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<title>slang.git/tools/graphics-app-framework/gui.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2021-03-08T18:01:20+00:00</updated>
<entry>
<title>Refactor window library. (#1739)</title>
<updated>2021-03-08T18:01:20+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-08T18:01:20+00:00</published>
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<id>urn:sha1:fc9968dc4fd58fab37476f48e4405c2743c5349c</id>
<content type='text'>
* Refactor window library.

* Fix project file

* Fix warnings.</content>
</entry>
<entry>
<title>Refactor `gfx` to surface `CommandBuffer` interface. (#1735)</title>
<updated>2021-03-05T00:25:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-05T00:25:58+00:00</published>
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<id>urn:sha1:a5ac4999b4dea546a7ef824669ab1809224b6448</id>
<content type='text'>
* Refactor `gfx` to surface `CommandBuffer` interface.

* Fixes.

* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.

* Update solution files

* Move out-of-date examples to examples/experimental

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Explicit swapchain interface in `gfx`. (#1726)</title>
<updated>2021-02-24T23:43:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-24T23:43:43+00:00</published>
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<id>urn:sha1:9b7a007c31072bc9aebd1134aa4f1bfd28a4c541</id>
<content type='text'>
* Explicit swapchain interface in `gfx`.

* Correctly return nullptr when `IRenderer` creation failed.

* Fix crashes on CUDA tests.

* Cleanups.</content>
</entry>
<entry>
<title>[gfx] Shader-object driven shader compilation. (#1688)</title>
<updated>2021-02-04T21:50:51+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-04T21:50:51+00:00</published>
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<id>urn:sha1:c40f10b704b8bd5a744cc9b3964344585436b1ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Integrate reflection more deeply into gfx layer (#1677)</title>
<updated>2021-01-26T21:32:03+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-01-26T21:32:03+00:00</published>
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<id>urn:sha1:a90c850735664e2928e4cc961442a126c6859b97</id>
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</content>
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<entry>
<title>COM-ify all slang-gfx interfaces. (#1656)</title>
<updated>2021-01-14T23:48:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-14T23:48:54+00:00</published>
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<id>urn:sha1:f834f25794cfb746079e92d58c7410b767c57208</id>
<content type='text'>
* COM-ify all slang-gfx interfaces.</content>
</entry>
<entry>
<title>Make `gfx::Renderer` a COM interface. (#1653)</title>
<updated>2021-01-11T17:11:52+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-11T17:11:52+00:00</published>
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<id>urn:sha1:5554777188225266e2295db3588f6cb17cae0c4d</id>
<content type='text'>
* Make `gfx::Renderer` a COM interface.

This is a first step towards making the `gfx` library expose a COM compatible DLL interface. Remaining classes will come as separate PRs.

* Fixup project files

* Fix calling conventions

* Make gfx::create*Renderer() functions increase ref count by 1

* Make renderer createFunc return via out parameter</content>
</entry>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
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<id>urn:sha1:92636513abe72d2da0c45f0e2c1235415e0671c3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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