Praveen Bangaru2023-07-26
* Fix scalar swizzle causes invalid glsl output. (#3028)Yong He2023-07-26