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2025-02-06Mark slangpy as deprecated and remove from user-guide. (#6300)Yong He
2025-02-06Uncomment a previously failing test case (#6303)Anders Leino
This case now parses after the following PR was merged. https://github.com/shader-slang/slang/pull/6281 Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-06Update a3-reference.md (#6309)KoT
Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-06Support stage_switch. (#6311)Yong He
* Support stage_switch. * Update proposal status. * Fix gl_InstanceID. * Fix.
2025-02-06Don't overwrite existing module decl scopes when parsing new source files ↵Anders Leino
(#6292) When a module consists of multiple source files, the module scope gets over-written for each source file that's parsed into the module. The result is that if you do something like the following, where source1.slang contains an import statement, then the imported module will get imported into the module scope corresponding to source2.slang, but won't be found from the scope of source1.slang. slangc source1.slang source2.slang # 1 module from 2 source files This patch fixes this problem by not over-writing existing container decl scope when parsing new source files into the container. This closes $6221.
2025-02-05Allow tuples to work with initializer list. (#6301)Yong He
* Allow tuples to work with initiailizer list. * Update definition of C-Style types.
2025-02-05Add floating-point pack/unpack proposal (#6191)Darren Wihandi
* add initial proposal * update proposal * update proposal * update proposal * update proposal * fix typo * improve wording --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-05Fix matrix comparison operators on CPU (#6296)Julius Ikkala
Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-05Fix inline markdown rendering (#6294)Sai Praveen Bangaru
* Fix inline markdown rendering * Fix it in a different way.. * Update 07-autodiff.md --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-05Enable D3D12 experimental feature to use coopvec (#6290)Jay Kwak
This commit enables "D3D12-experimenta-feature" in render-test. This is required to use CoopVec feature with dxcompiler.dll. But it is enabled only when "-dx12-experimental" is used, because it appears that DX12 becomes unstable when the experimental feature is enabled, which causes bunch of tests randomly failing.
2025-02-05maxtessfactor attribute should take a floating point value (#6289)Jay Kwak
* maxtessfactor attribute should take a floating point value * Support integer value on maxtessfactor
2025-02-05Fix DCE for calls to functions that have associations (#6272)Sai Praveen Bangaru
* Fix DCE for calls to functions that have associations * Update slang-ir-util.cpp * Update slang-ir-util.cpp
2025-02-05Use two-stage parsing to disambiguate generic app and comparison. (#6281)Yong He
* Use two-stage parsing to disambiguate generic app and comparison. * Typo fix. * Update doc.
2025-02-05Switch back to Falcor (#6295)kaizhangNV
This is a follow-up to PR #6058, where we switched to Falcor-new now we will switch back to Falcor.
2025-02-05Feature/initialize list side branch (#6058)kaizhangNV
* SP004: implement initialize list translation to ctor - We synthesize a member-wise constructor for each struct follow the rules described in SP004. - Add logic to translate the initialize list to constructor invoke - Add cuda-host decoration for the synthesized constructor - Remove the default constructor when we have a valid member init constructor - Disable -zero-initialize option, will re-implement it in followup (#6109). - Fix the overload lookup issue When creating invoke expression for ctor, we need to call ResolveInvoke() to find us the best candidates, however the existing lookup logic could find us the base constructor for child struct, we should eliminate this case by providing the LookupOptions::IgnoreInheritance to lookup, this requires us to create a subcontext on SemanticsVisitor to indicate that we only want to use this option on looking the constructor. - Do not implicit initialize a struct that doesn't have explicit default constructor. Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-02-05Fix autodiff issue for vector<T, N> (#6275)kaizhangNV
* Fix autodiff issue for vector<T, N> Close #6154 We didn't implement correctly for vector<T, N> regarding the differentiablity. As we check differentiable before specialization, however according to the definition of vector, it has to be specialized to IFloat to know it's conformed to IDifferential type. Therefore for parameter type vector<T, N> will become no_diff. Therefore, we change the implementation a to make it explicit conform to IDifferential type. * fix typo
2025-02-05Use 0.0.7 version of VK-GL-CTS-for-Slang on nightly CTS CI (#6278)Jay Kwak
2025-02-04Fix non-square matrix derivatives (#6282)Sai Praveen Bangaru
2025-02-04Fix warning about push constants, shaderRecordEXT (#6269)cheneym2
* Fix warning about push constants, shaderRecordEXT These resources should not warn about missing vk::binding. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-02-04Correct NVAPI include (#6263)Ellie Hermaszewska
2025-02-03Fix parsing of nested generic app. (#6259)Yong He
2025-02-03Auto enable `-fvk-use-entrypoint-name` when there is more than one ↵Yong He
entrypoint. (#6260) * Auto enable `-fvk-use-entrypoint-name` when there is more than one entrypoint. * Fix.
