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<title>slang.git/tools/gfx/debug-layer/debug-device.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-18T23:18:02+00:00</updated>
<entry>
<title>Check the available VK extensions before using CoopVec APIs in GFX (#6849)</title>
<updated>2025-04-18T23:18:02+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-04-18T23:18:02+00:00</published>
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<id>urn:sha1:591affaf733ec82d7b38a7bf9c4d2f49a69a2c66</id>
<content type='text'>
* Check the available VK extensions before using CoopVec APIs in GFX

* Remove a redundant request for cooperative vector extension for vk</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Refactor compiler option representations. (#3598)</title>
<updated>2024-02-20T20:24:00+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T20:24:00+00:00</published>
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<id>urn:sha1:4d20fd329956ac89408b1628a8291fea01bc9a6d</id>
<content type='text'>
* Refactor compiler option representation.

* Fix binary compatibility.

* Add a test for specifying compiler options at link time.

* Fix binary compatibility.

* Fix binary compatibility.

* Fix backward compatibility on matrix layout.

* Fix.

* Fix.

* Fix.

* Fix gfx.

* Fix gfx.

* Fix dynamic dispatch.

* Polish.</content>
</entry>
<entry>
<title>Fix several silently failing tests (#2767)</title>
<updated>2023-04-03T03:46:03+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-03T03:46:03+00:00</published>
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<id>urn:sha1:271ae7165915cf9910e2de0224159ea0fdd8ce72</id>
<content type='text'>
* Add missing expected.txt for test

* Diagnostics -&gt; StdWriters in render test

* Allow specifying several test prefixes to run

`slang-test -- tests/foo tests/bar`

* Squash warnings in some tests

* Enable gfx debug layer in gfx test util

Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766

* Allow DebugDevice to return interfaces instantiated by the debugged object

* Check that we actaully have a shader cache for shader cache tests

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Add gfx interface definition in Slang. (#2364)</title>
<updated>2022-08-17T00:11:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-17T00:11:54+00:00</published>
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<id>urn:sha1:42f49937ffa69c82e333e886952eed027e12340e</id>
<content type='text'>
* Add gfx interface definition in Slang.

- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.

* Fix compile errors and warnings.

* Update project files

* Fix cuda.

* Properly implement queryInterface in command encoder impls.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Split debug-layer into smaller files (#2344)</title>
<updated>2022-08-04T23:59:28+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-08-04T23:59:28+00:00</published>
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<id>urn:sha1:12a846e8facf090aaeb68fcabf55867f5eaed747</id>
<content type='text'>
* checkpoint commit

* debug-layer split, does not compile

* Almost compiles, rebasing before making any further changes

* everything compiles and passes tests locally

* Added tools/gfx/debug-layer to premake and ran premake

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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