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<title>slang.git/tools/gfx/metal/metal-render-pass.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b118451e301d734e3e783b3acdf871f3f6ea851c'/>
<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>[gfx] Metal graphics support (#4324)</title>
<updated>2024-06-10T16:12:01+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-10T16:12:01+00:00</published>
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<id>urn:sha1:6857dd57549f01daa025f45221a693259e474958</id>
<content type='text'>
* fix double semicolons

* fix another double semicolon

* wait for init data upload

* remove obsolete setData

* refactor swapchain to work on virtual back buffers

* buffer/texture use breakable device reference

* refactor input layout

* create render command encoder

* add todo

* refactor framebuffer layout

* refactor framebuffer

* refactor shader program

* translatePrimitiveType

* add more translate functions

* refactor framebuffer

* refactor render pass

* implement graphics pipeline state

* add depth stencil state

* initial render command encoder support

* comment</content>
</entry>
<entry>
<title>work on gfx metal backend (#4287)</title>
<updated>2024-06-06T16:08:38+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-06T16:08:38+00:00</published>
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<id>urn:sha1:8ea3854d94eb1ff213be716a38493d601784810b</id>
<content type='text'>
* implement sampler state

* implement input layout

* implement fence object

* buffer implementation

* texture implementation

* cleanup

* add adapter enumeration

* supported formats and allocation info

* work on device and implement readBufferResource

* skeleton for transient resource heap

* initial work on command queue / buffers / encoders

* fix uploading initial buffer data

* implement buffer resource view

* string utility functions

* wip query pool implementation

* cleanup

* swapchain

* wip

* remove plain buffer view

* extend gfxGetDeviceTypeName with metal

* basic support for resource binding with compute shaders

* needed for metal bindings

* replace assert(0) with SLANG_UNIMPLEMENTED_X</content>
</entry>
<entry>
<title>[gfx] metal backend skeleton (#4223)</title>
<updated>2024-05-27T13:03:13+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>simon.kallweit@gmail.com</email>
</author>
<published>2024-05-27T13:03:13+00:00</published>
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<id>urn:sha1:d9443d670ef8413971fe7c3f02368b60a7fc5904</id>
<content type='text'>
* add metal-cpp submodule

* add metal-cpp cmake target

* gfx metal backend skeleton

* add premake support

* add foundation framework

* add metal-cpp include to premake

* update vs project file

---------

Co-authored-by: Simon Kallweit &lt;skallweit@nvidia.com&gt;
Co-authored-by: Jay Kwak &lt;82421531+jkwak-work@users.noreply.github.com&gt;</content>
</entry>
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