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<title>slang.git/tools/slang-unit-test/unit-offset-container.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2022-05-27T21:28:05+00:00</updated>
<entry>
<title>Added NativeStringType (#2252)</title>
<updated>2022-05-27T21:28:05+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-05-27T21:28:05+00:00</published>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* Use TerminatedUnownedStringSlice for literals in output C++.

* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.

* Fix some corner cases around string encoding.

* Added unit test for string escaping.
Fixed some assorted escaping bugs.

* Updated test output.

* Added decode test.

* Stop using hex output, to get around 'greedy' aspect. Use octal instead.</content>
</entry>
<entry>
<title>Move existing unit tests to a standalone dll. (#1945)</title>
<updated>2021-09-24T18:33:44+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-09-24T18:33:44+00:00</published>
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