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The CTS nightly stops report error because of `continue-on-error` is set
to true. Remove that field such that it will fail the job.
Add slack notification about the CTS status, this will report the status
of CTS nightly result to our slack dev channel.
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Increase timeout from 100 to 180 minutes
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* refactor gfx buffer range to use byte range
* create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float
* create buffer descriptors on demand
* avoid copying gfx.dll
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add github action to ensure PRs are labeled.
* Update.
* Fix.
* Fix
* Fix
* more Fix
* more fix.
* try.
* fix
* another try.
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Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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* Fix macos CI.
* Fix.
* Fix.
* Fix.
* Fix clang warnings.
* Fix more warnings.
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* Switch to direct-to-spirv backend as default.
* Fix slang-test.
* Fix.
* Fix.
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* Create vk-gl-cts-nightly.yml
Action to run VK-GL-CTS expected slang passing test list nightly on schedule to run at 12am Pacific time.
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* [SPIRV] Fix pointer lowering bug.
* Update falcor CI setting.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Use SpvSourceLanguageSlang enum.
* Fix spirv entrypoint interface.
* Cleanup.
* Add error on unknown spirv opcode.
* Fix CI.
* Fix.
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This reverts commit 255ecf7993cc69d38525af7e711c24fae6f94ba5.
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Deploy the falcor-compiler-perf-test
Deploy the falcor-compiler-perf-test to falcor-test.yml file.
It will download the release pre-build from:
https://github.com/shader-slang/falcor-compile-perf-test
and run the test executable with newly built slang libraries.
It only works on win64 now.
Disable running the tests on macos and linux platform.
* make a separate yml file to only run falcor-perf-test
* Remove falcor-perf-test from dependency
Remove falcor-perf-test from dependency, instead download the binary
in github action.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* CI: cancel onging jobs on commit.
* test change
* Fix.
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* deploy slang-glslang with macos releases
* sign libslang-glslang.dylib and add it to dist package
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix spirv legalization generating duplicate array types.
* Fix intrinsics.
* Update CI build config.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* More robust input and output selection in generator tools
* Add cmake build system
* Get slang-test running with cmake
* Bump lz4 and miniz dependencies
* Make cmake build more declarative
* Correct preprocessor logic in slang.h
* Add cuda test to compute/simple
* Remove empty cmake files
* output placement for cmake, and commenting
* Correct include paths in spirv-embed-generator
* Format cmake with gersemi
* Make cmake build clerer
* Neaten header generation
Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope
* remove unused files
* use 3.20 to set GENERATOR property properly
* spelling
* more flexible linker arg setting
* replace slang-static with obj collection
* Set rpath and linker path correctly
* neaten generated file generation
* tests working with cmake build
* fix premake5 build
* comment and neaten cmake
* remove unnecessary dependency
* Build aftermath example only when aftermath is enabled
* Add slang-llvm and other dependencies
* Put modules alongside binaries
* Find slang-glslang correctly
* Better option handling
* comments
* add llvm build test
* Better option handling
* cmake wobble
* use UNICODE and _UNICODE
* remove other workflows
* use ccache
* neaten
* limit parallel for llvm build
* use ninja for build
* Windows and Darwin slang-llvm builds
* cache key
* verbose llvm build
* cl on windows
* sccache and cl.exe
* use cl.exe
* Correct package detection
* less verbosity
* Simplify miniz inclusion
* fix build with sccache
* Neaten llvm building
* neaten