2025-02-03Fix native Windows ARM64 build. (#6244)Yong He
* Fix native Windows ARM64 build. * Fix --------- Co-authored-by: Yong He <yongh@outlook.com>
2025-02-02Add support for WGSL subgroup operations (#6213)Darren Wihandi
* initial work * more work * more work on glsl intrinsics * add subgroup broadcast for glsl * wip add wgsl extension tracking * enable tests, enable extensions and added some todos * format and warning fixes * fix wgsl extension tracker --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-31Update Slang-RHI and enable any debug layers up-front (#6226)Anders Leino
* Update Slang-RHI and enable any debug layers up-front As [1] shows, creating a D3D12 device and then enabling debug layers causes future device creation to fail. That means enabling debug layers is a process-wide decision that should be done at startup, and not just before creating an individual device. Previously, Slang-RHI enabled debug layers as part of device creation. The new Slang-RHI revision doesn't do that anymore, but instead allows the user to enable debug layers earlier, with a separate API. This change calls the mentioned API before creating any device. This closes #6172. * Compile fixes needed after updating slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-31Fix build issue when SLANG_EMBED_CORE_MODULE is OFF. (#6243)Yong He
2025-01-31Include slang-glsl-module.dll in releases, for precompiled glsl module. (#6239)Yong He
* Distribute slang-glsl-module.bin in release packages. * Fix. * fix2. * Build glsl modlue into a dll. * Notarize glsl-modue.dylib
2025-01-31Respect per-target debug options (#6193)Anders Leino
* Base compiler options for targets on target-specific compiler options Before this change, the target compiler options were based on the linkage-wide compiler options, which where later again inherited from (basically a no-op). With this change, the target-specific compiler options are added first, and then the linkage-wide comnpiler options are inherited from. * Remove debug instructions if target-specific setting is NONE This helps to address #6092. * Make sure the linkage debug info level is sufficient for each target This closes #6092.
2025-01-31Distribute slang-glsl-module.bin in release packages. (#6233)Yong He
* Distribute slang-glsl-module.bin in release packages. * Fix. * fix2. * Build glsl modlue into a dll.
2025-01-30[Docs] Auto-diff documentation overhaul (#6202)Sai Praveen Bangaru
* AD: Docs Update * More documentation * More documentation * More docs fixes * Cleanup documentation * More docs polish. Add docs for the [Differentiable] attributes * Fixup code sections * Fixup * Address review comments * regenerate documentation Table of Contents * Update docs with more playground links --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-30Declare `VariablePointers` capability when needed. (#6231)Yong He
2025-01-30Support cooperative vector including Vulkan-Header (#6228)Jay Kwak
* Support cooperative vector including Vulkan-Header Adding a Slang support for cooperative vector with vulkan-header update.
2025-01-30Add coop-vec insts to non-differentiable insts list (#6227)Sai Praveen Bangaru
2025-01-30Support cooperative vector (#6223)Jay Kwak
* Support cooperative vector without Vulkan-header update Adding a Slang support for cooperative vector. But this commit doesn't have Vulkan-header update.
2025-01-29Fix ConstantIntVal::toText when the val is a enum. (#6224)Yong He
* Fix ConstantIntVal::toText when the val is a enum. * Fix comment.
2025-01-29Update SPIRV submodules and fix tests (#6222)Jay Kwak
2025-01-29Fix combined sampler documentation and warning (#6207)cheneym2
* Fix combined sampler documentation and warning * Update comment, show detailed '-fvk-t-shift' message in warning instead of generic '-fvk-xxx-shift' * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-01-29Fix the type coerce issue (#6215)kaizhangNV
* Fix the type coerce issue When synthesize the default ctor, if there is a base type we will synthesize an InvokeExpr to call base type's default ctor as well. But we should use the type of the inheritanceDecl instead of base struct decl.
2025-01-29Fix loophole in hoisting where an `OpVar`'s uses might not be properly ↵Sai Praveen Bangaru
registered for replacement (#6212) * ix loophole in hoisting where an IRVar's uses might not be properly registered for replacement * fix formatting
2025-01-29Implement WaveMultiPrefix* for SPIRV and GLSL (#6182)Darren Wihandi
2025-01-29Fix exact-match witness synthesis for static functions (#6204)Darren Wihandi
* fix non-static methods when trying to synthesize method requirement witness * add tests * update test * improve test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-28Fix UIntSet calcSubtract to handle mismatched buffer sizes (#6205)Darren Wihandi
* fix calcSubtract on UIntSet * add test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-28Proposal for Cooperative Vector in Slang (#6209)Jay Kwak
2025-01-28Add slangpy proposal (#6156)Yong He
* Add slangpy proposal * Fix.
2025-01-28Allow requiring glsl language extensions on structs (#6173)Ellie Hermaszewska
* Allow requiring glsl language extensions on structs * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-28Added const version for the operator[] in Matrix (#6186)Norbert Nopper
Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-28Delete invalid ASSERT in `isTypeOperandEqual`. (#6196)Yong He
2025-01-28Fix geometry shader related modifier lowering. (#6197)Yong He
* Fix geometry shader related modifier lowering. * Cleanup. * Delete obselete test. * Enable geometryShader test on windows only. * Fix test.
2025-01-28Add a unit test to cover type-conformance compilation API. (#6178)Yong He
Co-authored-by: Anders Leino <aleino@nvidia.com>
2025-01-27Add an example for reflection of parameter blocks (#6161)Theresa Foley
* Add an example for reflection of parameter blocks The example loads a shader program, compiles it for Vulkan, and then uses reflection information to set up descriptor set layouts and a pipeline layout. It then validates that the pipeline layout that is created is compatible with the compiled code, by using them together to make a pipeline state object with the validation layer enabled. The basic flow of the application follows the presentation in the companion article, and references its sections. This is example could be expanded in a few ways: * A D3D12 path could be added, to show the comparable operations for creating a root signature from reflection data * The existing shader could be modified to touch/use more of its parameter data, to help ensure that any errors would be caught by the validation layer * The set of shader files/modules that get loaded automatically could be expanded, to test more cases * The code could be expanded to handle more than just compute shaders, by allowing for multiple-entry-point files to be loaded for rasterization or ray-tracing pipelines * format code * fixup: build errors * format code * fixups for build * fixup * fixup --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>