| Commit message (Collapse) | Author | Age |
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* First integration of slang-pack.
* Use .os
* Add optional dependency support.
* Update github actions/scripts to update deps. aarch64 needs special handling.
* Upgrade to latest slang-pack for ignore-deps support.
* Fix linux build issues.
* Copying slang-llvm from dependencies.
* Add support for LLVM for host callable.
Added CodeGenTransitionMap.
* Remove hack to enable host callable for LLVM.
* Small improvements around transitions/downstream compiler.
* Fix typo in method name.
* Fix comment.
* Update visual studio project.
* Updage slang-llvm to include initialization fix.
* Fix handling extraction of clang version number.
* Fix some formatting problems.
* hack - to see if there is a version problem on CI.
* Remove progress on github action linux.
* Allow version lines to have text before 'prefix'.
* Update slang-binaries to include centos-7 premake binaries.
* Upgrade slang-binaries.
* Upgrade slang-binaries.
* Update slang binaries to have certificates.
* Fix handling of dependency path.
* Update README to include LLVM
Update building to include --deps and --arch
* Include slang-llvm in packages.
* Update building docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* First integration of slang-pack.
* Use .os
* Add optional dependency support.
* Update github actions/scripts to update deps. aarch64 needs special handling.
* Upgrade to latest slang-pack for ignore-deps support.
* Fix linux build issues.
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* GFX: implement mutable shader objects.
* Revert unnecessary changes
* Revert more changes.
* Fix clang errors.
* Fix clang/gcc errors.
* Fix clang errors.
* Remove CPU test.
* Fix after merge.
* Fix after merge.
* Remove gl test
* Code review fixes.
* Fixing all vk validation errors.
* Flush test output more often.
* Fix a crash in `specializeDynamicAssociatedTypeLookup`.
* temporarily disable std-lib-serialize test to see what happens
* Fix crashes.
* Make sure cpu gfx unit tests are properly disabled on TeamCity.
* Disable cpu test.
* Fix.
* Fix cuda.
* Disable nv-ray-tracing-motion-blur
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix aarch64 release build config.
* Fix for WinAarch64 build.
* Update premake for embed-std-lib build on aarch64.
* `platform` fix for aarach64 build.
* Try revert back to use absolute output path for slang-stdlib-generated.h
* Fix
* fix
Co-authored-by: Yong He <yhe@nvidia.com>
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* Update VS projects to 2019.
* Empty commit to trigger build
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* Make gfx library visible to external user.
* Fixup
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Enable building with embedding stdlib.
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Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Add github action to verify vs project file consistency.
* fix solution files
* fix project files
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