<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tools/gfx/vulkan/vk-command-encoder.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2024-12-26T18:11:28+00:00</updated>
<entry>
<title>Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer for Vulkan (#5929)</title>
<updated>2024-12-26T18:11:28+00:00</updated>
<author>
<name>AdamYuan</name>
<email>y13916619121@126.com</email>
</author>
<published>2024-12-26T18:11:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2ad1f8138771cef32b710f8c47d4c7beb3f4eab5'/>
<id>urn:sha1:2ad1f8138771cef32b710f8c47d4c7beb3f4eab5</id>
<content type='text'>
* Support gfx ComputeCommandEncoder::dispatchComputeIndirect for Vulkan

* Support count buffer for Vulkan in gfx RenderCommandEncoder::drawIndirect and RenderCommandEncoder::drawIndexedIndirect

* Fix an unintended change

* Fix format issue

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b118451e301d734e3e783b3acdf871f3f6ea851c'/>
<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>add support for callable shaders in gfx (#3460)</title>
<updated>2024-05-28T00:05:12+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-28T00:05:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=eefdd4ab99fa99ed326b68cd2b0d4024347ed8fc'/>
<id>urn:sha1:eefdd4ab99fa99ed326b68cd2b0d4024347ed8fc</id>
<content type='text'>
Co-authored-by: Jay Kwak &lt;82421531+jkwak-work@users.noreply.github.com&gt;
Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>[gfx] specify resource view buffer range in bytes (#4149)</title>
<updated>2024-05-13T22:39:49+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-13T22:39:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9f23046138629f78995d54a7722ad6749bd84db9'/>
<id>urn:sha1:9f23046138629f78995d54a7722ad6749bd84db9</id>
<content type='text'>
* refactor gfx buffer range to use byte range

* create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float

* create buffer descriptors on demand

* avoid copying gfx.dll

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)</title>
<updated>2024-05-11T22:11:44+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-11T22:11:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e0054151b5b1b4bc44312e3ca737aa2a9a04ff35'/>
<id>urn:sha1:e0054151b5b1b4bc44312e3ca737aa2a9a04ff35</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[gfx] Cache mutable root shader object in Vulkan (#4119)</title>
<updated>2024-05-08T17:19:08+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-05-08T17:19:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=93e5b718e8497a0a70eb14dffe120c9ca6d99fd8'/>
<id>urn:sha1:93e5b718e8497a0a70eb14dffe120c9ca6d99fd8</id>
<content type='text'>
* fix comment

* add caching of mutable root shader objects in vulkan

* Fix.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Parameter binding and gfx fixes. (#3302)</title>
<updated>2023-11-02T04:42:12+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-02T04:42:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6aca3813c4ccc496c0f9b2db293acb546aa11d2d'/>
<id>urn:sha1:6aca3813c4ccc496c0f9b2db293acb546aa11d2d</id>
<content type='text'>
* Parameter binding and gfx fixes.

* Add diagnostics on entry point parameters.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add Mesh and Task shader support to GFX (#3190)</title>
<updated>2023-09-12T03:13:11+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-09-12T03:13:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=09854a4596019ddb3bb315b8836b5c88e718cdc7'/>
<id>urn:sha1:09854a4596019ddb3bb315b8836b5c88e718cdc7</id>
<content type='text'>
* Bump vulkan headers

Also just use vulkan-headers as a submodule

* Add drawMeshTasks to gfx graphics pipelines

* Add DispatchMesh overload with no payload, with GLSL intrinsic

* Require spirv 1.4 for mesh shaders

* Add vulkan mesh shader feature discovery

* Add mesh shader stage bits to vk-util

* Add mesh and task shader support to render-test

* Add mesh and task tests

* Preserve "payload" specifier in task shaders

* Add mesh shader pipeline support to gfx

* Add TODO

* Add numThreads attribute for amplification stage

* Add payload to task shader test

* Drop dependency on d3dx12

* Allow passing payloads from task to mesh shaders

* regenerate vs projects

* check DispatchMesh name correctly

* Add mesh shader tests to failing tests

* Detect wave-ops feature on vulkan

* Add fuse-product to expected failures

This fails because the global varaible `count` is not initialized

* Add required extension to WaveMaskMatch SPIR-V impl

* Remove meshShader member from pipeline desc

* Identify mesh shader support on d3d12</content>
</entry>
<entry>
<title>GFX: make dispatch commands return error code. (#2625)</title>
<updated>2023-02-06T22:34:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-06T22:34:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=5ede9a3b739a62a46fa408b19e12cf3f72730f1d'/>
<id>urn:sha1:5ede9a3b739a62a46fa408b19e12cf3f72730f1d</id>
<content type='text'>
* GFX: make dispatch commands return error code.

* Fix cuda.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
</feed>
