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<title>slang.git/tools/gfx/open-gl/render-gl.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Swapchain resize and rename to `IDevice` (#1741)</title>
<updated>2021-03-10T18:58:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-10T18:58:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6ef4054f8a8aea4ec61481057fa7e16aaecde6d7'/>
<id>urn:sha1:6ef4054f8a8aea4ec61481057fa7e16aaecde6d7</id>
<content type='text'>
* Swapchain resize

* Fix.</content>
</entry>
<entry>
<title>Explicit swapchain interface in `gfx`. (#1726)</title>
<updated>2021-02-24T23:43:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-24T23:43:43+00:00</published>
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<id>urn:sha1:9b7a007c31072bc9aebd1134aa4f1bfd28a4c541</id>
<content type='text'>
* Explicit swapchain interface in `gfx`.

* Correctly return nullptr when `IRenderer` creation failed.

* Fix crashes on CUDA tests.

* Cleanups.</content>
</entry>
<entry>
<title>[gfx] Shader-object driven shader compilation. (#1688)</title>
<updated>2021-02-04T21:50:51+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-04T21:50:51+00:00</published>
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<id>urn:sha1:c40f10b704b8bd5a744cc9b3964344585436b1ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>COM-ify all slang-gfx interfaces. (#1656)</title>
<updated>2021-01-14T23:48:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-14T23:48:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f834f25794cfb746079e92d58c7410b767c57208'/>
<id>urn:sha1:f834f25794cfb746079e92d58c7410b767c57208</id>
<content type='text'>
* COM-ify all slang-gfx interfaces.</content>
</entry>
<entry>
<title>Make `gfx::Renderer` a COM interface. (#1653)</title>
<updated>2021-01-11T17:11:52+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-11T17:11:52+00:00</published>
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<id>urn:sha1:5554777188225266e2295db3588f6cb17cae0c4d</id>
<content type='text'>
* Make `gfx::Renderer` a COM interface.

This is a first step towards making the `gfx` library expose a COM compatible DLL interface. Remaining classes will come as separate PRs.

* Fixup project files

* Fix calling conventions

* Make gfx::create*Renderer() functions increase ref count by 1

* Make renderer createFunc return via out parameter</content>
</entry>
<entry>
<title>Refactor render-test to make cross platform (#1053)</title>
<updated>2019-09-13T19:59:15+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-09-13T19:59:15+00:00</published>
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<id>urn:sha1:c2e5d2468ad6a38cdb8a067da0678302f6cc6066</id>
<content type='text'>
* First pass of render-test refactor.

* Make window construction a function that can choose an implementation.

* Remove OpenGL as currently has windows dependency.

* Disable Vulkan as Renderer impl has dependency on windows.

* Pass Window in as parameter of 'update'.

* Add win-window.cpp as was missing.

* Fix warning on windows about signs during comparison.
</content>
</entry>
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