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<title>slang.git/tools/gfx/slang.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-02-20T20:24:00+00:00</updated>
<entry>
<title>Refactor compiler option representations. (#3598)</title>
<updated>2024-02-20T20:24:00+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T20:24:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4d20fd329956ac89408b1628a8291fea01bc9a6d'/>
<id>urn:sha1:4d20fd329956ac89408b1628a8291fea01bc9a6d</id>
<content type='text'>
* Refactor compiler option representation.

* Fix binary compatibility.

* Add a test for specifying compiler options at link time.

* Fix binary compatibility.

* Fix binary compatibility.

* Fix backward compatibility on matrix layout.

* Fix.

* Fix.

* Fix.

* Fix gfx.

* Fix gfx.

* Fix dynamic dispatch.

* Polish.</content>
</entry>
<entry>
<title>Support visibility control and default to `internal`. (#3380)</title>
<updated>2023-12-06T20:05:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-12-06T20:05:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=11111e5733b189127dc2c4934d67693b9bc6e764'/>
<id>urn:sha1:11111e5733b189127dc2c4934d67693b9bc6e764</id>
<content type='text'>
* Support visibility control and default to `internal`.

* Fix wip.

* Fixes.

* Fix.

* Fix test.

* Add legacy language detection and compatibility for existing code.

* Add doc.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Run curated spirv-opt passes through slang-glslang. (#3266)</title>
<updated>2023-10-09T21:03:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-10-09T21:03:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=67e186f0169591c48d24bd8ff7e4e4e715e8fa45'/>
<id>urn:sha1:67e186f0169591c48d24bd8ff7e4e4e715e8fa45</id>
<content type='text'>
* Run curated spirv-opt passes through slang-glslang.

* Cleanup.

* Replace spirv-dis downstream compiler with glslang.

* delete slang-spirv-opt.cpp.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add PyTorch C++ binding generation. (#2734)</title>
<updated>2023-03-26T20:59:11+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-03-26T20:59:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=d64ee86a3130f8eeb75d09193c38c621d7565eba'/>
<id>urn:sha1:d64ee86a3130f8eeb75d09193c38c621d7565eba</id>
<content type='text'>
* Add PyTorch C++ binding generation.

* fix

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Call `gfx` in slang program. (#2370)</title>
<updated>2022-08-20T08:03:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-20T08:03:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=af70651a4843b16dd24e14b5cedffe399ebeb862'/>
<id>urn:sha1:af70651a4843b16dd24e14b5cedffe399ebeb862</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add gfx interface definition in Slang. (#2364)</title>
<updated>2022-08-17T00:11:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-17T00:11:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=42f49937ffa69c82e333e886952eed027e12340e'/>
<id>urn:sha1:42f49937ffa69c82e333e886952eed027e12340e</id>
<content type='text'>
* Add gfx interface definition in Slang.

- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.

* Fix compile errors and warnings.

* Update project files

* Fix cuda.

* Properly implement queryInterface in command encoder impls.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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