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<title>slang.git/tools/gfx/immediate-renderer-base.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b118451e301d734e3e783b3acdf871f3f6ea851c'/>
<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Add Mesh and Task shader support to GFX (#3190)</title>
<updated>2023-09-12T03:13:11+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-09-12T03:13:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=09854a4596019ddb3bb315b8836b5c88e718cdc7'/>
<id>urn:sha1:09854a4596019ddb3bb315b8836b5c88e718cdc7</id>
<content type='text'>
* Bump vulkan headers

Also just use vulkan-headers as a submodule

* Add drawMeshTasks to gfx graphics pipelines

* Add DispatchMesh overload with no payload, with GLSL intrinsic

* Require spirv 1.4 for mesh shaders

* Add vulkan mesh shader feature discovery

* Add mesh shader stage bits to vk-util

* Add mesh and task shader support to render-test

* Add mesh and task tests

* Preserve "payload" specifier in task shaders

* Add mesh shader pipeline support to gfx

* Add TODO

* Add numThreads attribute for amplification stage

* Add payload to task shader test

* Drop dependency on d3dx12

* Allow passing payloads from task to mesh shaders

* regenerate vs projects

* check DispatchMesh name correctly

* Add mesh shader tests to failing tests

* Detect wave-ops feature on vulkan

* Add fuse-product to expected failures

This fails because the global varaible `count` is not initialized

* Add required extension to WaveMaskMatch SPIR-V impl

* Remove meshShader member from pipeline desc

* Identify mesh shader support on d3d12</content>
</entry>
<entry>
<title>GFX: make dispatch commands return error code. (#2625)</title>
<updated>2023-02-06T22:34:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-06T22:34:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=5ede9a3b739a62a46fa408b19e12cf3f72730f1d'/>
<id>urn:sha1:5ede9a3b739a62a46fa408b19e12cf3f72730f1d</id>
<content type='text'>
* GFX: make dispatch commands return error code.

* Fix cuda.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Call `gfx` in slang program. (#2370)</title>
<updated>2022-08-20T08:03:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-20T08:03:06+00:00</published>
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<id>urn:sha1:af70651a4843b16dd24e14b5cedffe399ebeb862</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add gfx interface definition in Slang. (#2364)</title>
<updated>2022-08-17T00:11:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-17T00:11:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=42f49937ffa69c82e333e886952eed027e12340e'/>
<id>urn:sha1:42f49937ffa69c82e333e886952eed027e12340e</id>
<content type='text'>
* Add gfx interface definition in Slang.

- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.

* Fix compile errors and warnings.

* Update project files

* Fix cuda.

* Properly implement queryInterface in command encoder impls.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Artifact and ICastable (#2351)</title>
<updated>2022-08-10T14:04:06+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-08-10T14:04:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1378fffd9da094beb41b2db89b96f556c23ab6cb'/>
<id>urn:sha1:1378fffd9da094beb41b2db89b96f556c23ab6cb</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP with hierarchical enums.

* Some small fixes and improvements around artifact desc related types.

* Improvements around hierarchical enum.

* Fixes to get Artifact types refactor to be able to execute tests.

* Attempt to better categorize PTX.

* Work around for potentially unused function warning.

* Typo fix.

* Simplify Artifact header.

* Small improvements around Artifact kind/payload/style.

* Added IDestroyable/ICastable

* Add IArtifactList.

* First impl of IArtifactUtil.

* Use the ICastable interface for IArtifactRepresentation.

* Added IArtifactRepresentation &amp; IArtifactAssociated.

* Add SLANG_OVERRIDE to avoid gcc/clang warning.

* Fix calling convention issue on win32.

* Fix missing SLANG_OVERRIDE.

* First attempt at file abstraction around Artifact.

* Added creation of lock file.

* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.

* Added some casting/finding mechanisms.

* Simplify IArtifact interface, and use Items for file reps.

* Fix problem with libraries on DXIL.

* Split out ArtifactRepresentation.

* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.

* Split implementations from the interfaces for Artifact.

* Use TypeTextUtil for target name outputting.

* Add artifact impls.

* Add ICastableList

* Added UnknownCastableAdapter

* Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm.

* Refactor Representation on Artifact.

* Make our ISlangBlobs also derive from ICastable.
Make ISlangBlob atomic ref counted.

* Fix typo.</content>
</entry>
<entry>
<title>Changed all uses of attachment (in the context of render/depth stencil targets) to target (#2214)</title>
<updated>2022-05-04T18:44:24+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-05-04T18:44:24+00:00</published>
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<id>urn:sha1:ca86ce28829987fce2df4a81da976e6b18e17ad1</id>
<content type='text'>
Co-authored-by: Theresa Foley &lt;10618364+tangent-vector@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>GFX renaming work part 2: slang-gfx.h renames (#2194)</title>
<updated>2022-04-21T19:59:09+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-04-21T19:59:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f493d24c70a6227754296439e97adf35ec412496'/>
<id>urn:sha1:f493d24c70a6227754296439e97adf35ec412496</id>
<content type='text'>
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h

* Made necessary build fixes to the CUDA implementation

* Renamed ITextureResource::Size to ITextureResource::Extents

* More rename changes based on CI errors

* More renames to fix CI build errors

* Rerun tests</content>
</entry>
<entry>
<title>Expose API-specific row alignment values (#2151)</title>
<updated>2022-03-08T20:47:32+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-03-08T20:47:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=771f29435d664f7344bc5596056146af5d64d352'/>
<id>urn:sha1:771f29435d664f7344bc5596056146af5d64d352</id>
<content type='text'>
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch

* Changed alignment from Uint to size_t

Co-authored-by: jsmall-nvidia &lt;jsmall@nvidia.com&gt;</content>
</entry>
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