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<title>slang.git/tools/gfx/transient-resource-heap-base.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-11-14T04:34:18+00:00</updated>
<entry>
<title>Correct include dir for libslang (#5539)</title>
<updated>2024-11-14T04:34:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-14T04:34:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=7b570feed42976a6e787d79a70aaf8e667745e58'/>
<id>urn:sha1:7b570feed42976a6e787d79a70aaf8e667745e58</id>
<content type='text'>
This stops adding the repo root to the include path for anything linking
with slang. This enabled a bunch of convenient includes, but might lead
to confusing behavior for anyone including slang. Not to mention
differences including it from an install vs source.

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>gfx: d3d12 performance optimizations. (#2140)</title>
<updated>2022-02-23T18:30:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-23T18:30:19+00:00</published>
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<id>urn:sha1:393d5beb1e0e71e6f2a384c9ab19b717f389a056</id>
<content type='text'>
* gfx: d3d12 performance optimizations.

* Fix.

* Fix unit test bug.

* Add gfx interface for directly allocating GPU descriptor tables.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>GFX: seperated ShaderTable. (#2090)</title>
<updated>2022-01-21T18:17:39+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-21T18:17:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f85bc7ae98486b37518958e659f659f1ff9b125c'/>
<id>urn:sha1:f85bc7ae98486b37518958e659f659f1ff9b125c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various fixes to gfx. (#2074)</title>
<updated>2022-01-10T21:30:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-10T21:30:41+00:00</published>
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<id>urn:sha1:ad9abad220df96d2155f6825f158b7f6327b7ea8</id>
<content type='text'>
* Various gfx fixes.

* Fixup.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Buffer allocation backend. (#2045)</title>
<updated>2022-01-04T19:05:04+00:00</updated>
<author>
<name>ZanderMajercik</name>
<email>amajercik@nvidia.com</email>
</author>
<published>2022-01-04T19:05:04+00:00</published>
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<id>urn:sha1:9d6c7763334908c78027199a0cb1ca3b9841ebab</id>
<content type='text'>
* removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan)

* reverted slang-gfx.h change

* declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc

* commit before checking master branch

* commit before merge

* commit before checking master

* commit before merging upstream

* revert vulkan changes

* commit before testing on master

* commit before merge with master

* reverted bad merge changes

* reverted more bad merge changes in render-d3d12.cpp

* reverted buffer transition in _uploadBufferData

* implemented bufferBarrier() in render-d3d12.cpp

* reverted uneccesary transition in createBuffer

* create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource

* renamed AccessFlags to MemoryType

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>gfx: Implement remaining resource commands on D3D12. (#2054)</title>
<updated>2021-12-13T17:57:40+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-12-13T17:57:40+00:00</published>
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<id>urn:sha1:c1064a263350ee6042625bf368a97f7fe94dcd39</id>
<content type='text'>
Includes: `textureBarrier`, `copyTexture`, `uploadTextureData`, `copyTextureToBuffer`, and `textureSubresourceBarrier`.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>GFX: implement mutable shader objects. (#1963)</title>
<updated>2021-10-18T19:19:45+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-10-18T19:19:45+00:00</published>
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<id>urn:sha1:2f44d9e01234911dd563f0456b9d861fd8db286d</id>
<content type='text'>
* GFX: implement mutable shader objects.

* Revert unnecessary changes

* Revert more changes.

* Fix clang errors.

* Fix clang/gcc errors.

* Fix clang errors.

* Remove CPU test.

* Fix after merge.

* Fix after merge.

* Remove gl test

* Code review fixes.

* Fixing all vk validation errors.

* Flush test output more often.

* Fix a crash in `specializeDynamicAssociatedTypeLookup`.

* temporarily disable std-lib-serialize test to see what happens

* Fix crashes.

* Make sure cpu gfx unit tests are properly disabled on TeamCity.

* Disable cpu test.

* Fix.

* Fix cuda.

* Disable nv-ray-tracing-motion-blur

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[gfx] Add inline ray tracing support. (#1899)</title>
<updated>2021-06-30T21:59:18+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-06-30T21:59:18+00:00</published>
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<id>urn:sha1:a03d21a5f54cba913c3f52e2822a433de8f39fdd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove resource `Usage` from `gfx` interface. (#1813)</title>
<updated>2021-04-24T07:17:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-04-24T07:17:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7'/>
<id>urn:sha1:9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7</id>
<content type='text'>
* Fix `model-viewer` crash when using Vulkan.

Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer.

* Fix formatting.

* Fixes.

* Fix memory leak in vulkan.

* Remove resource `Usage` from `gfx` interface.</content>
</entry>
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