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<title>slang.git/tools/platform/gui.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-07-09T06:44:56+00:00</updated>
<entry>
<title>Convert gfx unit tests and examples to use slang-rhi (#7577)</title>
<updated>2025-07-09T06:44:56+00:00</updated>
<author>
<name>Gangzheng Tong</name>
<email>tonggangzheng@gmail.com</email>
</author>
<published>2025-07-09T06:44:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=43d0c2100ef1a5df4b54525e50eb29fe7c39ec16'/>
<id>urn:sha1:43d0c2100ef1a5df4b54525e50eb29fe7c39ec16</id>
<content type='text'>
* Port first gfx unit test to slang-rhi

* port triangle example to use slang-rhi

* port platform-test to slang-rhi

* Update platform-test to throttle mouse move events

* port gpu-printing example to use slang-rhi

* port model-viewer example to use slang-rhi

* port ray-tracing example to use slang-rhi

* port ray-tracing pipeline example to use slang-rhi

* port reflection parameter blocks example to use slang-rhi

* port shader-object example to use slang-rhi

* port shader-toy example to use slang-rhi

* Port most of tests to slang-rhi

* port link-time-constant-array-size to use slang-rhi

* Fix tests and find matching tests in slang-rhi

* port autodiff-texture

* remove gfx target; port nv-aftermath-example

* update include path for shader-cursor.h

* Disabled 2 more ported tests

* fix build error

* remove gfx test

* put slang-rhi (static-lib) before slang (shared)

* format code (#7621)

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;

* add debug callback

* format code (#7649)

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;

* Address review comments; revert back to use SLANG_CHECK_MSG

---------

Co-authored-by: slangbot &lt;ellieh+slangbot@nvidia.com&gt;
Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)</title>
<updated>2025-05-30T19:52:55+00:00</updated>
<author>
<name>Lujin Wang</name>
<email>143145775+lujinwangnv@users.noreply.github.com</email>
</author>
<published>2025-05-30T19:52:55+00:00</published>
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<id>urn:sha1:b16eb592cc31b7cc9ba3d2f9525486c282996a9e</id>
<content type='text'>
* Fix lua header file path

Add two missed files in #7167

* Fix lua header file path

Add two missed files in #7167

* Leave lua/ in the path to avoid name conflict

* Remove xxx from path of SLANG_OVERRIDE_xxx_PATH

Change SLANG_OVERRIDE_xxx_PATH from path-to-parent-folder/xxx
to path-to-parent-folder and add "xxx/" back to "#include",
which helps to avoid the potential name conflict of external tools.

* format code

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;
Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Update build to allow setting more external paths (#7044)</title>
<updated>2025-05-10T01:01:22+00:00</updated>
<author>
<name>lujinwangnv</name>
<email>143145775+lujinwangnv@users.noreply.github.com</email>
</author>
<published>2025-05-10T01:01:22+00:00</published>
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<id>urn:sha1:5a6c2baadbc16fc2099a6951e389b9bd3cad08f6</id>
<content type='text'>
* Update build to allow setting more external paths

Update the build to allow setting user-specific paths for the external
modules: glm, imgui, slang-rhi, and tinyobjloader.</content>
</entry>
<entry>
<title>Correct include dir for libslang (#5539)</title>
<updated>2024-11-14T04:34:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-14T04:34:18+00:00</published>
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<id>urn:sha1:7b570feed42976a6e787d79a70aaf8e667745e58</id>
<content type='text'>
This stops adding the repo root to the include path for anything linking
with slang. This enabled a bunch of convenient includes, but might lead
to confusing behavior for anyone including slang. Not to mention
differences including it from an install vs source.

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>`gfx` explicit transient resource management. (#1774)</title>
<updated>2021-03-31T18:35:17+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-31T18:35:17+00:00</published>
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<id>urn:sha1:3f1632a1450a5879f337b4bd178e48880cd583f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reimplement Vulkan shader objects. (#1764)</title>
<updated>2021-03-24T20:57:55+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-24T20:57:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=98afb421f408aa8651afff3dba1b21fad71131fe'/>
<id>urn:sha1:98afb421f408aa8651afff3dba1b21fad71131fe</id>
<content type='text'>
* Reimplement Vulkan shader objects.

This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface.

The Vulkan implementation now passes all test cases, but it still have two issues:
1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point.
2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this.

* Fix up</content>
</entry>
<entry>
<title>Swapchain resize and rename to `IDevice` (#1741)</title>
<updated>2021-03-10T18:58:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-10T18:58:15+00:00</published>
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<id>urn:sha1:6ef4054f8a8aea4ec61481057fa7e16aaecde6d7</id>
<content type='text'>
* Swapchain resize

* Fix.</content>
</entry>
<entry>
<title>Refactor window library. (#1739)</title>
<updated>2021-03-08T18:01:20+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-08T18:01:20+00:00</published>
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<id>urn:sha1:fc9968dc4fd58fab37476f48e4405c2743c5349c</id>
<content type='text'>
* Refactor window library.

* Fix project file

* Fix warnings.</content>
</entry>
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