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<title>slang.git/tools/slang-profile, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>Use ankerl/unordered_dense as a hashmap implementation (#3036)</title>
<updated>2023-08-16T00:57:47+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-08-16T00:57:47+00:00</published>
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<id>urn:sha1:45d9961a6a86d184248ef84f6a07125b0c224f97</id>
<content type='text'>
* Correct namespace for getClockFrequency

* missing const

* Add missing assignment operator

* Remove unused variables

* Return correct modified variable

* Use stable hash code for file system identity

* terse static_assert

* Structured binding for map iteration

* Make (==) and getHashCode const on many structs

* Add ConstIterator for LinkedList

* Replace uses of ItemProxy::getValue with Dictionary::at

* Extract list of loads from gradientsMap before updating it

* Const correctness in type layout

* Add unordered_dense hashmap submodule

* Use wyhash or getHashCode in slang-hash.h

* refactor slang-hash.h

* Use ankerl/unordered_dense as a hashmap implementation

Notable changes:
- The subscript operator returns a reference directly to the value,
  rather than a lazy ItemProxy (pair of dict pointer and key)

slang-profile time (95% over 10 runs):

- Before: 6.3913906 (±0.0746)
- After:  5.9276123 (±0.0964)

* 64 bit hash for strings

So they have the same hash as char buffers with the same contents

* Narrowing warnings for gcc to match msvc

* revert back to c++17

* Correct c++ version for msvc

* Use path to unordered_dense which keeps tests happy

* Do not assign to and read from map in same expression

* Remove redundant map operations in primal-hoist

* Split out stable hash functions into slang-stable-hash.h

* 64 bit hash by default

* regenerate vs projects

* Correct return type from HashSetBase::getCount()

* correct width for call to Dictionary::reserve

* Use stable hash for obfuscated module ids

* Signed int for reserve

* clearer variable naming

* Parameterize Dictionary on hash and equality functors

* Allow heterogenous lookup for Dictionary

* missing const

* Use set over operator[] in some places

* Remove unused function

* s/at/getValue</content>
</entry>
<entry>
<title>Reduce the size of Token (#1349)</title>
<updated>2020-05-19T19:37:40+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-05-19T19:37:40+00:00</published>
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<id>urn:sha1:c54c957d2e647d2f9bfdc0bf31561fca5a02c5df</id>
<content type='text'>
* Token size on 64 bits is 24 bytes (from 40). On 32 bits is 16 bytes from 24.

* Added hasContent method to Token.
Some other small improvements around Token.</content>
</entry>
<entry>
<title>Feature/profile tool (#1251)</title>
<updated>2020-03-02T17:30:25+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-03-02T17:30:25+00:00</published>
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<id>urn:sha1:b85ca6f86d46ee3c4d5784d0bd4ebc8509e2a9bd</id>
<content type='text'>
* WIP slang-profile

* Turn on symbols needed for profile.

* Remove calls to slang API from core as doing so broke profiling information.
Fix premake so slang-profile works on VS.
</content>
</entry>
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