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<title>slang.git/tools/glslang/glslang.vcxproj, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2017-07-19T18:27:23+00:00</updated>
<entry>
<title>Build a dynamic library for Slang</title>
<updated>2017-07-19T18:27:23+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-19T18:27:23+00:00</published>
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<content type='text'>
- Change the `slang` project from a static library to a dynamic one

- Add some details around `slang.h` to make sure DLL export stuff is working

- Make the `slangc` executable use the dynamic library

- Rename the `glslang` sub-project to `slang-glslang` and move it into the main source hierarchy
  - This reflects the fact that it isn't a stand-alone tool, and isn't in any way a standard binary of glslang, but rather just an artifact of how Slang uses glslang
</content>
</entry>
<entry>
<title>glslang: Fixups for build</title>
<updated>2017-06-09T20:54:17+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-09T20:54:17+00:00</published>
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<id>urn:sha1:f7c10dfd103bb95c47ad8ca1f3ff6e73bc5856f2</id>
<content type='text'>
Some files seem to have been removed since I last sync'ed the glslang code.
</content>
</entry>
<entry>
<title>Initial import of code.</title>
<updated>2017-06-09T20:44:59+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-09T18:34:21+00:00</published>
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</content>
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