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<title>slang.git/tools/gfx/vulkan/glslang-module.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-05-30T19:52:55+00:00</updated>
<entry>
<title>Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)</title>
<updated>2025-05-30T19:52:55+00:00</updated>
<author>
<name>Lujin Wang</name>
<email>143145775+lujinwangnv@users.noreply.github.com</email>
</author>
<published>2025-05-30T19:52:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b16eb592cc31b7cc9ba3d2f9525486c282996a9e'/>
<id>urn:sha1:b16eb592cc31b7cc9ba3d2f9525486c282996a9e</id>
<content type='text'>
* Fix lua header file path

Add two missed files in #7167

* Fix lua header file path

Add two missed files in #7167

* Leave lua/ in the path to avoid name conflict

* Remove xxx from path of SLANG_OVERRIDE_xxx_PATH

Change SLANG_OVERRIDE_xxx_PATH from path-to-parent-folder/xxx
to path-to-parent-folder and add "xxx/" back to "#include",
which helps to avoid the potential name conflict of external tools.

* format code

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;
Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Update build to allow setting more external paths (#7044)</title>
<updated>2025-05-10T01:01:22+00:00</updated>
<author>
<name>lujinwangnv</name>
<email>143145775+lujinwangnv@users.noreply.github.com</email>
</author>
<published>2025-05-10T01:01:22+00:00</published>
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<id>urn:sha1:5a6c2baadbc16fc2099a6951e389b9bd3cad08f6</id>
<content type='text'>
* Update build to allow setting more external paths

Update the build to allow setting user-specific paths for the external
modules: glm, imgui, slang-rhi, and tinyobjloader.</content>
</entry>
<entry>
<title>Fix precompiledTargetModule tests (#6455)</title>
<updated>2025-02-27T02:20:29+00:00</updated>
<author>
<name>cheneym2</name>
<email>acheney@nvidia.com</email>
</author>
<published>2025-02-27T02:20:29+00:00</published>
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<id>urn:sha1:02706dfc5f0526f4f8ca337be16d7b00640ba168</id>
<content type='text'>
* Fix precompiledTargetModule tests

Add SPIRV-Tool linker support to gfx unit tests
and use the linker in precompileModule tests
that use precompiled modules to reconstitute
SPIRV shaders that were modularly compiled.

Fix a Slang reference count bug in the
precompile service.

* Use sm_6_6

New DXC requires higher version
for linkability.

* Rename helper function, pass by reference

* Link through slang-glslang

* Add missing files

* Fix metal

* format code

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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