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<title>slang.git/tools/gfx/gui.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2021-01-06T20:58:57+00:00</updated>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
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<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add basic support for "Dear IMGUI" (#625)</title>
<updated>2018-08-06T22:52:38+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-08-06T22:52:38+00:00</published>
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<content type='text'>
This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example.

In order to support rendering with IMGUI I had to add the following to the `Renderer` layer:

* viewports
* scissor rects
* blend support

These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.</content>
</entry>
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