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<title>slang.git/tools/gfx/nvapi/nvapi-util.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
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* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
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<id>urn:sha1:92636513abe72d2da0c45f0e2c1235415e0671c3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Vulkan update/NVAPI support (#1511)</title>
<updated>2020-08-21T20:04:42+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-08-21T20:04:42+00:00</published>
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<id>urn:sha1:fcac02e405661de311b5ceebbd6d3e2c78bf8aea</id>
<content type='text'>
* First pass at incorporating nvapi into test harness.

* D3d12 Atomic Float Add via NVAPI working

* Dx12 atomic float appears to work.

* Atomic float add on Dx12.

* Added atomic64 feature addition to vk.
Fix correct output for atomic-float-byte-address.slang

* Disable atomic float failing tests.

* Upgraded VK headers.

* Detect atomic float availability on VK.

* Try to get test working for in64 atomic.

* Made HLSL prelude controlled via the render-test requirements.

* Added -enable-nvapi to premake.

* Fix D3D12Renderer when NVAPI is not available.

* Small improvements to VKRenderer.

* Improve atomic documentation in target-compatibility.md.</content>
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