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<title>slang.git/tools/gfx/vulkan/vk-command-encoder.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)</title>
<updated>2024-05-11T22:11:44+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-11T22:11:44+00:00</published>
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<id>urn:sha1:e0054151b5b1b4bc44312e3ca737aa2a9a04ff35</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[gfx] Cache mutable root shader object in Vulkan (#4119)</title>
<updated>2024-05-08T17:19:08+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-08T17:19:08+00:00</published>
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<id>urn:sha1:93e5b718e8497a0a70eb14dffe120c9ca6d99fd8</id>
<content type='text'>
* fix comment

* add caching of mutable root shader objects in vulkan

* Fix.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Add Mesh and Task shader support to GFX (#3190)</title>
<updated>2023-09-12T03:13:11+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-09-12T03:13:11+00:00</published>
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<id>urn:sha1:09854a4596019ddb3bb315b8836b5c88e718cdc7</id>
<content type='text'>
* Bump vulkan headers

Also just use vulkan-headers as a submodule

* Add drawMeshTasks to gfx graphics pipelines

* Add DispatchMesh overload with no payload, with GLSL intrinsic

* Require spirv 1.4 for mesh shaders

* Add vulkan mesh shader feature discovery

* Add mesh shader stage bits to vk-util

* Add mesh and task shader support to render-test

* Add mesh and task tests

* Preserve "payload" specifier in task shaders

* Add mesh shader pipeline support to gfx

* Add TODO

* Add numThreads attribute for amplification stage

* Add payload to task shader test

* Drop dependency on d3dx12

* Allow passing payloads from task to mesh shaders

* regenerate vs projects

* check DispatchMesh name correctly

* Add mesh shader tests to failing tests

* Detect wave-ops feature on vulkan

* Add fuse-product to expected failures

This fails because the global varaible `count` is not initialized

* Add required extension to WaveMaskMatch SPIR-V impl

* Remove meshShader member from pipeline desc

* Identify mesh shader support on d3d12</content>
</entry>
<entry>
<title>GFX: make dispatch commands return error code. (#2625)</title>
<updated>2023-02-06T22:34:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-06T22:34:19+00:00</published>
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<id>urn:sha1:5ede9a3b739a62a46fa408b19e12cf3f72730f1d</id>
<content type='text'>
* GFX: make dispatch commands return error code.

* Fix cuda.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Call `gfx` in slang program. (#2370)</title>
<updated>2022-08-20T08:03:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-20T08:03:06+00:00</published>
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<id>urn:sha1:af70651a4843b16dd24e14b5cedffe399ebeb862</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add gfx interface definition in Slang. (#2364)</title>
<updated>2022-08-17T00:11:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-17T00:11:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=42f49937ffa69c82e333e886952eed027e12340e'/>
<id>urn:sha1:42f49937ffa69c82e333e886952eed027e12340e</id>
<content type='text'>
* Add gfx interface definition in Slang.

- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.

* Fix compile errors and warnings.

* Update project files

* Fix cuda.

* Properly implement queryInterface in command encoder impls.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Split render-vk.h/.cpp into a set of smaller files (#2244)</title>
<updated>2022-05-26T17:54:35+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-05-26T17:54:35+00:00</published>
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<id>urn:sha1:43e1b7cdc70b2fcac8a3e8ee72f5bc91726f4ec5</id>
<content type='text'>
* Some preliminary work on splitting render-vk

* render-vk split, tests currently crash on null reference

* fixed circular include</content>
</entry>
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