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<title>slang.git/tools/gfx/debug-layer/debug-helper-functions.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b118451e301d734e3e783b3acdf871f3f6ea851c'/>
<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>gfx: fix vulkan validation errors. (#2861)</title>
<updated>2023-05-03T03:31:01+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-05-03T03:31:01+00:00</published>
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<id>urn:sha1:d87dd1dcfd0f13a6be1a2096d654f4d62044ad48</id>
<content type='text'>
* Fix VK validation errors when using vk1.2 features.

* Fix vulkan validation errors.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>StringBuilder to lowerCamel (#2840)</title>
<updated>2023-04-25T16:25:52+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T16:25:52+00:00</published>
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<id>urn:sha1:5abee6a0a30c7c965138ec7286b7f1b21b201731</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.

* Small tidy on String.

* Append -&gt; append

* ToString -&gt; toString
ProduceString -&gt; produceString

* Small fixes.

* StringToXXX -&gt; stringToXXX

* Fix typo introduced by Append -&gt; append.

* Made intToAscii do reversal at the end.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Add gfx debug layer trampoline for D3D12 interfaces. (#2445)</title>
<updated>2022-10-12T21:51:13+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-10-12T21:51:13+00:00</published>
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<id>urn:sha1:344898b091867e5450a3fa432a207d75255df77a</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Split debug-layer into smaller files (#2344)</title>
<updated>2022-08-04T23:59:28+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-08-04T23:59:28+00:00</published>
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<id>urn:sha1:12a846e8facf090aaeb68fcabf55867f5eaed747</id>
<content type='text'>
* checkpoint commit

* debug-layer split, does not compile

* Almost compiles, rebasing before making any further changes

* everything compiles and passes tests locally

* Added tools/gfx/debug-layer to premake and ran premake

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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