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<title>slang.git/tools/gfx/vulkan/vk-swap-chain.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)</title>
<updated>2024-02-26T23:32:03+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>simon.kallweit@gmail.com</email>
</author>
<published>2024-02-26T23:32:03+00:00</published>
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<id>urn:sha1:4f03eb9d657fd74da341bb2b0d391c6b855073af</id>
<content type='text'>
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain

* fix window content size on macos

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>macos/vulkan support (#3418)</title>
<updated>2023-12-18T23:16:14+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2023-12-18T23:16:14+00:00</published>
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<id>urn:sha1:93b8f68b2e9ddc450ce63f1b6e1806960312d803</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix build with --enable-xlib=false (#3203)</title>
<updated>2023-09-13T16:56:53+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-09-13T16:56:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c12779b831477a39f7c8db3c88e75fc39c767bb0'/>
<id>urn:sha1:c12779b831477a39f7c8db3c88e75fc39c767bb0</id>
<content type='text'>
* Fix build with --enable-xlib=false

* Correct brace location

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Split render-vk.h/.cpp into a set of smaller files (#2244)</title>
<updated>2022-05-26T17:54:35+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-05-26T17:54:35+00:00</published>
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<id>urn:sha1:43e1b7cdc70b2fcac8a3e8ee72f5bc91726f4ec5</id>
<content type='text'>
* Some preliminary work on splitting render-vk

* render-vk split, tests currently crash on null reference

* fixed circular include</content>
</entry>
<entry>
<title>Swapchain resize and rename to `IDevice` (#1741)</title>
<updated>2021-03-10T18:58:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-10T18:58:15+00:00</published>
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<id>urn:sha1:6ef4054f8a8aea4ec61481057fa7e16aaecde6d7</id>
<content type='text'>
* Swapchain resize

* Fix.</content>
</entry>
<entry>
<title>Refactor `gfx` to surface `CommandBuffer` interface. (#1735)</title>
<updated>2021-03-05T00:25:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-05T00:25:58+00:00</published>
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<id>urn:sha1:a5ac4999b4dea546a7ef824669ab1809224b6448</id>
<content type='text'>
* Refactor `gfx` to surface `CommandBuffer` interface.

* Fixes.

* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.

* Update solution files

* Move out-of-date examples to examples/experimental

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Explicit swapchain interface in `gfx`. (#1726)</title>
<updated>2021-02-24T23:43:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-24T23:43:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9b7a007c31072bc9aebd1134aa4f1bfd28a4c541'/>
<id>urn:sha1:9b7a007c31072bc9aebd1134aa4f1bfd28a4c541</id>
<content type='text'>
* Explicit swapchain interface in `gfx`.

* Correctly return nullptr when `IRenderer` creation failed.

* Fix crashes on CUDA tests.

* Cleanups.</content>
</entry>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
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<id>urn:sha1:92636513abe72d2da0c45f0e2c1235415e0671c3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix for vulkan tests failing (#1456)</title>
<updated>2020-07-23T13:37:58+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-07-23T13:37:58+00:00</published>
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<id>urn:sha1:cf503553eb44f104072d8add4069f8352f7bad22</id>
<content type='text'>
* Clean up device when VKRenderer dtor is run.
Added destroy methods to VulkanSwapChain &amp; VulkanDeviceQueue

* Small fixes around testing if DeviceQueue is valid.

* Disable active-mask tests. Different drivers appear to change the results.</content>
</entry>
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