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<title>slang.git/tools/gfx/metal/metal-device.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-05-05T18:11:13+00:00</updated>
<entry>
<title>Correct incorrect enum usage on metal (#6994)</title>
<updated>2025-05-05T18:11:13+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2025-05-05T18:11:13+00:00</published>
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<id>urn:sha1:698e43372cefe0fff13150925aeb7f389c21a938</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add implementation for 'uploadTextureData' in metal (#6443)</title>
<updated>2025-02-24T19:22:43+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-02-24T19:22:43+00:00</published>
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<id>urn:sha1:edcb2f0b8216f964f10ba60d96b8070fdc1ae257</id>
<content type='text'>
Close issue: #6386.

- Implement uploadTextureData in metal
- Fix a bug in 'copyTextureToBuffer' in metal
    The last parameter for Metal::copyFromTexture is the
    'destinationBytesPerImage', but previous implementation
    fill in the destination size which is wrong in 3-D texture.</content>
</entry>
<entry>
<title>Metal fix (#6413)</title>
<updated>2025-02-21T00:59:49+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-02-21T00:59:49+00:00</published>
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<id>urn:sha1:4d286aab2ec23c081f23846f5dfdb30b1c05728b</id>
<content type='text'>
Partially fix #6378

* Fix invalid access mode for texture_buffer

* Fix texture view create issue in metal

In newTextureView, levelRange should represent the mipmap level range,
while sliceRange should represent the texture layer range for texture
array. But the implement inverse those two wrongly.</content>
</entry>
<entry>
<title>Fix metal issue (#6361)</title>
<updated>2025-02-14T18:05:41+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-02-14T18:05:41+00:00</published>
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<id>urn:sha1:a70113c425cbd5bba2e83e04e521fb594143cb9e</id>
<content type='text'>
* Fix metal issue

- implement waitForFences for metal backend
- fix a bug that it misses clear the entryPoints when initializing
  RootShaderObject

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Correct include dir for libslang (#5539)</title>
<updated>2024-11-14T04:34:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-14T04:34:18+00:00</published>
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<id>urn:sha1:7b570feed42976a6e787d79a70aaf8e667745e58</id>
<content type='text'>
This stops adding the repo root to the include path for anything linking
with slang. This enabled a bunch of convenient includes, but might lead
to confusing behavior for anyone including slang. Not to mention
differences including it from an install vs source.

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Support parameter block in metal shader objects. (#4671)</title>
<updated>2024-07-19T18:49:42+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-07-19T18:49:42+00:00</published>
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<id>urn:sha1:f114433debfba67cbe1db239b6e92278d41ed438</id>
<content type='text'>
* Support parameter block in metal shader objects.

* Ingore parameter block tests on devices without tier2 argument buffer.

* Fix warning.

* Fix texture subscript test.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[gfx] Metal improvements (#4337)</title>
<updated>2024-06-11T19:33:02+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-11T19:33:02+00:00</published>
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<id>urn:sha1:7e796692065060dea34b9e5b7eb224be444f5dee</id>
<content type='text'>
* fix binding resources for render pass

* compute vertex buffer binding offset based on root layout

* fix result code

* cleanup

* implement readTextureResource

* more getNativeHandle

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>[gfx] Metal texture fixes (#4331)</title>
<updated>2024-06-11T15:21:45+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-11T15:21:45+00:00</published>
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<id>urn:sha1:5a289681e511ec419829291c7281cdd3c7918b7f</id>
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</content>
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