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<title>slang.git/tools/gfx/debug-layer/debug-transient-heap.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-23T06:48:44+00:00</updated>
<entry>
<title>Fixed various queryInterface implementations (#6863)</title>
<updated>2025-04-23T06:48:44+00:00</updated>
<author>
<name>AlexisPollonni</name>
<email>43394202+AlexisPollonni@users.noreply.github.com</email>
</author>
<published>2025-04-23T06:48:44+00:00</published>
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<id>urn:sha1:785669c8771c01d57914ec0075315e8ae61b6a31</id>
<content type='text'>
* Fix: Improper implementation in RendererBase::queryInterface

In the case an arbitrary uuid was passed to RendererBase::QueryInterface it would return SLANG_OK while the outObject is null. This is improper and unexpected from an IUnkown implementation. Additionally, the function did not call addRef() when concerning an IDevice interface.

* Fix: DebugTransientResourceHeap::queryInterface returns wrong interface

When trying to query for the transient heap if the debug layer is enabled, queryInterface would set the outObject to the inner api specific heap (ex: vk::TransientResourceImpl) and NOT the debug heap. This causes a side effect when creating a command buffer that debug wrappers would not be used. The debug version will not be returned, and this snowballs causing an access violation when trying to bind a compute pipeline state. After this fix, debug wrappers for transient heaps, command buffers, encoders, etc... wil be used correctly.

* fix weird whitespace change</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Add gfx debug layer trampoline for D3D12 interfaces. (#2445)</title>
<updated>2022-10-12T21:51:13+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-10-12T21:51:13+00:00</published>
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<id>urn:sha1:344898b091867e5450a3fa432a207d75255df77a</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Split debug-layer into smaller files (#2344)</title>
<updated>2022-08-04T23:59:28+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-08-04T23:59:28+00:00</published>
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<id>urn:sha1:12a846e8facf090aaeb68fcabf55867f5eaed747</id>
<content type='text'>
* checkpoint commit

* debug-layer split, does not compile

* Almost compiles, rebasing before making any further changes

* everything compiles and passes tests locally

* Added tools/gfx/debug-layer to premake and ran premake

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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