* Neaten slang-llvm fetching
* more surgical workarounds
* Add ci action
* Get version from git
* better variable naming
* add missing include
* clean up after premake in cmake
* more docs on cmake build
* ci wobble
* add imgui target
* more selective source
* do not download swiftshader
* Some missing dependencies
* only build llvm on dispatch
* Disable /Zi in CI where sccache is present
* simplify
* set PIC for miniz
* set policies before project
* reengage workaround
* more runs on ci
* Add cmake presets
* Add cpack
* move iterator debug level to preset
* Correct lib flag
* simplify action
* Neaten cmake init
* Add todo
* Add simple test wrapper
* Add tests to workflow presets
* rename packing preset
* Correctly set definitions
* docs
* correct preset names
* Make slang-test depend on test-server/test-process
* neaten
* use workflow in actions
* install docs
* Correct module install dir
* debug dist workflow
* Install headers
* neaten header globbing
* Neaten dependency handling
* make lib and bin variables
* Do not set compiler for vs builds, unnecessary
* docs
* allow setting explicit source for target
* maintain archive subdir
* cmake docs
* install headers
* place targets into folders
* cmake docs
* nest external projects in folder
* remove name clash
* Neater external packages
* meta targets in folder structure
* cleaner slang-glslang dll
* Add missing static directive to slang-no-embedded-stdlib
* more robust module copying
* make slang-test the startup project
* folder tweak
* Make FETCH_BINARY the default on all platforms
* Set DEBUG_DIR
* add natvis files to source
* skip spirv tests
* remove test step from debug dist
* Add build to .gitignore
* redo warnings to be more like premake
* Update imgui
* clean more premake files
* Disable PCH for glslang, gcc throws a warning
* Add /MP for msvc builds
* warning wobble
* Add script to build llvm
* Add slang-llvm and generators components
* Build slang-llvm in ci
* comments
* fetch llvm with git
* better abi approximation for cache
* better sccache key
* formatting
* Correct logic around disabling problematic debug info for ccache
* exclude gcc and clang from windows ci
* Make dist workflows use system llvm
* naming
* restore normal dist builds
* formatting
* run tests in ci
* Correct slang-llvm url setting
* Rely on the system to find the test tool library
* actions matrix wiggle
* cope with OSX ancient bash
* Correct compilers on windows
* more ci debugging
* Correct rpath handling on OSX
* neaten
* correct path to slang-llvm
* Correct rpath separator on osx
* Find slang-llvm correctly
* smoke tests only on osx
* ci wobble
* Give MacOS module a dylib suffix
* get swiftshader correctly
* cope with bsd cp
* remove debug output
* full tests on osx
* ci wobble
* Add some vk tests to expected failures
* simplify ci
* ci wobble
* exclude dx12 tests from github ci
* remove cmake code for building llvm
* warnings
* warnings as errors for cl
* spirv-tools in path
* add aarch64 ci build
* Add SLANG_GENERATORS_PATH option for prebuilt generators
* neaten
* Correct generator target name
* remove yaml anchors because github actions does not support them
* Demote CMake in docs
Also add info on cross compiling
* Restore premake CI
* use minimal ci for cmake
* Write miniz_export for premake build
and .gitignore it
* Mention build config tool options in docs
* Remove redefined macro for miniz
* regenerate vs project
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* Disable frexp test on swiftshader.
* Fix windows release script.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Run Falcor Tests
* Update test config.
* update config.
* fix.
* fix
* fix.
* skip slow test.
* Fix ci config.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Run curated spirv-opt passes through slang-glslang.
* Cleanup.
* Replace spirv-dis downstream compiler with glslang.
* delete slang-spirv-opt.cpp.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add all RayQuery SPIRV Intrinsics.
* Fix
* Fix.
* fix.
* Fix.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update slang-llvm.
* Fix.
* fix.
* Fix unit tests for multi-thread execution.
* Fix tests.
* fixes.
* update tests.
* Add gfx-smoke to linux expected failure list.
* Try fix test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Compile append and consume structured buffers to glsl.
* Fix.
