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<title>slang.git/tools/gfx/vulkan/vk-module.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not set (#4593)</title>
<updated>2024-07-10T07:19:15+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T07:19:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ca0181f85ae9695b5d5b6deab5369cea7e0a0fc6'/>
<id>urn:sha1:ca0181f85ae9695b5d5b6deab5369cea7e0a0fc6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)</title>
<updated>2024-02-26T23:32:03+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>simon.kallweit@gmail.com</email>
</author>
<published>2024-02-26T23:32:03+00:00</published>
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<id>urn:sha1:4f03eb9d657fd74da341bb2b0d391c6b855073af</id>
<content type='text'>
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain

* fix window content size on macos

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>macos/vulkan support (#3418)</title>
<updated>2023-12-18T23:16:14+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2023-12-18T23:16:14+00:00</published>
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<id>urn:sha1:93b8f68b2e9ddc450ce63f1b6e1806960312d803</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix warnings for gcc 12.3 (#3286)</title>
<updated>2023-10-25T19:22:01+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-10-25T19:22:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1a8216b7cd6f272253e7381bc520c65b7dd38b24'/>
<id>urn:sha1:1a8216b7cd6f272253e7381bc520c65b7dd38b24</id>
<content type='text'>
* Silence a few gcc out of bounds warnings

* Search upwards from executable for prelude directory instead of assuming depth

* comment wording

* Check return values of read and write

* Correct path to vulkan headers in gfx

* Correct diagnostic on missing file in slang-embed

* Do not use absolute path to libraries in test-context.cpp

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>gfx: restructure render-vk.cpp (#2157)</title>
<updated>2022-03-09T23:59:40+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-03-09T23:59:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f6c2a0f81340a0efd10e286a3cbe33e1b564a11b'/>
<id>urn:sha1:f6c2a0f81340a0efd10e286a3cbe33e1b564a11b</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Enable swiftshader in linux CI builds (#1909)</title>
<updated>2021-07-19T21:47:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-07-19T21:47:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6162950d9012833ef5d4f96b99c67a46bf97ce6d'/>
<id>urn:sha1:6162950d9012833ef5d4f96b99c67a46bf97ce6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable testing with Swiftshader. (#1906)</title>
<updated>2021-07-09T18:00:44+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-07-09T18:00:44+00:00</published>
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<id>urn:sha1:fa565f96823f3985cffa3a899742fdf1449d5876</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=92636513abe72d2da0c45f0e2c1235415e0671c3'/>
<id>urn:sha1:92636513abe72d2da0c45f0e2c1235415e0671c3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Refactor render-test to make cross platform (#1053)</title>
<updated>2019-09-13T19:59:15+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-09-13T19:59:15+00:00</published>
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<id>urn:sha1:c2e5d2468ad6a38cdb8a067da0678302f6cc6066</id>
<content type='text'>
* First pass of render-test refactor.

* Make window construction a function that can choose an implementation.

* Remove OpenGL as currently has windows dependency.

* Disable Vulkan as Renderer impl has dependency on windows.

* Pass Window in as parameter of 'update'.

* Add win-window.cpp as was missing.

* Fix warning on windows about signs during comparison.
</content>
</entry>
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