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<title>slang.git/tools/gfx/shader-cursor.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-01-18T06:00:49+00:00</updated>
<entry>
<title>Make `gfx` compile to a DLL. (#1660)</title>
<updated>2021-01-18T06:00:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-18T06:00:49+00:00</published>
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<id>urn:sha1:1296c7bb55b14db24308f31cacdda7f7a71fc937</id>
<content type='text'>
* Make `gfx` compile to a DLL.

* Fix cuda

* Fix cuda build

* Bug gl screen capture bug.</content>
</entry>
<entry>
<title>COM-ify all slang-gfx interfaces. (#1656)</title>
<updated>2021-01-14T23:48:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-14T23:48:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f834f25794cfb746079e92d58c7410b767c57208'/>
<id>urn:sha1:f834f25794cfb746079e92d58c7410b767c57208</id>
<content type='text'>
* COM-ify all slang-gfx interfaces.</content>
</entry>
<entry>
<title>Move ShaderObject to be under renderer interface. (#1633)</title>
<updated>2020-12-10T17:43:09+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2020-12-10T17:43:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e4a8251749cf1fbf005b045e26e25f3ef7cccb8b'/>
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<content type='text'>
* Move ShaderObject to be under renderer interface.

* Make `create*PipelineState` take `const PipelineStateDesc&amp;`.

* Move ShaderCursor implementation to a cpp file</content>
</entry>
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