<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tools/gfx/simple-transient-resource-heap.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>preparation for clang format (#5422)</title>
<updated>2024-10-29T05:59:28+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T05:59:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a729c15e9dce9f5116a38afc66329ab2ca4cea54'/>
<id>urn:sha1:a729c15e9dce9f5116a38afc66329ab2ca4cea54</id>
<content type='text'>
* Clang-format excludes

* Add .clang-format

* Don't clang-format in external

* Missing includes and forward declarations

* Replace wonky include-once macro name

* neaten include naming

* Add clang-format to formatting script

* Add xargs and diff to required binaries

* add clang-format to ci formatting check

* Add max version check to formatting script

* temporarily disable checking formatting for cpp files</content>
</entry>
<entry>
<title>Optimize d3d12 mutable shader object implementation. (#2138)</title>
<updated>2022-02-19T08:15:17+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-19T08:15:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e272aec6a9ddb8b0af82f72c061f5393f2b2bdab'/>
<id>urn:sha1:e272aec6a9ddb8b0af82f72c061f5393f2b2bdab</id>
<content type='text'>
* Optimize d3d12 mutable shader object implementation.

* Disable mismatched clear value warning message from d3d sdk.

* Fix.

* Fix.

* gfx: Avoid redundant d3d12 QueryInterface call.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Various fixes to gfx. (#2074)</title>
<updated>2022-01-10T21:30:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-10T21:30:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ad9abad220df96d2155f6825f158b7f6327b7ea8'/>
<id>urn:sha1:ad9abad220df96d2155f6825f158b7f6327b7ea8</id>
<content type='text'>
* Various gfx fixes.

* Fixup.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Buffer allocation backend. (#2045)</title>
<updated>2022-01-04T19:05:04+00:00</updated>
<author>
<name>ZanderMajercik</name>
<email>amajercik@nvidia.com</email>
</author>
<published>2022-01-04T19:05:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9d6c7763334908c78027199a0cb1ca3b9841ebab'/>
<id>urn:sha1:9d6c7763334908c78027199a0cb1ca3b9841ebab</id>
<content type='text'>
* removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan)

* reverted slang-gfx.h change

* declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc

* commit before checking master branch

* commit before merge

* commit before checking master

* commit before merging upstream

* revert vulkan changes

* commit before testing on master

* commit before merge with master

* reverted bad merge changes

* reverted more bad merge changes in render-d3d12.cpp

* reverted buffer transition in _uploadBufferData

* implemented bufferBarrier() in render-d3d12.cpp

* reverted uneccesary transition in createBuffer

* create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource

* renamed AccessFlags to MemoryType

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>GFX: implement mutable shader objects. (#1963)</title>
<updated>2021-10-18T19:19:45+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-10-18T19:19:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2f44d9e01234911dd563f0456b9d861fd8db286d'/>
<id>urn:sha1:2f44d9e01234911dd563f0456b9d861fd8db286d</id>
<content type='text'>
* GFX: implement mutable shader objects.

* Revert unnecessary changes

* Revert more changes.

* Fix clang errors.

* Fix clang/gcc errors.

* Fix clang errors.

* Remove CPU test.

* Fix after merge.

* Fix after merge.

* Remove gl test

* Code review fixes.

* Fixing all vk validation errors.

* Flush test output more often.

* Fix a crash in `specializeDynamicAssociatedTypeLookup`.

* temporarily disable std-lib-serialize test to see what happens

* Fix crashes.

* Make sure cpu gfx unit tests are properly disabled on TeamCity.

* Disable cpu test.

* Fix.

* Fix cuda.

* Disable nv-ray-tracing-motion-blur

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[gfx] Add inline ray tracing support. (#1899)</title>
<updated>2021-06-30T21:59:18+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-06-30T21:59:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a03d21a5f54cba913c3f52e2822a433de8f39fdd'/>
<id>urn:sha1:a03d21a5f54cba913c3f52e2822a433de8f39fdd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove resource `Usage` from `gfx` interface. (#1813)</title>
<updated>2021-04-24T07:17:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-04-24T07:17:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7'/>
<id>urn:sha1:9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7</id>
<content type='text'>
* Fix `model-viewer` crash when using Vulkan.

Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer.

* Fix formatting.

* Fixes.

* Fix memory leak in vulkan.

* Remove resource `Usage` from `gfx` interface.</content>
</entry>
<entry>
<title>Improve robustness of gfx lifetime management. (#1788)</title>
<updated>2021-04-09T04:10:30+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-04-09T04:10:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=8a71039475212fb1e1a6dd2fd2911d02769637ef'/>
<id>urn:sha1:8a71039475212fb1e1a6dd2fd2911d02769637ef</id>
<content type='text'>
* Improve robustness of gfx lifetime management.

* fix clang error

* fix clang error

* Fix clang warning</content>
</entry>
<entry>
<title>`gfx` explicit transient resource management. (#1774)</title>
<updated>2021-03-31T18:35:17+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-31T18:35:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=3f1632a1450a5879f337b4bd178e48880cd583f8'/>
<id>urn:sha1:3f1632a1450a5879f337b4bd178e48880cd583f8</id>
<content type='text'>
</content>
</entry>
</feed>