* Update CI config.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add type layout for structured buffer
* Default to generating spirv directly
* vk test for compute simple
* Add spirv-dis as a downstream compiler
* Emit Array types in SPIR-V
* makevector for spirv
* Dump whole spirv module on validation failure
* register array types
todo, use emitTypeInst
* Neater formatting for unhandled inst printing
* break out emitCompositeConstruct
* Correct array type generation
* neaten
* Allow getElement for vector
* Remove unused
* Allow predicating target intrinsics on types
* Consider functions with intrinsics to have definitions
We need to specialize these if they are predicated on types
* Correct array type generation
* makeArray for spir-v
* replace getElement with getElementPtr for spirv
* Correct translation of field access for spirv
* Push layouts to types for spirv
* Spirv intrinsics * operator now makes a pointer
* Add structured buffer of struct test
* Preserve type layout in spirv structured buffer legalization
* neaten
* makeVectorFromScalar for SPIRV
* placeholder for layouts on param groups
* More type safe spirv op construction
* Know that constants and types only go in one section
* Remove emitTypeInst
* Add todo for spirv sampling
* Add links to spirv documentation on emit functions
* OpTypeImage support for SPIR-V
* Add simpler texture test for spirv
* s/spirv_direct/spirv/g
* Allow several string literals in target_intrinsic
* Handle global params without a var layour for SPIR-V
For example groupshared vars
* uint spirv asm type
* Add todo for isDefinition
It is currently too broad
* Some atomic op spirv intrinsics
* Strip ConstantBuffer wrappers for spirv
* Add todo for matrix annotations
* Do not associate decorations insts with spirv counterparts
* Correct entry point parameter generation
* Spelling
* Assert that fieldAddress is returning a pointer
* Add error for existential type layout getting to spir-v emit
* Add IRTupleTypeLayout
Unused so far
* Allow getElementPtr to work with vectors
* Correct target name in test
* Hide default spirv direct behind a premake option --default-spirv-direct=true
* Do not insert space at start of intrinsic def
* Correct asm rendering in tests
* remove redundant option
* Emit directly from direct test
* Add source language options for spirv-dis
* Add comments to spirv dis
* Add dead debug print for before spirv module
* Correct asm rendering in tests
* s/spirv_direct/spirv/g
* Only specialize intrinsic functions with predicates
* regenerate vs projects
* squash warnings
* squash warnings
* remove duplication
* Silence warnings from msvc
* squash warnings
* Overload for zero sized array
* More msvc warnings
* warnings
* Add spirv-tools to path for tests
* Do not be specific about dxc version for diag test
* Normalize line endings from spirv-dis
* Correct filecheck matches
* Temporarily disable two spirv tests
Failing on CI, undebuggable hang :/
* Do not emit storage class more than once for spirv snippet
* Do not pass spir-v to spirv-dis by stdin
* Do not get spirv-dis output via stream, use file
* normalize file endings in spirv-dis output
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* Support per field matrix layout
* Fix warnings.
* Fix.
* Fix tests.
* Fix spiv gen.
* Fix.
* More test fixes.
* Fix.
* Run only GPU tests on self-hosted servers.
* Remove -use-glsl-matrix-layout-modifier.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add linux arm64 self-hosted CI.
* Update CI build script.
* fix
* Ignore test if FileCheck not found.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Rename Self-Hosted CI config.
* change
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Test self-hosted runner
* Update config
* update config
* update config
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Downgrade github runner to 20.04
Specify gcc10 also
* Select gcc with update-alternatives
* Ignore persistent cache test on linux.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Split bwd_diff op into separate ops for primal and propagate func.
* Fix.
* Download swiftshader with github actions instead of curl on linux.
* Fix github action.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Create the slang-tag-version.h file on windows.
* Add non binary files to the artifact upload for windows.
* Add headers/docs to linux artifact.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix build script for macos aarch64.
* fix1
* Fix2.
* update vs files
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix release CI script.
* Fix.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* move -Werror to CI
This allows people with a more up-to-date system than you to still compile your project, while still allowing you to block on every warning in your own development.
* Fixes.
* More fix.
* more fix.
* Disable werror for gcc.
* Fix bash.
* fix
* fix yml
Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* Language server: Inlay hints.
* Signature help for base exprs that is not a declref.
* Fix checking of jvp operator.
* Fix.
* Add clang-format based auto formatting.
* Fix clang error.
* Fix clang-format discovery logic.
* Fine tune auto formatting and completion experience.
* Update macos workflow.
* Fixes to configurations.
* Fix parser recovery to trigger completion for index exprs.
* Typo fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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