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<title>slang.git/tools/render-test/cpu-render-test-main.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2019-09-16T15:06:03+00:00</updated>
<entry>
<title>Remove remaining unused cpu-render-test files/references. (#1054)</title>
<updated>2019-09-16T15:06:03+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-09-16T15:06:03+00:00</published>
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<id>urn:sha1:3758a50dae81973b00541f2a151e3ee9cd2d1645</id>
<content type='text'>
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<entry>
<title>CPU compute testing on non windows targets (#1045)</title>
<updated>2019-09-09T17:54:31+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-09-09T17:54:31+00:00</published>
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<id>urn:sha1:047daae9300c8a94d28383cf992ce00e3ad2da1e</id>
<content type='text'>
* WIP: Refactor of CPUCompute and stand alone cpu-render-test

* Fix compilation on CygWin.

* Make CPU compute tests run on non windows targets.

* Check that C/C++ compiler is available for CPU compute.

* Fix some tabbing issues.

* Add -fPIC on gfx

* Use dxcompiler_47.dll from slang-binaries on windows.

* make https for git module slang-binaries

* Fix comment in premake5.lua around d3dcompiler_47.dll

* Add resources to the CPUComputeUtil::Context to keep in scope.

* Fixes problem compiling on cygwin where dx12 is included in build of gfx lib.
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